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<blockquote data-quote="Gromm" data-source="post: 206520" data-attributes="member: 2245"><p>Seems I accidently deleted most of them... oh well, still got 2 left:</p><p></p><p>1)</p><p>Can see invisibility be cast on other people? </p><p></p><p>No. </p><p></p><p>The description lists no targets, but with a range it would seem to indicate it could be. On the other hand its description seems to lean towards just the caster (ie "you can see...", etc), with the range being the range at which it operates.</p><p></p><p>Correct. </p><p></p><p></p><p></p><p>So I guess the question is, is the range the effect range of "invisible seeing sight" </p><p></p><p>Yes. </p><p></p><p>or the range for a target of the spell with the effect range being as far as you can see? </p><p></p><p>No (the spell does not have a target). </p><p></p><p>If it can be cast on others, how about Detect Evil and the like? I'm more inclined towards no for these since the area is listed as coming from you.</p><p></p><p>The same principles apply. </p><p></p><p> </p><p>Skip Williams </p><p></p><p></p><p>2)</p><p>This has become a big discussion with no obvious answers (at least none that make sense). </p><p> </p><p>If someone is wearing a ring can you attack the ring and destroy it? </p><p></p><p>Sure. </p><p></p><p> </p><p>If so what is the rings AC? Does it get cover or concealment(from the other fingers of the hand, gloves, etc)? </p><p>We have calculated it based on the PHBs rules for attacking attended objects, but it 1)Doesn't feel right since you'd technically destroy the ring with no damage to the wearer and 2) Seems too easy to pull off at the higher levels.</p><p></p><p>Both valid points. </p><p>Here's what the D&D FAQ has to say on a similar topic: </p><p></p><p> On a normal disarm attempt, you and the target make </p><p>opposed checks using a melee attack. But what if you're </p><p>trying to knock a wand out of a wizard's hand? Would </p><p>the wizard make a roll using only his Dexterity </p><p>modifier? </p><p> Use opposed attack rolls for any disarm attempts (the </p><p>better you are at combat, the harder it is to take things </p><p>away from you). </p><p> If the target of the disarm is not a weapon, and the </p><p>target is something that the defender has in hand or </p><p>carries on a belt or other fairly accessible place, the </p><p>attacker makes an attack roll against the item first. (A </p><p>normal disarm attempt against a weapon doesn't require </p><p>an initial attack roll, but that is because the weapon is </p><p>assumed to be in use and pretty easy to strike.) Use the </p><p>rules for attacking inanimate objects on page 135 of the </p><p>Player's Handbook. The item's Armor Class depends on its </p><p>size, as shown on Table 8ñ11; remember that a held, </p><p>worn, or carried object uses the wielder's Dexterity </p><p>modifier to Armor Class (instead of its own ñ5 penalty) </p><p>and gains the benefit of any deflection bonus to Armor </p><p>Class that the wielder has. </p><p> If the initial attack strikes the object, make an opposed </p><p>attack roll to see if the defender drops the item. </p><p> If the item being worn is particularly well secured to </p><p>the defender's body (such as a ring), an attacker probably </p><p>cannot knock it loose with a melee attack. In this case, you </p><p>have to attempt a grapple and take the item. Use the </p><p>normal grappling procedure. If you start a round and </p><p>have your opponent pinned (see page 137 in the Player's </p><p>Handbook) you can then attempt a grapple check to take </p><p>any item the opponent wears or carries. The item's size </p><p>modifier to Armor Class (from table 8ñ11 in the Player's </p><p>Handbook) applies as a modifier to your opponent's </p><p>opposed roll. If you win the opposed roll, you take the </p><p>item from the opponent. You cannot take away an item this </p><p>way unless the opponent wears or carries it someplace </p><p>where you can reach it. For example, you cannot dig an </p><p>item out of the bottom of a foe's pack. You can, however, </p><p>yank off the opponent's pack and then search it. </p><p> </p><p>So, a ring's AC is: </p><p></p><p>Base 10 </p><p>Size +8 </p><p>Wearer's Dex mod (variable). </p><p></p><p>You sure could add a cover bonus, say half (+4) or three-quarters (+7). Note that a cover bonus allows you to have the occasional miss strike the wearer (see striking the Cover Instead of a Missed target, page 133 of the PH).</p><p></p><p>Note also that attacks on a creature's equipment provoke attacks of opportunity. </p><p></p><p></p><p></p><p></p><p>Skip Williams </p><p></p><p>RPG R&D</p></blockquote><p></p>
[QUOTE="Gromm, post: 206520, member: 2245"] Seems I accidently deleted most of them... oh well, still got 2 left: 1) Can see invisibility be cast on other people? No. The description lists no targets, but with a range it would seem to indicate it could be. On the other hand its description seems to lean towards just the caster (ie "you can see...", etc), with the range being the range at which it operates. Correct. So I guess the question is, is the range the effect range of "invisible seeing sight" Yes. or the range for a target of the spell with the effect range being as far as you can see? No (the spell does not have a target). If it can be cast on others, how about Detect Evil and the like? I'm more inclined towards no for these since the area is listed as coming from you. The same principles apply. Skip Williams 2) This has become a big discussion with no obvious answers (at least none that make sense). If someone is wearing a ring can you attack the ring and destroy it? Sure. If so what is the rings AC? Does it get cover or concealment(from the other fingers of the hand, gloves, etc)? We have calculated it based on the PHBs rules for attacking attended objects, but it 1)Doesn't feel right since you'd technically destroy the ring with no damage to the wearer and 2) Seems too easy to pull off at the higher levels. Both valid points. Here's what the D&D FAQ has to say on a similar topic: On a normal disarm attempt, you and the target make opposed checks using a melee attack. But what if you're trying to knock a wand out of a wizard's hand? Would the wizard make a roll using only his Dexterity modifier? Use opposed attack rolls for any disarm attempts (the better you are at combat, the harder it is to take things away from you). If the target of the disarm is not a weapon, and the target is something that the defender has in hand or carries on a belt or other fairly accessible place, the attacker makes an attack roll against the item first. (A normal disarm attempt against a weapon doesn't require an initial attack roll, but that is because the weapon is assumed to be in use and pretty easy to strike.) Use the rules for attacking inanimate objects on page 135 of the Player's Handbook. The item's Armor Class depends on its size, as shown on Table 8ñ11; remember that a held, worn, or carried object uses the wielder's Dexterity modifier to Armor Class (instead of its own ñ5 penalty) and gains the benefit of any deflection bonus to Armor Class that the wielder has. If the initial attack strikes the object, make an opposed attack roll to see if the defender drops the item. If the item being worn is particularly well secured to the defender's body (such as a ring), an attacker probably cannot knock it loose with a melee attack. In this case, you have to attempt a grapple and take the item. Use the normal grappling procedure. If you start a round and have your opponent pinned (see page 137 in the Player's Handbook) you can then attempt a grapple check to take any item the opponent wears or carries. The item's size modifier to Armor Class (from table 8ñ11 in the Player's Handbook) applies as a modifier to your opponent's opposed roll. If you win the opposed roll, you take the item from the opponent. You cannot take away an item this way unless the opponent wears or carries it someplace where you can reach it. For example, you cannot dig an item out of the bottom of a foe's pack. You can, however, yank off the opponent's pack and then search it. So, a ring's AC is: Base 10 Size +8 Wearer's Dex mod (variable). You sure could add a cover bonus, say half (+4) or three-quarters (+7). Note that a cover bonus allows you to have the occasional miss strike the wearer (see striking the Cover Instead of a Missed target, page 133 of the PH). Note also that attacks on a creature's equipment provoke attacks of opportunity. Skip Williams RPG R&D [/QUOTE]
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