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<blockquote data-quote="IceBear" data-source="post: 206603" data-attributes="member: 1118"><p>I wonder if they feel that this work is duplicating their DNDFAQ and that's why they pulled it?</p><p></p><p>Anway, here's a couple I got:</p><p></p><p>Q1) Does the fly spell work underwater?</p><p>A1) Sure.</p><p></p><p>Q2) If a wizard casts Monster Summoning I with a duration </p><p>of one round, what's the correct sequence. </p><p></p><p>Case 1 </p><p>Round 1 - Wizard casts spell </p><p>Round 2 - Monster appears and attacks and disappears </p><p></p><p>or </p><p></p><p>Case 2 </p><p>Round 1 - Wizard casts spell </p><p>Round 2 - Monster appears and attacks </p><p>Round 3 - Monster disappears </p><p></p><p>or </p><p></p><p>Case 3 </p><p>Round 1 - Wizard casts spell </p><p>Round 2 - Monster appears and attacks </p><p>Round 3 - Monster attacks and disappears. </p><p></p><p>The reason for the confusion is the line about the </p><p>monster getting to act normally in the last round of </p><p>the spell seems redundant if you use Case 2, and Case </p><p>1 seems to break the rules for spell duration. Case 3 </p><p>seems to make the spell, effectively, a 2 round spell. </p><p></p><p>A2) Case 2</p><p></p><p>Q3a) When a spellcaster casts a touch spell, does he have to hold the charge or can he choose to let the charge go whenever he wants. The PHB states that he CAN hold a charge (implying choice). However, many of us feel that the caster must touch something or cast another spell to discharge the spell.</p><p></p><p>A3a)Just because you *can* hold the charge does not mean you *have* to hold it. You can get rid of a held spell anytime as a free action.</p><p></p><p>Q3b) In relation to #1, if a spellcaster with shocking grasp cast hits a mirror image, is the charge lost. </p><p></p><p>A3b) Yes. </p><p></p><p>Q3c) Many feel that since nothing was actually touched the charge remains. </p><p></p><p>A3c) You did touch something--the image. </p><p></p><p>Q3d) Others feel that if the caster believes he touched something then the charge is wasted, a la #1. </p><p></p><p>A3d) Belief has nothing to to do with it. If you're tricked into touching the wrong thing, the spell is gone. </p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 206603, member: 1118"] I wonder if they feel that this work is duplicating their DNDFAQ and that's why they pulled it? Anway, here's a couple I got: Q1) Does the fly spell work underwater? A1) Sure. Q2) If a wizard casts Monster Summoning I with a duration of one round, what's the correct sequence. Case 1 Round 1 - Wizard casts spell Round 2 - Monster appears and attacks and disappears or Case 2 Round 1 - Wizard casts spell Round 2 - Monster appears and attacks Round 3 - Monster disappears or Case 3 Round 1 - Wizard casts spell Round 2 - Monster appears and attacks Round 3 - Monster attacks and disappears. The reason for the confusion is the line about the monster getting to act normally in the last round of the spell seems redundant if you use Case 2, and Case 1 seems to break the rules for spell duration. Case 3 seems to make the spell, effectively, a 2 round spell. A2) Case 2 Q3a) When a spellcaster casts a touch spell, does he have to hold the charge or can he choose to let the charge go whenever he wants. The PHB states that he CAN hold a charge (implying choice). However, many of us feel that the caster must touch something or cast another spell to discharge the spell. A3a)Just because you *can* hold the charge does not mean you *have* to hold it. You can get rid of a held spell anytime as a free action. Q3b) In relation to #1, if a spellcaster with shocking grasp cast hits a mirror image, is the charge lost. A3b) Yes. Q3c) Many feel that since nothing was actually touched the charge remains. A3c) You did touch something--the image. Q3d) Others feel that if the caster believes he touched something then the charge is wasted, a la #1. A3d) Belief has nothing to to do with it. If you're tricked into touching the wrong thing, the spell is gone. IceBear [/QUOTE]
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