I'm messing around with these spells which I hope to introduce to 5th edition. They are in the Pathfinder format, but I'm new to Pathfinder.
Do you see any mistakes or can you help me balance and improve these shielding spells?
Force Shield
Spell Type: Abjuration
Level: Wizard 1 or Custom Spell Casting Class 1
Casting Time: triggered by attack on caster
Components Verbal, Somatic, Material, Focus (an egg-shaped stone)
Range: touch
Target: self
Duration: encounter
Saving Throw: none
Spell Resistance: no
Effect: adds intelligence modifier to armor class and reflex save
Level-Up Scale: +1 to armor class and reflex save at 11th and 21st level
Endure Element
Spell Type: Abjuration
Level: Wizard 2 or Custom Spell Casting Class 2
Casting Time: triggered by attack on caster
Components Verbal, Somatic, Material, Focus (a warm cloth)
Range: touch
Target: self
Duration: until the end of the caster's next turn
Saving Throw: none
Spell Resistance: no
Effect: the wizard can elect to reduce damage by fire, lightning, or cold by intelligence modifier
Level-Up Scale: reduces damage by an additional -1 at 11th and 21st level
Element Wall
Spell Type: Abjuration
Level: Wizard 3 or Custom Spell Casting Class 3
Casting Time: triggered by attack on caster
Components Verbal, Somatic, Material, Focus (a weapon)
Range: touch
Target: all melee attackers
Duration: until the end of the caster's next turn
Saving Throw: fortitude save versus dc10+spell level 3+caster's intelligence modifier negates the damage
Spell Resistance: 1d20+caster's level
Effect: fire wall:the caster causes 1d6 + 6 ongoing fire damage fortitude save ends or lightning wall:the caster
causes 1d8 lightning damage + stunned condition or wall of ice:the caster causes 1d10 cold damage
Level-Up Scale: +1d6 fire damage at 11th and 21st level + 5 ongoing fire damage
Dispel Magic
Spell Type: Abjuration
Level: Wizard 4 or Custom Spell Casting Class 4
Casting Time: triggered by spell or prayer on caster
Components Verbal, Somatic, Material, Focus (an upside-down word on a page)
Range: touch
Target: 1 spell or prayer
Duration: instantaneous
Saving Throw: will save versus dc10+spell level 4+caster's intelligence modifier continues the spell or prayer
attack
Spell Resistance: 1d20+caster's level
Effect: if the attacker fails the will save, the spell or prayer is negated by the caster
Protective Ward
Spell Type: Abjuration
Level: Wizard 5 or Custom Spell Casting Class 5
Casting Time: triggered by foes disturbing the object
Components Verbal, Somatic, Material, Focus (a stone, a warm cloth, a weapon)
Range: touch
Target: one object to be protected, all foes disturbing the object
Duration: instantaneous
Saving Throw: none
Spell Resistance: none
Effect: the object takes on the hit points, armor class, and saves of the caster and is protected with the Force Shield spell, Endure Element spell and the Element Wall spell
My Dungeons & Dragons 4th Edition and Pathfinder Module Tester kira3696.tripod.com/CombatTracker.rar
Do you see any mistakes or can you help me balance and improve these shielding spells?
Force Shield
Spell Type: Abjuration
Level: Wizard 1 or Custom Spell Casting Class 1
Casting Time: triggered by attack on caster
Components Verbal, Somatic, Material, Focus (an egg-shaped stone)
Range: touch
Target: self
Duration: encounter
Saving Throw: none
Spell Resistance: no
Effect: adds intelligence modifier to armor class and reflex save
Level-Up Scale: +1 to armor class and reflex save at 11th and 21st level
Endure Element
Spell Type: Abjuration
Level: Wizard 2 or Custom Spell Casting Class 2
Casting Time: triggered by attack on caster
Components Verbal, Somatic, Material, Focus (a warm cloth)
Range: touch
Target: self
Duration: until the end of the caster's next turn
Saving Throw: none
Spell Resistance: no
Effect: the wizard can elect to reduce damage by fire, lightning, or cold by intelligence modifier
Level-Up Scale: reduces damage by an additional -1 at 11th and 21st level
Element Wall
Spell Type: Abjuration
Level: Wizard 3 or Custom Spell Casting Class 3
Casting Time: triggered by attack on caster
Components Verbal, Somatic, Material, Focus (a weapon)
Range: touch
Target: all melee attackers
Duration: until the end of the caster's next turn
Saving Throw: fortitude save versus dc10+spell level 3+caster's intelligence modifier negates the damage
Spell Resistance: 1d20+caster's level
Effect: fire wall:the caster causes 1d6 + 6 ongoing fire damage fortitude save ends or lightning wall:the caster
causes 1d8 lightning damage + stunned condition or wall of ice:the caster causes 1d10 cold damage
Level-Up Scale: +1d6 fire damage at 11th and 21st level + 5 ongoing fire damage
Dispel Magic
Spell Type: Abjuration
Level: Wizard 4 or Custom Spell Casting Class 4
Casting Time: triggered by spell or prayer on caster
Components Verbal, Somatic, Material, Focus (an upside-down word on a page)
Range: touch
Target: 1 spell or prayer
Duration: instantaneous
Saving Throw: will save versus dc10+spell level 4+caster's intelligence modifier continues the spell or prayer
attack
Spell Resistance: 1d20+caster's level
Effect: if the attacker fails the will save, the spell or prayer is negated by the caster
Protective Ward
Spell Type: Abjuration
Level: Wizard 5 or Custom Spell Casting Class 5
Casting Time: triggered by foes disturbing the object
Components Verbal, Somatic, Material, Focus (a stone, a warm cloth, a weapon)
Range: touch
Target: one object to be protected, all foes disturbing the object
Duration: instantaneous
Saving Throw: none
Spell Resistance: none
Effect: the object takes on the hit points, armor class, and saves of the caster and is protected with the Force Shield spell, Endure Element spell and the Element Wall spell
My Dungeons & Dragons 4th Edition and Pathfinder Module Tester kira3696.tripod.com/CombatTracker.rar
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