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Character Builds & Optimization
Trying to figure out what to play here
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<blockquote data-quote="krunchyfrogg" data-source="post: 8362662" data-attributes="member: 10107"><p>I would very much like to round out this already balanced party with a character that is both mechanically strong and fun.</p><p></p><p>We are starting at level 1, and here is the party we have so far:</p><p></p><p>-dwarf fighter (sword n board)</p><p>-halfling rogue (melee and ranger)</p><p>-human tempest cleric (two handed sword)</p><p>-gnome wizard</p><p></p><p>I’ve flirted with paladin and ranger. You can always use more muscle types, and any team could also use a bit more healing. The paladin has the extra bonus of being able to be the party face.</p><p></p><p>Of importance: we’re playing with gritty realism rules, there are no variant humans, and nothing from Tasha’s Cauldron.</p><p></p><p>I look forward to your advice.</p></blockquote><p></p>
[QUOTE="krunchyfrogg, post: 8362662, member: 10107"] I would very much like to round out this already balanced party with a character that is both mechanically strong and fun. We are starting at level 1, and here is the party we have so far: -dwarf fighter (sword n board) -halfling rogue (melee and ranger) -human tempest cleric (two handed sword) -gnome wizard I’ve flirted with paladin and ranger. You can always use more muscle types, and any team could also use a bit more healing. The paladin has the extra bonus of being able to be the party face. Of importance: we’re playing with gritty realism rules, there are no variant humans, and nothing from Tasha’s Cauldron. I look forward to your advice. [/QUOTE]
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