trying to find a good feat for a 3rd level dedicated healer cleric

Oh, and I hear from a feat in one sources that allows you to maximize healing depending on your charisma modifier. Maybe someone else does know more details about it.

:)

Unfortunately, I have not that much more advice for you, except:
How much is little downtime? Remember that creating magic items requires 1 day per 1.000 gp of cost. Potions and Scrolls (and later Wands) are often cheaper than that and can be made within one day. And I believe in 3.5 you are allowed to distribute the time as you see fit without wasting the creation process.

Mustrum Ridcully
 

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full description of feat?

My DM has said "A complete quote would be fine. From that I would be able to check it for balance and make sure it fits into my vision of the world. Make sure the quote is complete (desscript, prereqs, special notes, etc.)." So if someone would please provide a complete listing of this miracle feat so I can get it, it would be appreciated.

"Little downtime" means that usually we are on the move everyday. My party is employed by a powerful mage to get a number of magic items before his rival's party, our competition, get them. The only downtime we've really had was a couple days on a boat. Otherwise, we are trekking everyday for at least 4 hours. Since you can't cast any spells on the day you create the items, we can't fight or do anything stenuous on that day, and that usually happens everyday.
 

Another from the Complete Warrior is Divine Vigor. Gives you temporary hit points equal to twice your level and increases your speed by +10. It costs you one turn undead attempt.

Or there is always Healer's Benediction. :)
 

Well, this is pretty simple and straight forward, but in Tome and Blood there is a feat for extra spell. if you take it as your 3rd level feat, you'll get a permanent extra 1st level spell that you can cast per day. Thus, one more potential cure light wounds spell (or other spell that could potentially be spontaneously converted :) ).

Just another option ...
 

There's always Endurance... at 6th level, you could follow it up with Diehard, and wear a potion of cure moderate wounds around your neck with a notecard that says, "IF I FALL TO WOUNDS, POUR THIS POTION IN MY MOUTH, YOU MUSCLE-BRAINED APE."
 

pawsplay said:
There's always Endurance... at 6th level, you could follow it up with Diehard, and wear a potion of cure moderate wounds around your neck with a notecard that says, "IF I FALL TO WOUNDS, POUR THIS POTION IN MY MOUTH, YOU MUSCLE-BRAINED APE."
Usually, if a dude with the Diehard feat falls, it's too late for that potion.
 



feat...

Could one of the dozen or so people who seem to have Relics and Rituals 2 please post the exact wording of the feat so I can relay it to my DM? He won't let me take the feat before I can tell him what exactly it does.
 

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