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Trying to pick a FR deity for a character concept
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<blockquote data-quote="Argyle King" data-source="post: 6264757" data-attributes="member: 58416"><p>Yesterday was the first session of the new season. What follows is the character concept I went with:</p><p></p><p>mechanics - Warforged Fighter 1 (protective style)/Cleric 1 (war domain)</p><p></p><p>brief fluff - Name: Saracen; Deity: Tempus* (sort of)</p><p></p><p>longer fluff/explanation - Saracen was not always a Warforged. Even though he's (according to the game mechanics) a Warforged, he's not a Warforged in the sense of the Eberron race. He was once a living breathing (I'm thinking human, but leaving it ambiguous is fine) follower of Helm (or possibly The Eyes of Justice, which would have been his way to still follow Helm despite the god supposedly being dead.) For reasons Saracen neither knows nor understands, he (Saracen) did not cross over to the other side when he died. Some time after the death of his mortal body, he awoke without it; his spirit bound to his armor. He now appears as a suit of armor, but with a white glow of sorts filling the eye slits of the helmet. Unsure of what else to do, he now tries to find a place in the world as well as to understand what happened to him. He, in a sense, became a cleric of Tempus, but he still also holds onto his old beliefs as well. He believes (but is not sure) he still has access to Helm's power in some way while also drawing upon Tempus -a deity with a similar portfolio. </p><p></p><p>In a longer campaign (one at home or with a group somewhere other than Encounters,) seeking out answers to what he is, what happened to him, and what he's supposed to do now (try to cross over again? find his body? continue to serve his faith? his old faith or the new one) would be long running themes of the character. For Encounters, I don't have much time to get into all of that, so -while I still do use it to guide my roleplaying- he's pretty much the big strong metal sentinel of the group; acting as a protective anchor to the group's battle formation while also being something or a moral (though a somewhat cold one; LN) guide for the group when need be. Originally, I went with defensive style to get more AC, but one more point of AC (heavy armor, shield, warforged, defensive style) seemed overkill at level 2; plus, I felt as though it was worth it to sacrifice one point of AC (since it would still be very high) for Protective Style so I could better aid whomever ended up being my party members. That turned out to be a good choice because I ended up at a table with three other party members: two bards, and a mage. I enjoyed the session as a player; in-game, my character (as a cleric of War) was somewhat annoyed at the two bards wanting to talk to everyone. Perhaps not annoyed, but having little patience for negotiating with people/goblins/whatever when it seems to him that the negotiation attempt is pointless. He's not dumb or thick-headed; just very direct in how he views things. Ironically, being a character so focused on conflict lead to a lot of roleplaying opportunities. </p><p></p><p>I can't say much about how I feel this season's adventure path is going so far. The hooks at the beginning might be considered a little bit weak; even after the DM described what was going on with something of a prologue, I still felt as though I wasn't quite sure what to do. Sure, I needed to go hunt the goblins and other creatures in the area, but getting moving forward to where the group is actually doing that seems to take a little while; at least it seemed to 'take a little while' in the sense that it was hard to get the party moving. I still did very much enjoy the session. The guy running it seems like he'll turn out to be a really good DM; he's been at Encounters before, but I've never been at a table where he was running the sessions. I think he did a good job. The only problem I has was my character (literally) being half-way up the river toward an objective before I felt as though I had a good sense of what was going on. </p><p></p><p>So, in short, game-mechanics-wise, he's a Warforged, but I would not call him a Warforged in the same sense as the Eberron race. He's the spirit/soul/divine energy/whatever of the warrior he once was; now bound to the armor he wore in life after (for reasons which are not clear to him) not being able to fully cross over to the afterlife. On a less serious note, it became something of a joke, and then an actual part of the character that his 'eyes' turn blue when 'sleeping' in a manner similar to some modern day electronics when in sleep mode.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6264757, member: 58416"] Yesterday was the first session of the new season. What follows is the character concept I went with: mechanics - Warforged Fighter 1 (protective style)/Cleric 1 (war domain) brief fluff - Name: Saracen; Deity: Tempus* (sort of) longer fluff/explanation - Saracen was not always a Warforged. Even though he's (according to the game mechanics) a Warforged, he's not a Warforged in the sense of the Eberron race. He was once a living breathing (I'm thinking human, but leaving it ambiguous is fine) follower of Helm (or possibly The Eyes of Justice, which would have been his way to still follow Helm despite the god supposedly being dead.) For reasons Saracen neither knows nor understands, he (Saracen) did not cross over to the other side when he died. Some time after the death of his mortal body, he awoke without it; his spirit bound to his armor. He now appears as a suit of armor, but with a white glow of sorts filling the eye slits of the helmet. Unsure of what else to do, he now tries to find a place in the world as well as to understand what happened to him. He, in a sense, became a cleric of Tempus, but he still also holds onto his old beliefs as well. He believes (but is not sure) he still has access to Helm's power in some way while also drawing upon Tempus -a deity with a similar portfolio. In a longer campaign (one at home or with a group somewhere other than Encounters,) seeking out answers to what he is, what happened to him, and what he's supposed to do now (try to cross over again? find his body? continue to serve his faith? his old faith or the new one) would be long running themes of the character. For Encounters, I don't have much time to get into all of that, so -while I still do use it to guide my roleplaying- he's pretty much the big strong metal sentinel of the group; acting as a protective anchor to the group's battle formation while also being something or a moral (though a somewhat cold one; LN) guide for the group when need be. Originally, I went with defensive style to get more AC, but one more point of AC (heavy armor, shield, warforged, defensive style) seemed overkill at level 2; plus, I felt as though it was worth it to sacrifice one point of AC (since it would still be very high) for Protective Style so I could better aid whomever ended up being my party members. That turned out to be a good choice because I ended up at a table with three other party members: two bards, and a mage. I enjoyed the session as a player; in-game, my character (as a cleric of War) was somewhat annoyed at the two bards wanting to talk to everyone. Perhaps not annoyed, but having little patience for negotiating with people/goblins/whatever when it seems to him that the negotiation attempt is pointless. He's not dumb or thick-headed; just very direct in how he views things. Ironically, being a character so focused on conflict lead to a lot of roleplaying opportunities. I can't say much about how I feel this season's adventure path is going so far. The hooks at the beginning might be considered a little bit weak; even after the DM described what was going on with something of a prologue, I still felt as though I wasn't quite sure what to do. Sure, I needed to go hunt the goblins and other creatures in the area, but getting moving forward to where the group is actually doing that seems to take a little while; at least it seemed to 'take a little while' in the sense that it was hard to get the party moving. I still did very much enjoy the session. The guy running it seems like he'll turn out to be a really good DM; he's been at Encounters before, but I've never been at a table where he was running the sessions. I think he did a good job. The only problem I has was my character (literally) being half-way up the river toward an objective before I felt as though I had a good sense of what was going on. So, in short, game-mechanics-wise, he's a Warforged, but I would not call him a Warforged in the same sense as the Eberron race. He's the spirit/soul/divine energy/whatever of the warrior he once was; now bound to the armor he wore in life after (for reasons which are not clear to him) not being able to fully cross over to the afterlife. On a less serious note, it became something of a joke, and then an actual part of the character that his 'eyes' turn blue when 'sleeping' in a manner similar to some modern day electronics when in sleep mode. [/QUOTE]
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