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[+] Trying to settle on a list of "Core Ranger Spells". Gimme a hand!
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<blockquote data-quote="Rocker26a" data-source="post: 9275744" data-attributes="member: 7042495"><p>Sure! But just to clarify, didn't mean like "<em>you were wrong to include these</em>", more just, they don't perfectly jive with the vague notion of Ranger I have in my head. They would be fine for someone else. But yeah, let me go through and try and explain why;</p><p></p><ul> <li data-xf-list-type="ul"><strong>Disguise Self</strong>: It's just not the sort of magic I'd associate with Rangers! Thematically or mechanically. It's the Arcane guys that like illusions. It's a bit odd to me that Rangers even get Silence (even though it's a good spell).</li> <li data-xf-list-type="ul"><strong>Speak With Animals, Wild Cunning</strong>: I personally much prefer Rangers (and Druids, and some Barbarians) being able to do these sorts of things innately rather than via spells. I feel like it ought to be the ones that aren't in tune with Nature that have to do this, they have to use magic to compete with the primal classes in those regards.</li> <li data-xf-list-type="ul"><strong>Animal Messenger</strong>: Similar to the last point, I dislike the idea of the nature classes enchanting animals. I prefer their connection being genuine! No manipulation!</li> <li data-xf-list-type="ul"><strong>Gentle Repose, Prayer of Healing, Protection From Poison</strong>: I'd consider these more distinctly the realm of the Divine casters.</li> </ul><p>I'm pretty sure those are the main offenders to me. Not that there's anything inherently wrong with those spells or even Rangers getting them, they just don't perfectly fit within my idea of the Ranger.</p><p></p><p></p><p></p><p>Hmmm... What, kind of like the Signature Spells feature Wizards get as their capstone, but earlier and limited to the early spells? Render them closer to cantrips? It's a fine idea, but... I wouldn't have that over easier access to bigger spells, I think. Big spells are just important.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9275744, member: 7042495"] Sure! But just to clarify, didn't mean like "[I]you were wrong to include these[/I]", more just, they don't perfectly jive with the vague notion of Ranger I have in my head. They would be fine for someone else. But yeah, let me go through and try and explain why; [LIST] [*][B]Disguise Self[/B]: It's just not the sort of magic I'd associate with Rangers! Thematically or mechanically. It's the Arcane guys that like illusions. It's a bit odd to me that Rangers even get Silence (even though it's a good spell). [*][B]Speak With Animals, Wild Cunning[/B]: I personally much prefer Rangers (and Druids, and some Barbarians) being able to do these sorts of things innately rather than via spells. I feel like it ought to be the ones that aren't in tune with Nature that have to do this, they have to use magic to compete with the primal classes in those regards. [*][B]Animal Messenger[/B]: Similar to the last point, I dislike the idea of the nature classes enchanting animals. I prefer their connection being genuine! No manipulation! [*][B]Gentle Repose, Prayer of Healing, Protection From Poison[/B]: I'd consider these more distinctly the realm of the Divine casters. [/LIST] I'm pretty sure those are the main offenders to me. Not that there's anything inherently wrong with those spells or even Rangers getting them, they just don't perfectly fit within my idea of the Ranger. Hmmm... What, kind of like the Signature Spells feature Wizards get as their capstone, but earlier and limited to the early spells? Render them closer to cantrips? It's a fine idea, but... I wouldn't have that over easier access to bigger spells, I think. Big spells are just important. [/QUOTE]
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[+] Trying to settle on a list of "Core Ranger Spells". Gimme a hand!
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