jeffh said:What are you talking about?
You seem to think he's got people adding their level to their hit points at each level-up, or something like that. At least, that's the only way I can make sense of your math. But the passage you quoted doesn't say anything even vaguely resembling that. And the one thing you did say that was sort of like what the rule actually said (the bit about rounding down), you still managed to get wrong.
EDIT: Actually, now I see where you made the mistake, and the misreading on your part is more subtle than it seemed at first. You read "half their hit die plus one hit points per level" as "(half their hit die) plus (one hit point per level)", missing the "s" which makes it clear - though I would have thought it would be obvious even without it - that the correct reading is "(half their hit die plus one) hit points per level"
Thank you. I would never in a million years have parsed that rule the way he's intended it. Sort like one of those Escher drawings that looks like the soldiers are all going up an infinite staircase until something in your head clicks and you suddenly realize it's a bunch of spiders hanging off the ceiling of an inverted staircase. Or something.
"At each level, characters gain one half their stated hit die, rounded up. Apply any bonus or penalty from a Con modifier as usual as well as any hit points gained or lost from other sources including Feats and Prestige Classes."
Really -- and this is obviously off-topic -- this is one of the things I'm hoping the digital initiative side of 4e may help. Rules that are worded such that they aren't crystal clear and unambiguous can be changed/edited. Beyond errata, clarification releases would be really nice.
Again, thanks.