TTRPG Resolutions For 2026

Reynard

aka Ian Eller
I know we have a bit over a month left, but sometimes these things take some thinking and planning.

So, do you have any New year's Resolutions for your gaming life for 2026? A big project you want to embark on, or a new campaign, or a a character to play, or whatever?
 

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I intend to restart a blog or maybe do a newsletter -- either way as long as I can create and share fun game things. I don't really want to dive fully back into freelance or go through the trouble of publishing, but I like to make stuff and I like it when people see that stuff in some form or another.
 

Separate from creative work, there are a bunch of games I want to find the time to run for at least 6-12 sessions this coming year: Dragonbane, Alien, and Daggerheart. I am running a monthly DH campaign that is an extension of a con campaign, so that should be okay. I don't know if I can gather the necessary players for Dragonbane or Alien, though.
 

2025 had surprises planned for me, so my goals of this year have all been shifted. I can pretty much list what I aimed to do in 2025.
  • I want to buy a bit less games.
  • I want to play at least two or three different unplayed games from my shelves.
  • I want to run a short solo campaign.
  • I want to finally run something OSR longer than one-shot.
  • I want to go to a convention. I almost went to ArcaneCon a few weeks ago.
  • I finally want to take one of my adventure manuscripts to a finished product and have something published before the end of 2026.
  • I want to start concrete work on my TTRPG system (which is only a collection of notes right now)
  • I want to adapt and codify the ideation, design and project management system I've been developing for video games to TTRPG to structure my work.
 

  1. Publish more stuff. I have been slacking off on my Thanksgiving break, instead of putting in the two hours or so I'd need to put up something that is 99% finished. I have a long list of great ideas, many of which are very small and easy to produce (as those who've looked over my DriveThruRPG catalog might assume). The only thing required is to just do it.
  2. Run some store games. Having now had a very fun experience playing one game with an in-store GM for several weeks and a truly horrible one with a different one, I need to help shift the balance toward the good, starting with running Pirate Borg and Shadowdark games, both of which I know I can do successfully and make fun, especially with the fresh examples of how not to do it.
  3. Stick to only buying stuff I will use 99% of the time. (Watching Quinns Quest videos the moment they come out makes this difficult.)
  4. Speaking of which, run at least one-shots of the stuff that I own that I haven't yet run, including Deathmatch Island, Eat the Reich. Kobolds Ate My Baby! and (if I end up buying it) Slugblaster.
 

Let my Pathfinder 1e campaign run its course. Probably around 10-12th level. They are currently 5th almost 6th.

Try to get into Mothership.

Finally I’d like to get back to running Arden Vul. I ran about 15 sessions on Shadowdark and then using GURPS and had an absolute blast. I never of myself as a megadungeon kind of guy but it was a ton of fun.

If I can’t sell my group on that then I may run Dungeons of Drakkenheim converted to either GURPS or SWADE (Savage Pathfinder) or Pirates of Drinax. I think that’s about all I’m in the mood to run this next year.

I spent less this year than last year I think (building a new 40k army cuts into my available hobby funds, as does completely switching out my paints for a different brand) and I know I backed fewer Kickstarters this year. I’d like to see that trend continue.

I worked hard on narrowing down the games in my collection I wanted to keep and use and got rid of the rest. It was difficult but I’m satisfied with my decisions so far.
 

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