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*TTRPGs General
TTRPGs with simultaneous instead of turn-based combat
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<blockquote data-quote="kronovan" data-source="post: 9124531" data-attributes="member: 6775134"><p>The Tactical Combat rules in Catalyst Game Lab's A Time of Warfare (Battletech RPG), features simultaneous damage. As opposed to the Personal Combat rules, which only feature simultaneous damage for ongoing effects like bleeding - applied at the end of a turn. The difference is because the TC rules are meant to suplant and mimick the actual Battletech (Total Warfare) tabletop miniature rules, where all damage is simultaneous and is applied during the End Phase. Why any GM would want to use the TC rules instead of the slightly more crunchier, but more lucid and feature rich TW rules (there's guidelines in AToW for doing that), or CGL's far simplers Alpha Strike rules, is beyond me. IIRC, simultaneous damage was there for personal combat in the earlier MechWarrior RPGs. I'm guessing CGL found simultanoues damage during AToW personal combat to be too much of a bother.</p><p></p><p>Having since become a Traveller and Cepheus Engine player, referee and fan, my preference now is to just use either of those rules for character level play in the Battletech Verse and CGL's Total Warfare or Alpha Strike for Mech vs Mech action.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9124531, member: 6775134"] The Tactical Combat rules in Catalyst Game Lab's A Time of Warfare (Battletech RPG), features simultaneous damage. As opposed to the Personal Combat rules, which only feature simultaneous damage for ongoing effects like bleeding - applied at the end of a turn. The difference is because the TC rules are meant to suplant and mimick the actual Battletech (Total Warfare) tabletop miniature rules, where all damage is simultaneous and is applied during the End Phase. Why any GM would want to use the TC rules instead of the slightly more crunchier, but more lucid and feature rich TW rules (there's guidelines in AToW for doing that), or CGL's far simplers Alpha Strike rules, is beyond me. IIRC, simultaneous damage was there for personal combat in the earlier MechWarrior RPGs. I'm guessing CGL found simultanoues damage during AToW personal combat to be too much of a bother. Having since become a Traveller and Cepheus Engine player, referee and fan, my preference now is to just use either of those rules for character level play in the Battletech Verse and CGL's Total Warfare or Alpha Strike for Mech vs Mech action. [/QUOTE]
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