Tumble too powerful?

Cyclone_Joker

First Post
If you take Celebrim's posts as "bait", you need to get off the forum.
How about... no.
He is dead on in his statements that you did derail this thread away from the OP's intent,
Uh, no. Seriously this is all still out there, so you might want to check before making verifiably false statements.
and are probably, in his opinion, NOT playing the same game that all of us are,
... What. Seriously, y'all are going One True Way on me?
if at all you are indeed playing one.
Oh, so now I don't even play D&D? What are you going to say next? That I'm not on a computer?
No, his opinion was not bait,
Yeah it was. I've used nothing but fact, and all I've gotten from y'all is "Nuh-uh because I say so," "YOU DUN PLEY MAH GAEM!" or the like.
I could go into detail how your reply post to me is completely chock full of wrongness and how it proves you AREN'T playing D&D that we know the rules for,
So you could prove that I don't play the same D&D you do because I, in fact, know the rules. That's wonderful, I'm curious.
but its too much typing to prove you wrong.
Sorry, but no. I've used facts and reasoned arguments. You haven't. You've just claimed my factually supported argument is invalid because of your personal attacks. So, no, it's not "too much effort," you just can't. Try it or concede.
We'll just have to agree to disagree.
Sorry, not how it works. You're making an assertion, you back it up.
 

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N'raac

First Post
How about... no.

How about that?

Uh, no. Seriously this is all still out there, so you might want to check before making verifiably false statements.

I’m set to 10 posts per page, and we’re just starting page 10.

I have to go back to page 5 to see a mention of Tumble not linked to “this discussion doesn’t have much to do with Tumble” in the past 40+ posts, and 4 ages back to see its flat DC compared to that for Concentration to cast a spell in melee in a couple of posts amongst the spellcaster optimization/Punpun discussions.

Given that, I would say the thread is well and truly derailed, although I don’t think it’s fair to consider Cyclone_Joker the lone engineer in that regard. To the OP, sorry for my part in this train wreck. [Is the metaphor stretched out now?]

I don't see much point responding to the rest. It's all been said and ignored. I do find your accusation of personal attacks an...interesting viewpoint...but lets leave it at that.

[Even without Iron Will, sooner or later the die comes up '20'. Not this time, apparently. I need to level up and get that feat...]
 

Celebrim

Legend
... What. Seriously, y'all are going One True Way on me?

No. Not at all. If you're group is enjoying the game where 1st level spellcasters cast 9th level spells and the DM is doing all sorts of gonzo things to keep you challenged and engaged while you display your 'systems mastery', then I'm all for it. That sounds really great. I'm not sure I yet believe that game actually exists or that group actually exists, but if it does, then yes I can see how it would have a certain appeal. Tell us all about it. I love funny campaign stories. Certainly I've played those sorts of things before, though mostly they have names like 'Diablo III' rather than D&D.

However, whether I approve of your style of game or not, the fact remains that a game that is built around the assumption that spellcasters are going to be casting 9th level spells at 1st level isn't necessarily the same game anyone else is playing and as such advice to someone based on the assumption that a game looks like that doesn't necessarily have a lot of value to a player who plays something that looks a lot like E8 or E10 and where even if someone owns the books 'Elder Evils' and 'Ghostwalk' he isn't necessarily searching them for the most broken available combos like this is some sort of collectible card game and he's looking to create a competitive tournament deck in the current meta.

So you could prove that I don't play the same D&D you do because I, in fact, know the rules. That's wonderful, I'm curious.

Of all the things that you've said, that's the one I'm the least inclined to believe. You haven't shown anything that remotely looks like curiousity. You don't seem inclined to be interested in figuring out what is going on; you seem rather inclined to believe your system mastery extends to mastery of this situation and that you understand everything as thoroughly as your knowledge of combining esoteric splatbook rules.

The truth is it's really obvious that you don't play the same game of D&D I or most anyone else does. There is a whole subforum for discussing on going campaigns. Many of them offer to me recognizable examples of play. But I would suggest that my game has more in common with some of the games based on 4e (despite using no 4e rules) than it does with the sort of game you seem to be outlining as the results of your 'knowing the rules'. For my part, I would tend to lump whether or not a particular book like Savage Species or Magic of Incarnum or Races of Stone was available to use under the general category of the tables 'house rules'. The fact that you don't, tells me that you are playing a game very different from how D&D 3.X is usually played.

Let's just put it this way. The game I play is probably 80% the 3.5 SRD, and Tumble is considered an extremely powerful and useful ability to have despite the DC to dodge through a threatened square being 15+enemies BAB. So, despite sharing a lot in common and being recognizably D&D, we are most certainly not playing the same game since in yours you firmly avow: "Tumble is meaningless. Pointless." I have no reason to doubt that is true of the game you play, but it is just further proof we aren't playing the same game.

In general, I would say that at most 3.X tables the assumption was that a given splat book had to be added to the rules set as an explicit exception, rather than removed from the rules of play as an explicit exception. The sort of design done on the character optimization boards as to what was possible really was a game in and of itself, amusing and fun even if it was never used at a table, and for the most part probably never was.
 


Celebrim

Legend
Too much like a class feature.

Now that is a novel take on the problem. Yes, it is true that class exclusive trained only skills tend to be class features in disguise.

Rather than drive by meme dropping, would you care to elaborate on your problem with that and how you'd solve it? How would you compare it to the problem that access to a particular spell and in particular the introduction of a new spell to the campaign world is a class feature in disguise? Is it lessor or greater problem? How about the reverse take - all class features are really class exclusive trained only skills in disguise?
 

Cyclone_Joker

First Post
No. Not at all. ... he's looking to create a competitive tournament deck in the current meta.
Oh, hey, now you're jumping onto the "intentionally breaking the game" line while still holding fast on One True Way.

Look, if you're heart is so set on making blatantly fallacious arguments like that, why don't you at least try to make it more subtle?
Of all the things that you've said, that's the one I'm the least inclined to believe. You haven't shown anything that remotely looks like curiousity. You don't seem inclined to be interested in figuring out what is going on; you seem rather inclined to believe your system mastery extends to mastery of this situation and that you understand everything as thoroughly as your knowledge of combining esoteric splatbook rules.
Because I know monster's stats and am capable of basic statistics. SO, in this case, I really do completely understand the situation.
The truth is it's really obvious that you don't play the same game of D&D I or most anyone else does. There is a whole subforum for discussing on going campaigns. Many of them offer to me recognizable examples of play.
More One True Way-ism. Nice.
But I would suggest that my game has more in common with some of the games based on 4e (despite using no 4e rules) than it does with the sort of game you seem to be outlining as the results of your 'knowing the rules'. For my part, I would tend to lump whether or not a particular book like Savage Species or Magic of Incarnum or Races of Stone was available to use under the general category of the tables 'house rules'. The fact that you don't, tells me that you are playing a game very different from how D&D 3.X is usually played.
Got some stats on that, champ?
Let's just put it this way. The game I play is probably 80% the 3.5 SRD, and Tumble is considered an extremely powerful and useful ability to have despite the DC to dodge through a threatened square being 15+enemies BAB. So, despite sharing a lot in common and being recognizably D&D, we are most certainly not playing the same game since in yours you firmly avow: "Tumble is meaningless. Pointless." I have no reason to doubt that is true of the game you play, but it is just further proof we aren't playing the same game./
Only if having a basic understanding of mathematics is enough to change the nature of a game. Oh, and enough memory to remember there are free things like 5' steps that render tumble under any nerf completely worthless.
In general, I would say that at most 3.X tables the assumption was that a given splat book had to be added to the rules set as an explicit exception, rather than removed from the rules of play as an explicit exception.
Got some stats there?
The sort of design done on the character optimization boards as to what was possible really was a game in and of itself, amusing and fun even if it was never used at a table, and for the most part probably never was
You mean to tell the that Pun-Pun wasn't meant to be used at the table? No, really? What nonsense! Next you'll be telling me that the ocean is wet!

Or, in other words, no. That's blatantly untrue. The optimization board, outside of theoretical optimization, was there to optimize player's builds. In any board that's the case, because, you know, that's what it's there for by its very definition. Also, I do love how you're trying to claim to know the motivation of everyone on a board I doubt you've been at in years. That plus One True Way-ism? Real classy.
 

Celebrim

Legend
Oh, hey, now you're jumping onto the "intentionally breaking the game" line while still holding fast on One True Way.

Neither. I'm just saying that for a certain definition of the game, playing a character that breaks the math hard could be considered not breaking the game but playing to expectation.

Look, if you're heart is so set on making blatantly fallacious arguments like that, why don't you at least try to make it more subtle?

And if your heart is set on playing up the whole self-righteous indignation angle, at least play it well and sympathetically.

Because I know monster's stats and am capable of basic statistics. SO, in this case, I really do completely understand the situation.

This situation is you are in a social setting on a public forum. That's the situation you are failing to grasp.

More One True Way-ism. Nice.

No. But you sure have one response you think is true and sure, don't you? It doesn't actually fit, and is totally misplaced, but go ahead.

Got some stats on that, champ?

How about, "You happen to be the far outlier here right now." Your definition of 'systems mastery' is referring to a game we aren't playing. No one else is even bothering to attempt it. I for one don't even care as much as 'Oh that's interesting' You haven't mentioned anything that actually happens in my game or which is even possible in my game. Meanwhile, Tumble continues to happen all the time.

Only if having a basic understanding of mathematics is enough to change the nature of a game. Oh, and enough memory to remember there are free things like 5' steps that render tumble under any nerf completely worthless.

Which is a gross exaggeration even assuming something like normal rules are definitely in play. Essentially you are arguing here that no one ever derived benefit from Tumble in a game of 3.X D&D. Because if they did in fact do so, then your claim that it is 'completely worthless' would seem to mean something particular and peculiar to your experience. There are plenty of practical cases where 5' steps may well dodge an AoO but don't achieve the desired tactical goal. Likewise, there are other uses of tumbling in reducing falling damage, passing through space occupied by a foe, etc. True, I could probably wear a ring of feather falling and come up with a build that has access to unlimited quickened dimension doors, but... well, that brings us to the next 'point'.

You mean to tell the that Pun-Pun wasn't meant to be used at the table? No, really? What nonsense! Next you'll be telling me that the ocean is wet!

Really it is. But since we seem to be in agreement on that point, perhaps you can explain to me what is 'meant' to be used at the table? If not a 1st level spell caster that casts ninth level spells, then what? If the case of the 1st level spell caster with Shapechange was a purely theoretical case like Pun-Pun, what relevance does it really have? It's like saying Hulking Hurlers render hit points irrelevant. Ok, sure, but that assumes Hulking Hurlers or any similar sort of optimized to produce damage build is meant for the table (and possible at a table actually ran by a real life DM). I'm probably an extreme case of not embracing the power inflation, but I'm pretty sure most tables don't embrace it beyond a certain point well shy of 9th level spells in the hands of 1st level characters.

Or, in other words, no. That's blatantly untrue. The optimization board, outside of theoretical optimization, was there to optimize player's builds.

An exercise which as I said, is not necessarily something that would be considered a particularly relevant goal at a lot of tables, much less the means by which a build is optimized be operative in a particular setting, much less that you wouldn't immediately run into rule 0 and everyone else would side with the DM. It's not necessarily the case that any given table assumes 'The Magic of Faerun' is an option, or that magical items are fungible commodities, or the DM's will simply allow the free selection of PrCs, or that if it's published it's accepted by the DM, etc. In other words, it's a process which as I said exists within its own mental space. There has been a certain amount of, as I hear it, "You can justify anything for non-spellcasters because spellcasters are so broken, and here's proof...", in your argument. Yes, we are all aware that at some level you can create Pun-Pun or similarly all powerful characters - unlimited quickened Blasphemes cast at an arbitrary high caster level, for example. So at some level no one is surprised I think that the game can break. But really, who cares? We aren't playing that game. I certainly am not. Are you?
 

Something perhaps worth noting is that the Domain Wizard + Elven Generalist + Versatile Spellcaster combo isn't actually possible per a strict reading of the rules. As the Domain Wizard rules state:

Unearthed Arcana said:
A domain wizard cannot also be a specialist wizard; in exchange for the versatility given up by specializing in a domain instead of an entire school, the domain wizard casts her chosen spells with increased power.

The elf wizard substitution levels can be found on page 157 of Races of the Wild. They say:

Races of the Wild said:
Generalist Wizardry: A 1st-level elf wizard begins play with one extra 1st-level spell in her spellbook. At each new wizard level, she gains one extra spell of any spell level that she can cast. This represents the additional elven insight and experience with arcane magic.
The elf wizard may also prepare one additional spell of her highest spell level each day. Unlike the specialist wizard ability, this spell may be of any school.
This substitution feature replaces the standard wizard’s ability to specialize in a school of magic.

Because both of them replace the wizard's normal ability to specialize in a school of magic, they cannot both be taken, assuming a strict reading of the rules. I'm pretty sure we can all agree the rules don't allow for "2 for 1" deals like that.


As far as optimization goes, typically optimization is done with a specific purpose in mind that also takes into account any limitations or allowances of the specific player or character. Optimization requests both here in the ENworld optimization board and in places like the MinMaxBoards usually take into account what the person's limits are both in terms of what material is allowed and how far that material might be taken just in case the player and/or group don't want to go all-out for whatever reason. Every person is going to want something a bit different out of the game, so it should come as no surprise that every working group will also play the game anywhere from slightly differently to another group, to massively differently. An E6 game where everyone is comfortable with low level characters is quite different than an epic or full 20 game, and both styles of play (and everything in between) do indeed happen if the thousands of posts all over the internet are any indication.

Heck, I'll give a bit of an anecdote: The last tabletop game I played, I was a cleric who sometimes pulled out just the right thing for the occasion because a few of the other players were definitely not trying to mathematically optimize their characters. We even had a melee barbarian who didn't take Power Attack "because the math is difficult." He, and everyone else at the table, still had fun and that's all that mattered. And that's totally fine. If he tried to go into a higher-powered game with that character, he'd likely be laughed at and told to go home because the character didn't work. If he had accepted that and not tried to push into that group, then that's also fine, because each group is going to play the game differently. That's how it was meant to be done in the first place after all! Rule Zero doesn't exist for nothing.
 
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Cyclone_Joker

First Post
Something perhaps worth noting is that the Domain Wizard + Elven Generalist + Versatile Spellcaster combo isn't actually possible per a strict reading of the rules. As the Domain Wizard rules state:

The elf wizard substitution levels can be found on page 157 of Races of the Wild. They say:

Because both of them replace the wizard's normal ability to specialize in a school of magic, they cannot both be taken, assuming a strict reading of the rules. I'm pretty sure we can all agree the rules don't allow for "2 for 1" deals like that.
Actually, you wrong. By a strict reading, the Domain Wizard simply CANNOT specialize. It has nothing to do with removing the feature, that's what Elven Wizard does. They are inherently compatible.
 

N'raac

First Post
The "can't trade in the same ability twice" rule appears within Pathfinder's archetype rules. I haven't looked for it in 3e, and it may be possible (absent a specific statement to the contrary) that, since neither Elven Generalist nor Domain Wizard is a specialist, both can be taken. At the worst, however, both interpretations would be plausible. So that requires a search for which is more reasonable.

It seems reasonable that both Domain Wizard and Elven Generalist are abilities designed to replace the advantage of specialization with another advantage of comparable value. With this in mind, the interpretation that you may take either one, not both, for the price of specialization seems the most reasonable.

Unrelated to that aspect, I don't believe one can have Versatile Spellcaster as a L1 domain wizard, elven generalist or both. You must have the ability to spontaneously cast spells to take the Versatile Spellcasting feat. Now, you could get that with Uncanny Forethought, but that requires Spell Mastery. Even if I accept flaws, allowing a bonus feat at L1, you still can't have all three feats at first level and be Elven. Alacritous Cogitation is an option, but...

If you leave an arcane spell slot open when preparing spells, you can use that open slot to cast any arcane spell you know of the same level or lower.

Trading it in for a higher level slot is not casting a spell of the same level or lower.

Casting the spell requires a full-round action.

So no immediate spells. And

You can use this feat only once per day, regardless of the number of slots you leave open.

So only one encounter a day.

Back to Versatile Spellcaster, I think it could be easily fixed with a bit of editing for sloppy wording. Clarify the prerequisite to mean you must have at least one level of a class which provides spontaneous spellcasting. I doubt it's intended for clerics and druids who can spontaneously cast a different spell instead of the one they prepared. Clarify that the slots traded in must be spontaneous slots (even spontaneous slots created by Uncanny Forethought). Clarify that you cannot cast a spell higher of higher level than the character can otherwise cast. I say "clarify" as I suggest this is what the feat was intended to do in the first place. But if someone wants to cite a designer who says it was intended to let L1 characters cast L9 spells, feel free to cite the quote.
 

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