• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tuna-of-the-Eternal-Waters

I't a gift. I am good at eyeballing things like that. Some area's I do lack in though :p

Ahh well. Lets go with the more official 43/13/26 for the physicals. Updated above. So we now have Tuna-of-the-Eternal-Water's hit points barring any feats (like Toughness, Improved Toughness, or Epic Toughness)
 
Last edited:

log in or register to remove this ad

FWIW...

Upsizing a dire barracuda's bite to Colossal yields 4d6 damage.

Upsizing its natural armor bonus gives a +18 bonus.

It's base saves are Fort +26, Ref +26, Will +18.
 


I think your mental scores look fine, although possibly a slight boost to Cha depending upon the level of spellcasting or spell-like abilties we give it.

I'd hold off on the feats until all the abilities are ironed out. I'm thinking a Quicken SLA or two is always helpful. Swim-By Attack from Stormwrack might also be good.
 




How about SLA's??

We have so far.

At will- dominate person, tsunami

I chose at will, as Mr. Tuna is supposed to be an epic threat. What else can we add here?

I am thinking of something like this

At will - chaos hammer, dominate monster, maelstrom, unholy aura, tsunami, waterspout

Also, Tuna is supposed to be able to survive on land. Should we give the amphibeous quality or the air breathing spell as an SLA at will??
 



Into the Woods

Remove ads

Top