D&D General Turgenev's Friday Freebie Maps

Here's the June 13th 2025 Friday Freebie map. This is part one of two. Next week will be the right side of the map. Click to enlarge.







Map Details:
  • Grid Size: 36x46 10' Squares or 72x96 5' Squares (72 dpi); VTT Size: 1261x1611
  • This is part one of two maps. Next week will be the right side of the map.
  • Areas 1 and 2 are outdoors with trees.
  • Areas 1 and 10 have statues.
  • Areas 1, 3, and 4 have pillars/columns.
  • Area 2 has a set of double doors.
  • Area 9 b) has an open pit/well.
  • Area 19 has a dais.
  • Areas 12 and 13 have bars/gates.

I have an Enhanced version of this week's Friday Freebie for sale here: https://tools.drivethrurpg.com/product/526234/Friday-Enhanced-Map-06132025

The June 13th, 2025 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares; VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

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Here's the Monday Blues Map #171 map. Click to enlarge.



Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This week's Monday Blues map was inspired by the upper level of the Quasqueton caverns.
  • Area 1 is outside of the dungeon.
  • The secret doors in areas 2, 10, and 27 to 29 have one-way secret doors. Follow the arrows for the direction that the door opens to.
  • Areas 3, 14, and 41 have columns/pillars.
  • Areas 3, 41, and 44 have statues.
  • Areas 3 b), 4, and 15 have stairs leading down.
  • The row of dots at areas 5, 17, and 38 a) have bars/gates.
  • Areas 8, 11, and 22 have tapestries.
  • Area 30 has a throne/chair.
  • Areas 30 and 41 have daises.
  • Areas 38 a) and 40 have open pits.
  • Areas 38 b) to 38 f) are false doors.

I have an Enhanced version of this week's map for sale here: https://tools.drivethrurpg.com/product/526471/Old-School-Blue-Map-171

The Monday Blues Map #171 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all 8 map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the June 20th 2025 Friday Freebie map. This is map two of two. Click to enlarge.







Map Details:
  • Grid Size: 36x46 10' Squares or 72x96 5' Squares (72 dpi); VTT Size: 1261x1611
  • This map continues from last week's map. This is map 2 of 2.
  • Areas 4 and 5 have pillars/columns.
  • Area 5 has a statue on a dais.
  • Area 10 has an open pit.
  • Area 19 is the top of the cliff edge.
  • Area 20 has a large boulder blocking its entrance.
  • Area 21 is at a lower elevation than area 19. There is rubble along the bottom of the cliff edge.
  • Area 23 is a natural pool of water.

I have an Enhanced version of this week's Friday Freebie for sale here: https://tools.drivethrurpg.com/product/526939/Friday-Enhanced-Map-06202025

The June 20th, 2025 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares; VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the Monday Blues Map #172 map. Click to enlarge.



Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This week's Monday Blues map was also inspired by the upper level of the Quasqueton caverns.
  • Areas 1, 10 a), 27, and 33 have pillars/columns.
  • Areas 1, 10 b), 12 a), 22, and 31 have hidden pits.
  • The dash lines at areas 2, 5, and 44 represent a hidden tunnel at a lower elevation.
  • Area 5 has a secret trap door in the floor.
  • Areas 10 a), 36, and 38 have tapestries.
  • Areas 10 b) and 24 have statues.
  • Areas 12 b) and 46 have bars/gates.
  • Area 16 has a pool/fountain.
  • Area 34 has an altar on a dais.
  • Area 40 has an open pit.
  • Area 44 has a trap door in its floor.
  • The dots of various sizes at areas 45, 49 b), 51 b), 52 b), and 52 c) have rubble.
  • Area 49 c) has a downward slope leading to the lower level.

I have an Enhanced version of this week's map for sale here: https://tools.drivethrurpg.com/product/527305/Old-School-Blue-Map-172

The Monday Blues Map #172 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all 8 map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the Monday Blues Map #172 map. Click to enlarge.



Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This week's Monday Blues map was also inspired by the upper level of the Quasqueton caverns.
  • Areas 1, 10 a), 27, and 33 have pillars/columns.
  • Areas 1, 10 b), 12 a), 22, and 31 have hidden pits.
  • The dash lines at areas 2, 5, and 44 represent a hidden tunnel at a lower elevation.
  • Area 5 has a secret trap door in the floor.
  • Areas 10 a), 36, and 38 have tapestries.
  • Areas 10 b) and 24 have statues.
  • Areas 12 b) and 46 have bars/gates.
  • Area 16 has a pool/fountain.
  • Area 34 has an altar on a dais.
  • Area 40 has an open pit.
  • Area 44 has a trap door in its floor.
  • The dots of various sizes at areas 45, 49 b), 51 b), 52 b), and 52 c) have rubble.
  • Area 49 c) has a downward slope leading to the lower level.

I have an Enhanced version of this week's map for sale here: https://tools.drivethrurpg.com/product/527305/Old-School-Blue-Map-172

The Monday Blues Map #172 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all 8 map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
Lots of possibilities in this one. I might make the rubble between 45a and 45b be up to the ceiling, and you can only see into 45b if you climb up to the top of the crumbling slops. Hope you make your DEX save!

11c, those indents in the hallway are gravity reversers, so to make it down the hall, you do it "upside down", except you are not...

Also, was this connected to an earlier map? Or it's just one with lots of entrances and exits - I like 🙃
 


Here's the June 27th 2025 Friday Freebie map. Click to enlarge.







Map Details:
  • Grid Size: 36x46 10' Squares or 72x96 5' Squares (72 dpi); VTT Size: 1261x1611
  • This is the ground level of a citadel. Next week will be the upper level 1. Overall, I'm thinking 4 or 5 maps total for this series.
  • The building is surrounded by a palisade of columns and has statues at each end.
  • Areas 1, 32, and 40 have daises.
  • Areas 2, 18, 19, 31, 40, 47, and 48 have statues.
  • Areas 17, 20, 41, and 49 have stairs leading up.
  • Areas 21 and 46 have stairs leading down.
  • Area 40 has bars/gate at its entrance. Area 40 also has columns/pillars.

I have an Enhanced version of this week's Friday Freebie for sale here: https://tools.drivethrurpg.com/product/527806/Friday-Enhanced-Map-06272025

The June 27th, 2025 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares; VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

Here's the June 27th 2025 Friday Freebie map. Click to enlarge.







Map Details:
  • Grid Size: 36x46 10' Squares or 72x96 5' Squares (72 dpi); VTT Size: 1261x1611
  • This is the ground level of a citadel. Next week will be the upper level 1. Overall, I'm thinking 4 or 5 maps total for this series.
  • The building is surrounded by a palisade of columns and has statues at each end.
  • Areas 1, 32, and 40 have daises.
  • Areas 2, 18, 19, 31, 40, 47, and 48 have statues.
  • Areas 17, 20, 41, and 49 have stairs leading up.
  • Areas 21 and 46 have stairs leading down.
  • Area 40 has bars/gate at its entrance. Area 40 also has columns/pillars.

I have an Enhanced version of this week's Friday Freebie for sale here: https://tools.drivethrurpg.com/product/527806/Friday-Enhanced-Map-06272025

The June 27th, 2025 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares; VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
Hawt.
I saw it in my email on my phone, and knew I'd be much happier viewing this on a larger screen.

Spent several minutes just now figuring out which rooms were connected and trying to come up with why's. Also which rooms had windows, or at least exterior walls. Is this the first of at least one other floor?
 

Next week will be the upper level 1. There are no windows on the ground floor (but there will be on the upper levels). Overall, I'm thinking 4 or 5 maps total for this series (ground level, couple upper levels, and a dungeon level total).
 

Here's the Monday Blues Map #173 map. This is another Quasqueton-inspired dungeon map. Click to enlarge.



Map Details:
  • Grid Size: 42x62 10’ Squares or 84x124 5’ Squares (72 dpi); VTT Size: 1261x1611
  • This is another Quasqueton-inspired dungeon map.
  • Areas 1 and 42 have stairs leading up. Area 54 has a slope that leads up.
  • Areas 1, 2, 25, 42, 51, and 61 have pillars/columns.
  • Areas 3, 23, and 50 have open pits. There are holes in the ceilings above these pits (these are hidden pits on the level above). The lined squares represent the hidden pits above areas 40 and 43 c) that drop the unwary into these cells.
  • Areas 10, 13, 15, 16, 45, 49, 51, and 53 have statues.
  • Area 14 has a well/circular pit.
  • Area 31 d) has a secret trap door in the floor.
  • The row of dots at areas 40, 42 b), and 43 c) represent bars/cells.
  • Area 41 has a pool/fountain.
  • Area 48 has a downward slope arrow. This passage leads to the next level.
Area 60 is a depression in the ground (a proto-sinkhole or something is digging its way to up to this level).

I have an Enhanced version of this week's map for sale here: https://tools.drivethrurpg.com/product/528092/Old-School-Blue-Map-173

The Monday Blues Map #173 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all 8 map files as individual jpg images. The Enhanced map has a grid size of 42x62 10’ Squares (72 dpi); VTT Size: 2523x3222. All for $2 (US).

Cheers,
Tim
 

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