D&D General Turgenev's Friday Freebie Maps

Turgenev

Hero
Here is the June 10, 2022 Friday Freebie map. Click to enlarge.



Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi); VTT Size: 1700x2025
  • The white triangular shapes on the keep and tower walls are arrow slits/loops.
  • Areas 5 a), 9 a), and 10 have tapestries.
  • Area 5 b) has a dais/raised platform.
  • Area 5 b) has statues.
  • The white rectangular shape with black centre to the left of area 6 b) is a chimney.
  • Area 8 a) has a fireplace.
  • Areas 12, 16, 18, 19, 20, 21, and 22 have ladders leading up.
  • Area 15 is the courtyard.
  • Areas 16 to 22 have trap doors in their floors.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 06-10-2022 - Paratime Design | Building Maps | DriveThruRPG.com

The June 10th, 2022 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (8 maps) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 

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Turgenev

Hero
Here's the Monday Blues #21 map. This week's map is temple level 4 and rooftop. Next week will be the dungeon level. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • This is the upper level 4 and rooftop of a temple complex. The previous levels are represented by Old School Blue Maps 19 to 20 (May 23rd, 30th, and June 6th 2022 respectively)
  • The double white lines on the narrow walls represent windows. The thicker outer walls have alcoves that lead to the windows (loops).
  • Areas 2, 8, 10, and 24 have statues.
  • Areas 4 and 23 have a ladder leading up to a trap door in the ceiling (not shown on map).
  • Area 6 has a tapestry.
  • Area 30 a) is the rooftop with parapets.
  • Areas 30 b) and 30 c) each have a trap door in the floor.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #21 - Paratime Design | Building Maps | DriveThruRPG.com

The Old School Blue Map #21 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (8) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

Turgenev

Hero
Here is the June 17, 2022 Friday Freebie map. Next week will be the dungeon level that will finish this series of maps. Click to enlarge.



Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi); VTT Size: 1700x2025
  • The shaded area represents the outdoors (with trees, stone steps, and rubble). I've included the shaded area to allow the white rooftop areas to stand out.
  • The white squares on the walls represent the spaces between parapets.
  • The white triangular shapes on the walls represent arrow slits/loops.
  • Area 1 c) has chimneys to the left.
  • Areas 7, 8, 9, 10, and 11 have trap doors in their floors.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 06-17-2022 - Paratime Design | Building Maps | DriveThruRPG.com

The June 17th, 2022 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (8 maps) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 

Turgenev

Hero
Here's the Monday Blues #22 map. This is the final map for the temple complex. This is the dungeon level. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1, 12, 33, and 46 have pillars.
  • Areas 2, 10, 21, and 31 b) have false doors.
  • Area 7 has a fireplace.
  • Areas 8, 18 a), 22, and 31 e), and 31 h) have open pits.
  • Area 12 a) have tapestries.
  • Areas 12 b), 18 b), 20 b), and 29 d) are daises/raised platforms.
  • Areas 12 b) and 18 b) have altars.
  • Areas 12 b), 18 b), 31 a), and 37 have statues.
  • Areas 15 and 40 have covered pit traps.
  • Area 19 is a hypercaust. Heated smoke is vented through vents under the floor, in the walls, and through the thin pillars thus heating the room. perhaps this room is used for purification purposes (sweat out the evil/good). The heated smoke that warms this room originates from area 20 b).
  • Area 20 b) has a strange, techno-magical boiler mechanism that burns organic matter (normally wood) to create heated smoke that is then piped into channels that surround the adjacent room (area 19).
  • Area 29 d) has a throne.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #22 - Paratime Design | Building Maps | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #22 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (8) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

I've bundled all of the relevant Temple maps at DriveThru. It can be found here: Blue-Temple [BUNDLE] - Paratime Design | Building Maps | DriveThruRPG.com

Cheers,
Tim
 

Eyes of Nine

Everything's Fine
Here's the Monday Blues #22 map. This is the final map for the temple complex. This is the dungeon level. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1, 12, 33, and 46 have pillars.
  • Areas 2, 10, 21, and 31 b) have false doors.
  • Area 7 has a fireplace.
  • Areas 8, 18 a), 22, and 31 e), and 31 h) have open pits.
  • Area 12 a) have tapestries.
  • Areas 12 b), 18 b), 20 b), and 29 d) are daises/raised platforms.
  • Areas 12 b) and 18 b) have altars.
  • Areas 12 b), 18 b), 31 a), and 37 have statues.
  • Areas 15 and 40 have covered pit traps.
  • Area 19 is a hypercaust. Heated smoke is vented through vents under the floor, in the walls, and through the thin pillars thus heating the room. perhaps this room is used for purification purposes (sweat out the evil/good). The heated smoke that warms this room originates from area 20 b).
  • Area 20 b) has a strange, techno-magical boiler mechanism that burns organic matter (normally wood) to create heated smoke that is then piped into channels that surround the adjacent room (area 19).
  • Area 29 d) has a throne.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #22 - Paratime Design | Building Maps | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #22 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (8) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

I've bundled all of the relevant Temple maps at DriveThru. It can be found here: Blue-Temple [BUNDLE] - Paratime Design | Building Maps | DriveThruRPG.com

Cheers,
Tim
Love the hypercaust! (never heard that word before) And I'll either put in steam mephits or... I won't! The players will be half expecting them anyway, so it'll be a Schrodinger's Hpercaust - until then enter, they won't know if the steam mephits are there, or not 🙃 😄
 

Turgenev

Hero
I got the idea of a hypercaust from watching many episodes of the classic British archaeology TV show, Time Team. My interest in archaeology (mainly Classical archaeology) predates the TV show but the show is a great resource for map ideas. One of these days I will draw a Roman fortification map. ;)

Cheers,
Tim
 


Turgenev

Hero
Here is the June 24, 2022 Friday Freebie map. This is the dungeon level for the castle ruins maps. Click to enlarge.



Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi); VTT Size: 1700x2025
  • Areas 1, 8, 9, 26, and 28 have pillars.
  • Areas 10, 12, 17, and 34 have bars/gates.
  • Area 18 b) and 30 have statues.
  • Areas 22, 24, and 29 have partially collapsed and are strewn with rubble.
  • Areas 23 and 34 a) have open pits.
  • Area 30 has a dais/raised platform.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 06-24-2022 - Paratime Design | Building Maps | Dungeon Maps | DriveThruRPG.com

The June 24th, 2022 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 


Turgenev

Hero
Here's the Monday Blues #23 map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1, 9, 15 a), 23, and 27 c) have covered pit traps.
  • Areas 3, 5, 11, 13, 23, 25, 27 b), and 27 e) have false doors.
  • Areas 6, 14, 22, and 23 have pillars/columns.
  • Area 7 a) has a notch in the wall that shoots flames/lightning/arrows down the corridor towards area 7 b).
  • Areas 7 b) and 13 have daises/raised platforms.
  • Areas 7 b), 19 a), 26, and 31 have open pits.
  • Areas 13, 23, and 29 have statues. The statues in area 23 could easily be caryatid columns.
  • Area 15 b) has a magic circle.
  • Area 19 b) has bars/gate.
  • Area 22 has a tapestry.
  • Area 27 has spider webs.
  • Area 30 has a depression in the ground (perhaps a sinkhole is forming or something is digging up from below and that has caused the ground to settle and drop).
  • The blue dots in areas 34, 35, 36, and 38 represent rubble.
  • Area 36 has a chasm/crevasse.
  • Area 40 has a natural chimney leading to the surface.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #23 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #23 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (8) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

Turgenev

Hero
I'm having internet problems on my end so this is a bit late. Here is the July 8, 2022 Friday Freebie map. Click to enlarge.







Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi); VTT Size: 1700x2025
  • The "upper" level can connect with the "lower" level by several possibilities (and a few I probably didn't think of). First, area 2 d) is larger on the inside and it contains the "upper" level in that 10' x 20' space. Second, area 2 d) could teleport directly to area 28 b). Third, areas 2 d) and 28 b) are next to each other (with no wall between them) and the "upper" level continues to the left from the "lower" level.
  • Areas 1 a), 2 c), 28 a), 34 b), 43 b), and 43 c) have daises/raised platforms.
  • Areas 1 b), 2 b), 3 a), 14, 34 a), and 43 have pillars/columns.
  • Areas 3 a) and 21 have open pits.
  • Areas 3 b) to 3 l) are cells with bars.
  • Areas 7, 8, and 15 have false doors.
  • Areas 28 a), 28 e), 24 b), 43 b), and 43 c) have statues.
  • Area 28 d) is a chasm.
  • The grey section of area 30 represents a weaken floor that could possibly cave in to the chasm under it.
  • Area 36 has a tapestry.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 07-08-2022 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The July 8th, 2022 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 

I'm having internet problems on my end so this is a bit late. Here is the July 8, 2022 Friday Freebie map. Click to enlarge.







Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi); VTT Size: 1700x2025
  • The "upper" level can connect with the "lower" level by several possibilities (and a few I probably didn't think of). First, area 2 d) is larger on the inside and it contains the "upper" level in that 10' x 20' space. Second, area 2 d) could teleport directly to area 28 b). Third, areas 2 d) and 28 b) are next to each other (with no wall between them) and the "upper" level continues to the left from the "lower" level.
  • Areas 1 a), 2 c), 28 a), 34 b), 43 b), and 43 c) have daises/raised platforms.
  • Areas 1 b), 2 b), 3 a), 14, 34 a), and 43 have pillars/columns.
  • Areas 3 a) and 21 have open pits.
  • Areas 3 b) to 3 l) are cells with bars.
  • Areas 7, 8, and 15 have false doors.
  • Areas 28 a), 28 e), 24 b), 43 b), and 43 c) have statues.
  • Area 28 d) is a chasm.
  • The grey section of area 30 represents a weaken floor that could possibly cave in to the chasm under it.
  • Area 36 has a tapestry.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 07-08-2022 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The July 8th, 2022 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim

Nice!

Before reading your notes, I imagined that the well in room 21 was directly over 43a.
 


Turgenev

Hero
Here's the Monday Blues #24 map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1, 22, 30, and 36 a) have tapestries.
  • Areas 1, 2, 3 a), 20, 29, 36 a), and 39 have pillars.
  • Areas 3 a), 15, and 31 a) have covered pit traps.
  • Areas 3 b), 7 a), 34 b), and 36 b) have daises/raised platforms.
  • Areas 3 b), 7 a), 24, 34 a), and 36 b) have statues.
  • Area 3 c) is a chute trap.
  • Areas 4, 5, 6, 7 b), 12, 17 b), 20, 25, 27, 31 b), and 36 a) have false doors.
  • Areas 18 and 29 have open pits.
  • Tunnellers have broken into area 23. The tunnellers used the rubble to make a makeshift barrier to help strengthen their initial incursion into the dungeon. The tunnellers were unaware of the secret door to area 39.
  • Area 34 b) has a sarcophagus.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #24 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #24 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (8) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

Turgenev

Hero
Here is the July 15, 2022 Friday Freebie map. Click to enlarge.







Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi); VTT Size: 1700x2025
  • Areas 11, 13, 28, 31, and 52 b) have statues.
  • Areas 12 and 28 have open pits/wells.
  • Areas 13, 45 b), and 52 b) have daises/raised platforms.
  • Areas 21 a) and 28 have tapestries.
  • Area 24 has pillars.
  • Areas 29 b, 29 c), 35, 44 b), 45 a), 49, 50, and 53 are teleporters. The teleporters are linked by a letter. Teleport A goes to A, teleport B goes to B, C to C, and finally, D to D. It is up to the DM if the teleporters are one-way only or back and forth.
  • Area 36 has a covered pit trap.
  • Area 52 b) has an altar.
  • Area 55 has a pool/fountain.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 07-15-2022 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The July 15th, 2022 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 

Turgenev

Hero
Here's the Monday Blues #25 map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • The stairs at area 1 a) lead up.
  • Areas 1 b), 9, 19, 20 b), 24 a), 29, 30 a), 37, 38, 40, and 41 have false doors (or alternatively, they are portals to one another).
  • Areas 1 c), 10, 15 b), 15 c), 15 d), 15 e), 20 a), 25, 33 have covered pit traps.
  • Areas 1 d), 11, 24 b), and 44 b) have open pits.
  • Areas 1 e), 7, 15 e), and 17 b) have statues.
  • Areas 6 and 29 have tapestries.
  • Area 8 has a strange stone monolith. The monolith pulsates with a light blue glow during a full moon.
  • Areas 9, 37, 38, 39, 40, 41, and 42 have pillars/columns.
  • Areas 14 and 15 have a frosted path on the cold stone floor. This area of the dungeon is unusually chilly. Area 14 is the Hall of Ice and area 15 is the Vault of Ice. The pits in the vault should have a higher chance of being frozen shut. The pits are chilled stone shafts with semi-frozen water at the bottom. You won't want to linger too long at a bottom of a pit.
  • Area 17 b) has a dais/raised platform.
  • Area 29 has a pool/fountain.
  • Areas 37, 38, 39, 40, 41, and 42 could be large silo-like hives/chambers. The false doors of areas 37, 38, 40, and 41 need not all be at ground level (some may be at higher heights above ground level).
  • Area 44 b) has a stone wall (of recent construction). Someone or something wanted this pit chamber sealed.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #25 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #25 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

Eyes of Nine

Everything's Fine
Here's the Monday Blues #25 map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • The stairs at area 1 a) lead up.
  • Areas 1 b), 9, 19, 20 b), 24 a), 29, 30 a), 37, 38, 40, and 41 have false doors (or alternatively, they are portals to one another).
  • Areas 1 c), 10, 15 b), 15 c), 15 d), 15 e), 20 a), 25, 33 have covered pit traps.
  • Areas 1 d), 11, 24 b), and 44 b) have open pits.
  • Areas 1 e), 7, 15 e), and 17 b) have statues.
  • Areas 6 and 29 have tapestries.
  • Area 8 has a strange stone monolith. The monolith pulsates with a light blue glow during a full moon.
  • Areas 9, 37, 38, 39, 40, 41, and 42 have pillars/columns.
  • Areas 14 and 15 have a frosted path on the cold stone floor. This area of the dungeon is unusually chilly. Area 14 is the Hall of Ice and area 15 is the Vault of Ice. The pits in the vault should have a higher chance of being frozen shut. The pits are chilled stone shafts with semi-frozen water at the bottom. You won't want to linger too long at a bottom of a pit.
  • Area 17 b) has a dais/raised platform.
  • Area 29 has a pool/fountain.
  • Areas 37, 38, 39, 40, 41, and 42 could be large silo-like hives/chambers. The false doors of areas 37, 38, 40, and 41 need not all be at ground level (some may be at higher heights above ground level).
  • Area 44 b) has a stone wall (of recent construction). Someone or something wanted this pit chamber sealed.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #25 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #25 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
Oh, I like those hex rooms! Gives me an idea for a dungeon where that half is owned by sentient bee-like hive mind society. 44b would be an opening up and out of the hive...
 

Turgenev

Hero
I'm going away over the weekend for some family related stuff but I have set up the next Friday Freebie and Monday Blues maps so I will be able to release them while I'm away (as long as nothing goes wrong - crosses fingers). Hopefully there won't be any interruption to me releasing my maps on time.

Cheers,
Tim
 

Turgenev

Hero
Here is the July 22, 2022 Friday Freebie map. Click to enlarge.







Map Details:
  • Grid Size: 48x56 10' Squares (72 dpi); VTT Size: 1700x2025
  • Areas 1 a), 1 c), 37 a), 42 a), 42 c) have pillars.
  • Areas 1 a), 1 c), 12, and 37 a) have tapestries.
  • Areas 1 b), 11, 17, 37 b), and 37 c) have covered pit traps.
  • Area 9 has a thaumaturgic triangle.
  • Areas 10, 19, 33, and 41 have open pits.
  • Areas 15 and 42 b) have daises/raised platforms.
  • Areas 15, 18, 36, 37 a), 42 b), and 42 c) have statues.
  • Area 20 has a pool/fountain.
  • Area 24 has a pentagram.
  • Area 30 b) has a magic circle.
  • Area 32 has large stone sarcophagi.
  • Area 38 has a falling block trap.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 07-22-2022 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The July 22nd, 2022 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16 + 1 bonus map) map files as individual jpg images. The Enhanced map has a grid size of 48x56 10’ Squares (72 dpi); VTT Size: 3400x4050. All for $2 (US).

Cheers,
Tim
 

Turgenev

Hero
Here's the Monday Blues #26 map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Area 5 has a sinkhole.
  • Areas 3 and 20 b) have pillars.
  • Areas 3, 17, and 22 have statues.
  • Areas 7 a) and 20 a) have natural cliffs looking down at the lower elevation (of areas 5 and 20 b).
  • Between areas 11 a) and 11 b) is a chasm.
  • Area 22 has a covered pit trap.

I have an Enhanced version of this week's Monday Blues map for sale here: Old School Blue Map #26 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The Old School Blue Map #26 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

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