jerichothebard
First Post
So, I ran a game this weekend where the party was clearing out an undead-filled dungeon.
And it was pretty much a cakewalk, because the cleric almost never fails to turn the undead.
Now, I am not terribly concerned with the actual number-crunching involved - I have many ideas on balancing out the undead's resistance vs. the cleric's power.
What concerns me is the all-or-nothing flee & cower results.
The fact is, turning is either a fight-ender (if successful) or totally useless (if not).
Largely because, if an undead flees, it is out of the picture (at least for a while), and if it cowers, the rest of the party mops up after the cleric with no problems or resistance.
So, I'm wondering what other results for turning undead people use. I've considered making it create an area into which undead cannot penetrate (like magic circles), or just do damage to undead... I'm curious as to what everyone else uses.
thanks!
jtb
And it was pretty much a cakewalk, because the cleric almost never fails to turn the undead.
Now, I am not terribly concerned with the actual number-crunching involved - I have many ideas on balancing out the undead's resistance vs. the cleric's power.
What concerns me is the all-or-nothing flee & cower results.
The fact is, turning is either a fight-ender (if successful) or totally useless (if not).
Largely because, if an undead flees, it is out of the picture (at least for a while), and if it cowers, the rest of the party mops up after the cleric with no problems or resistance.
So, I'm wondering what other results for turning undead people use. I've considered making it create an area into which undead cannot penetrate (like magic circles), or just do damage to undead... I'm curious as to what everyone else uses.
thanks!
jtb