Turning a cleric into a werewolf

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Suppose a Lawful good cleric is turned into a werewolf and subsequently goes and murderers a gnome farmer and his 5 helpless children. Now assuming he knows what he did, will his spell casting abilities be effected when he is himself again.
 

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Only if he did it willingly. If he had no control over his actions he's not responsible but definitly -should- seek to get rid of the lycanthropy as soon as possible.

Or to find a way to get it under his control before he hurts more innocents.
 

but if he was not only making no effort at all to find a cure, but using the shapechanging ability on purpose on occasion(only to kill baddies true) then would it effect his clerical powers.
 
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I had to deal with this for my character. The DM's line was this:

If I EVER willingly changed into a werewolf, I was NPC'd.
Using the werewolf powers as written is an Evil act (according to my DM) and no evil PCs are allowed. However, I was unwilling to seek a magical cure. So...

In the end it worked out for me. For your cleric boy, if he murders unwillingly, I would say the cleric should still ask for forgiveness and possibly take up a quest for atonement. If he does it willingly, he's becoming Evil. Lawful Good gods should hold no truck with clerics that run around as CE beasts.
 

Felix said:
If I EVER willingly changed into a werewolf, I was NPC'd.
Using the werewolf powers as written is an Evil act (according to my DM) and no evil PCs are allowed. However, I was unwilling to seek a magical cure. So
It isn't that using the powers is an evil act, it's that willingly using them means accepting the curse, which forces the alignment change. If the DM is okay with running evil characters, there's no reason why the player should not be allowed to continue with the PC (save balance issues, but that's another thread.) However, if the DM is like me or Felix's DM and doesn't do Evil, then willingly using the powers, for any reason, means instant NPC-dom.

And to answer the specific question, any cleric whose alignment shifts away from his god's would lose spellcasting powers...until he found a new god. A god more in tune with his new moral outlook. The DM may require a quest (from the new god's church) before reinstating spellcasting ability, though, just to prove that the PC is firm in his new loyalty.
 

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