Primitive Screwhead
First Post
Seems to be the week of completely left field thoughts for me 
An interesting take would be to change the turning mechanic into a variant of poison.
Turn Undead:
Expend a turn usage and target all undead within 30' with an caster attack* vs Will. The undead gain the condition of 'Turned' and must stay at least 30' away from you and take {cleric level} hps in Radiant damage each round. 4e Save to shake off the effect.
Turn resistance applies to the 4e Save as a bonus.
Creatures with vulnerablity to Radiant take an additional amount of HP loss equal to thier vulnerability rating.
Buff Undead:
Expend a turn usage and all undead within 30' gain fast healing equal to {caster level}. This effect lasts for {CHR mod} in rounds or until the undead move further than 30' from the caster.
* caster attack is the presumed BAB like score for casters...
or I could just be off my rocker...

An interesting take would be to change the turning mechanic into a variant of poison.
Turn Undead:
Expend a turn usage and target all undead within 30' with an caster attack* vs Will. The undead gain the condition of 'Turned' and must stay at least 30' away from you and take {cleric level} hps in Radiant damage each round. 4e Save to shake off the effect.
Turn resistance applies to the 4e Save as a bonus.
Creatures with vulnerablity to Radiant take an additional amount of HP loss equal to thier vulnerability rating.
Buff Undead:
Expend a turn usage and all undead within 30' gain fast healing equal to {caster level}. This effect lasts for {CHR mod} in rounds or until the undead move further than 30' from the caster.
* caster attack is the presumed BAB like score for casters...
or I could just be off my rocker...
