Turning smackdown?

Shadeus

First Post
I'm playing a cleric in a homebrew campaign who has a distinct dislike for undead (especially after the BBEG animated his dead daughter). Using only 3.5 material, how nasty a turning machine can you make?

The only requirements should be a level 16 character.

Some random thoughts so far:

- Improved Turning feat (+1 turn level)
- Cha 18 + 6 (cloak of Charisma) + 5 (tome) + 4 levels = 33 Cha
- phylacrety of undead turning (+4 turn level)
- bracelet of persuasion (similar to the circulet)
- +1 sacred shield (BoED) (+2 turn level)
- +1 sacred full plate (BoED) (+2 turn level)
- 5 ranks of Knowledge(religion)
- one level of Hierophant with Master of Energy ability

So a cleric 15/hierophant 1:

Turn level: 15 (cleric) + 1 (imp turning) + 4 (phylacrety) + 4 (sacred armor) = 24
Turn check: 1d20 + 11 (Cha) + 3 (bracelet) + 4 (MoE) + 2 (synergy)= 1d20 + 19
Turn damage: 2d6 + 11 (Cha) + 3 (bracelet) + 4 (MoE) + 24 = 2d6 + 41

Any thoughts? Does a circulet of persuasion affect turning checks even? Are there spells that enhance this?
 

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The Clr 2 Consecrate spell will grant you a +3 sacred bonus to turn checks, but I don't know if that will stack with your BoED equipemt (I'm not familiar with that stuff).
 

Legildur said:
The Clr 2 Consecrate spell will grant you a +3 sacred bonus to turn checks, but I don't know if that will stack with your BoED equipemt (I'm not familiar with that stuff).

Duh, of course. I can't believe I forgot that. What's the bonus for hallow?
 



Brother MacLaren said:
I suppose Sun domain is a given.

Yeah, that's another one that I forgot as well. There used to be fun stuff like the rod of authority from DotF and/or the Empower Turning or Heighten Turning feats. Maybe we'll see more of that with the Complete Divine.

Very cool. Keep 'em coming.
 

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