comrade raoul
Explorer
It wouldn't at all surprise me if something very close to this has been posted already.
Turning Undead
Ignore the standard turning check and turning damage rules. Instead, clerics turn undead according to the following procedure. Turning remains a standard action.
Turning Undead
Ignore the standard turning check and turning damage rules. Instead, clerics turn undead according to the following procedure. Turning remains a standard action.
- Choose a single undead creature within 60 feet. Make a turning check, rolling 1d20 + your cleric level + your Charisma modifier against a DC equal to 10 + the creature's hit dice. If you succeed, you turn the creature, and it runs away from you as normal, yelping or groaning to whatever extent that its profane anatomy permits. If you have at least twice as many cleric levels as a creature you turn has hit dice, you destroy the creature instead.
- After attempting to turn one creature, you can attempt to turn any other undead creatures within range. However, your turning check suffers a cumulative -2 penalty for each undead creature you have successfully turned on that turning attempt.
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