Blackwarder
Adventurer
Hi all!
In earlier editions of the game there were two main time definitions, Turn and Rounds.
Rounds usually represented combat rounds but weren't exclusively so and before 3e they were one minute long, turns were ten rounds long and usually were used to track exploration phases.
My question is, what do you think about a having rules and definitions for the exploration phase? Personally, I find that I miss having defined guidelines for exploration turns, being able to track the pass of time through the players actions or knowing how much ground a character can cross in ten minute in a dungeon.
Or in an outdoor setting, being able to move the character on a map grid with some sort of order would be nice, that way instead of hand waving travel time it will be a little more precise while retaining enough wiggle room for the DM to do what ever he wants.
Warder
In earlier editions of the game there were two main time definitions, Turn and Rounds.
Rounds usually represented combat rounds but weren't exclusively so and before 3e they were one minute long, turns were ten rounds long and usually were used to track exploration phases.
My question is, what do you think about a having rules and definitions for the exploration phase? Personally, I find that I miss having defined guidelines for exploration turns, being able to track the pass of time through the players actions or knowing how much ground a character can cross in ten minute in a dungeon.
Or in an outdoor setting, being able to move the character on a map grid with some sort of order would be nice, that way instead of hand waving travel time it will be a little more precise while retaining enough wiggle room for the DM to do what ever he wants.
Warder