Alan Shutko
Explorer
I don't see why "turns" -- blocks of 10 minutes -- are as important as just saying "in 30 minutes the ogres will investigate" or "the water is filling up at a rate of one foot every five minutes."
The real world somehow gets along without a special name for a block of ten minutes, why can't D&D?
Turns are a lot easier for me to keep track of than arbitrary units of time. I can tick off turns (actually, I wrote a program for that) much more quickly than I can add things like "Ok, searching this room took 7 minutes, and it took 15 minutes to come down the stair while searching everything, but this is a small room and you can ransack it in two minutes...."
If you aren't interested in keeping track of time, that's fine. Lots of people just hand wave it and figure "Oh, well, it's probably just after noon now." But I thought keeping track of time was great since characters had a tendency to underestimate the time they spent messing around or would get a fair bit done and realize that it was still morning, so they could do more.
So basically, turns are a simplifying mechanic the same way rounds are in combat.