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Living 4th Edition
TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)
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<blockquote data-quote="weldon" data-source="post: 4822542" data-attributes="member: 18817"><p>[sblock=DM Question]Do we need to do anything to tie up the Impulse Control Rat next to me? Or is it incapacitated until the encounter is over? Basically, I'm asking if I need to take action now to avoid this thing coming back and attacking us later.</p><p></p><p>Thinking about it some more, I don't think Emral or Drivan can get to line of sight this round anyways, so I'm going to let them deal with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />[/sblock]</p><p>Finnian pulls out his length of rope and drops it next to the Impulse Control Rat.</p><p></p><p><span style="color: Lime">This one is still alive. Better tie it up before it can recover.</span></p><p></p><p>Finnian then whistles to Erlai and motions to the other side of the chasm. Constrained in their movement, they both make a bee-line for the other side. Erlai flies over the gap with ease, but Finnian attempts to leap over.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2111791/" target="_blank">Athletics Check (1d20+3=11)</a></p><p></p><p>[sblock=Combat Actions]Minor: remove rope from pack (still have silk rope in pack)</p><p>Move: to J11 (If the terrain at K6 takes an extra move, then I am at K10)</p><p>Standard: Second Wind</p><p>Erlai Move: to H11[/sblock]</p></blockquote><p></p>
[QUOTE="weldon, post: 4822542, member: 18817"] [sblock=DM Question]Do we need to do anything to tie up the Impulse Control Rat next to me? Or is it incapacitated until the encounter is over? Basically, I'm asking if I need to take action now to avoid this thing coming back and attacking us later. Thinking about it some more, I don't think Emral or Drivan can get to line of sight this round anyways, so I'm going to let them deal with it. ;)[/sblock] Finnian pulls out his length of rope and drops it next to the Impulse Control Rat. [COLOR="Lime"]This one is still alive. Better tie it up before it can recover.[/COLOR] Finnian then whistles to Erlai and motions to the other side of the chasm. Constrained in their movement, they both make a bee-line for the other side. Erlai flies over the gap with ease, but Finnian attempts to leap over. [url=http://invisiblecastle.com/roller/view/2111791/]Athletics Check (1d20+3=11)[/url] [sblock=Combat Actions]Minor: remove rope from pack (still have silk rope in pack) Move: to J11 (If the terrain at K6 takes an extra move, then I am at K10) Standard: Second Wind Erlai Move: to H11[/sblock] [/QUOTE]
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TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)
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