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TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)
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<blockquote data-quote="fireinthedust" data-source="post: 4944124" data-attributes="member: 51930"><p>[sblock=my initiative] <a href="http://invisiblecastle.com/roller/view/2265712/" target="_blank">1d20=2</a> ...I think there's a bible quote that lets me go first. Oh well. It works if only because Emral's running around the back. I hope I'm not wasting my role this combat![/sblock]</p><p></p><p>[sblock=My vote] well, if he's gone then he's gone. Let's not kill the character per se, but for sure incapacitate him for long enough that the Arena would be over by the time he recovers (unless the player returns). (and yes, the fire genasi isn't into burning bridges <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). </p><p></p><p>Also: what about bringing in fresh meat? I'm sure there's a 2nd level cleric, warlord, artificer, shaman or bard who'd love to join us; if they can keep up, of course. </p><p>I love the idea of having more xp, don't get me wrong, but I want to not fall over while I'm getting it. Well, have Vaunea fall over while I get it. It can be done, I'm sure, but it'd be nice if Ken could let loose knowing we've got someone patching us up or giving us more attacks.[/sblock]</p><p></p><p></p><p></p><p>[sblock=Wishlist] Hmmm... admittedly, I've got an ideal build in mind for Emral: MC rogue before going Elemental Tempest PP. I want to find a Rogue MC feat that gets me stealth, or that background element (I don't remember if I picked it up; there was some question over whether that was ok... nope, it didn't get passed). </p><p> Anyway, I'll be picking up feats to let me use Leather armor,</p><p>and improved use with daggers, as I can double the implement daggers with weapon daggers. </p><p> There's a Jagged Dagger, and a Dragon tooth dagger, both of which are good for me: one improves my crit rates, the other lets me decide whether I've rolled an even or odd number on an attack (which is good for a wild mage).</p><p></p><p>I'm planning on being able to wade into combat and stab using Sorcerer powers as melee attacks (which I can already do), with combat advantage and sneak attack (which I'm working on). When I reach Elemental Tempest, I'll have powers to let me explode on command, really doing damage in melee.</p><p></p><p>If I reach epic, I'll probably be going demigod; straightforward, lots of encounter powers.[/sblock]</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4944124, member: 51930"] [sblock=my initiative] [url=http://invisiblecastle.com/roller/view/2265712/]1d20=2[/url] ...I think there's a bible quote that lets me go first. Oh well. It works if only because Emral's running around the back. I hope I'm not wasting my role this combat![/sblock] [sblock=My vote] well, if he's gone then he's gone. Let's not kill the character per se, but for sure incapacitate him for long enough that the Arena would be over by the time he recovers (unless the player returns). (and yes, the fire genasi isn't into burning bridges :p). Also: what about bringing in fresh meat? I'm sure there's a 2nd level cleric, warlord, artificer, shaman or bard who'd love to join us; if they can keep up, of course. I love the idea of having more xp, don't get me wrong, but I want to not fall over while I'm getting it. Well, have Vaunea fall over while I get it. It can be done, I'm sure, but it'd be nice if Ken could let loose knowing we've got someone patching us up or giving us more attacks.[/sblock] [sblock=Wishlist] Hmmm... admittedly, I've got an ideal build in mind for Emral: MC rogue before going Elemental Tempest PP. I want to find a Rogue MC feat that gets me stealth, or that background element (I don't remember if I picked it up; there was some question over whether that was ok... nope, it didn't get passed). Anyway, I'll be picking up feats to let me use Leather armor, and improved use with daggers, as I can double the implement daggers with weapon daggers. There's a Jagged Dagger, and a Dragon tooth dagger, both of which are good for me: one improves my crit rates, the other lets me decide whether I've rolled an even or odd number on an attack (which is good for a wild mage). I'm planning on being able to wade into combat and stab using Sorcerer powers as melee attacks (which I can already do), with combat advantage and sneak attack (which I'm working on). When I reach Elemental Tempest, I'll have powers to let me explode on command, really doing damage in melee. If I reach epic, I'll probably be going demigod; straightforward, lots of encounter powers.[/sblock] [/QUOTE]
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