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TUW: Boga City
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<blockquote data-quote="Kwargrow" data-source="post: 7305105" data-attributes="member: 6855382"><p>[ATTACH]92288[/ATTACH]</p><p></p><p>Sannit puts on a fake concerned face and asks, <span style="color: #800000">"What was the pickers name? In case we encounter them?"</span> It will most likely be a fake name but it is possible knowing it could help them puzzle out the origins of the assassin in the future.</p><p></p><p>[ATTACH]92291[/ATTACH]</p><p>Bolo thanks Lyndha for her counsel and the quick lesson on divination. She frets about whether to leave Turtle behind to watch over the guild house, not knowing if a bear would be allowed into Boga City. At Merin's suggestion of using a leash she gets an idea. She procures a good thick piece of leather cord and fashions a collar and leash for Turtle, but cuts and fastens them in such a way that any pressure applied to the leather will pull it away with no discomfort to the bear. In short, it is fake, and only there for appearances.</p><p></p><p>After speaking with Giodavi and the other town leaders about Myth, the Stranger, and what transpired, Sannit asks if any of them wish to have something taken to or brought back from Boga.</p><p></p><p>Turtle allows Bolo to place the collar on his neck, thinking it will be a good joke if anyone tries to use it against him. He allows no one else, not even Sannit, to put their hand on that leash. A bear has to keep his dignity.</p><p></p><p>As the group passes the caravan Sannit returns the greetings of the guards, but when he sees the downtrodden faces of the teamsters he says to them, <span style="color: #800000">"Do not be resigned to this fate. The Southroad Seekers fight for the dignity and respect of all people to move and trade as freely as they will. Suffer it now if you must, but keep your minds open to the possibility of a better tomorrow."</span></p><p></p><p>Tasks for San-Bolo during the travel: continue training with weapons and Way (always); mark any settlements they locate along the journey along with significant landmarks or curiosities; keep their eyes open for strange tracks and marks that indicate good game trails; continue searching for ores and minerals (Sannit) and helpful herbs (Bolo)</p></blockquote><p></p>
[QUOTE="Kwargrow, post: 7305105, member: 6855382"] [ATTACH]92288._xfImport[/ATTACH] Sannit puts on a fake concerned face and asks, [COLOR=#800000]"What was the pickers name? In case we encounter them?"[/COLOR] It will most likely be a fake name but it is possible knowing it could help them puzzle out the origins of the assassin in the future. [ATTACH=CONFIG]92291._xfImport[/ATTACH] Bolo thanks Lyndha for her counsel and the quick lesson on divination. She frets about whether to leave Turtle behind to watch over the guild house, not knowing if a bear would be allowed into Boga City. At Merin's suggestion of using a leash she gets an idea. She procures a good thick piece of leather cord and fashions a collar and leash for Turtle, but cuts and fastens them in such a way that any pressure applied to the leather will pull it away with no discomfort to the bear. In short, it is fake, and only there for appearances. After speaking with Giodavi and the other town leaders about Myth, the Stranger, and what transpired, Sannit asks if any of them wish to have something taken to or brought back from Boga. Turtle allows Bolo to place the collar on his neck, thinking it will be a good joke if anyone tries to use it against him. He allows no one else, not even Sannit, to put their hand on that leash. A bear has to keep his dignity. As the group passes the caravan Sannit returns the greetings of the guards, but when he sees the downtrodden faces of the teamsters he says to them, [COLOR=#800000]"Do not be resigned to this fate. The Southroad Seekers fight for the dignity and respect of all people to move and trade as freely as they will. Suffer it now if you must, but keep your minds open to the possibility of a better tomorrow."[/COLOR] Tasks for San-Bolo during the travel: continue training with weapons and Way (always); mark any settlements they locate along the journey along with significant landmarks or curiosities; keep their eyes open for strange tracks and marks that indicate good game trails; continue searching for ores and minerals (Sannit) and helpful herbs (Bolo) [/QUOTE]
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