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TUW: Boga City
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<blockquote data-quote="MacConnell" data-source="post: 7312646" data-attributes="member: 6855223"><p><strong>Y 0: D 168: Doldrums 40: The River</strong></p><p></p><p></p><p>[gm]Though every member of the party has crossed this river several times in the past, it has always been while traveling with a caravan, and no one has every given it much attention. Unlike Southroad Fair, the river, here, does not need to be forded. There is a double arched, stone bridge spanning its width. The bridge is extremely hold, possibly even constructed when the Yahdram yet walked the land. It is manufactured of cut stones that were, obviously, carried here from somewhere else. These stones are well fitted and mortared with a substance like that from with the bricks of Asylim are fired. Despite the passing of seasons and years, the bridge seems timeless.</p><p></p><p>The river is three times as wide as the one in Southroad Fair and at least twice as deep. The bottom and banks are mostly sandy or covered in course gravel. The rocks are much fewer here in grassland than in the piney woods.[/gm]</p><p>[gm]While Indigo works with Bolo and the cattle, Sheldon spends a couple of hours with Sannit walking the riverbank upstream, searching for usable minerals.</p><p>[ooc]<strong>Mining</strong>:</p><ul> <li data-xf-list-type="ul">Sense / Perceive Mineral (Collegiate Task) +</li> <li data-xf-list-type="ul">Mind + Knowledge + Wisdom +</li> <li data-xf-list-type="ul">Commercial + Mercantile</li> </ul><p>This active task is applied to the search for usable metal or stone.</p><p></p><p><strong>Perceive Mineral</strong>:</p><p>Range:</p><ul> <li data-xf-list-type="ul">Cohesion + Evocation +</li> <li data-xf-list-type="ul">Will + Discipline +</li> <li data-xf-list-type="ul">Divination</li> </ul><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Cohesion + Evocation +</li> <li data-xf-list-type="ul">Collegiate + Divination</li> </ul><p>This active task is used to determine if metal ore or crystalline stone exists within the effective range by sensing the item's particular proclivity of Way. The range also considers depth which may be unreachable. This perception may be augmented by the possession of the type of material desired. For example, a character who cannot naturally sense gold may search for it by holding a piece in hand. The types of material naturally sensed depends on the skill level of the Diviner. This may be applied as a passive technique to augment the Commercial task of Mining.[/ooc]</p><p><strong><span style="color: #800000">Sannit</span></strong>: 27(sense) + 33(mining) = 60%</p><p><strong><span style="color: #008000">Sheldon</span></strong>: 33(perceive) + 35(mining) = 68%</p><p></p><p>The two are able to locate only a single ingot each of tin, zinc, and iron. They also find 1 bloodstone, 1 white stone, 1 yellow stone, and 1 orange stone.[/gm]</p><p>[gm][ooc]</p><p><strong>Forage</strong>:</p><ul> <li data-xf-list-type="ul">Sense Plant (Collegiate Task)</li> <li data-xf-list-type="ul">Mind + Knowledge + Wisdom +</li> <li data-xf-list-type="ul">Commercial + Mercantile</li> </ul><p>This active task is used to locate usable plants within the area, whether medicinal or edible.</p><p><strong>Sense Plant</strong>:</p><p>Range:</p><ul> <li data-xf-list-type="ul">Adhesion + Will</li> </ul><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Adhesion +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This active Basic task is used to determine if an edible or medicinal plant exists within the effective range. Due to the inherent ability of the plant to augment healing or provide nourishment, a sample need not be possessed nor previously encountered in order to locate one in this manner. The complexity of the plant detectable depends upon the skill of the Diviner. A sample of a desired herb or food can be used to augment this ability to locate plants beyond the normal complexity. This is, also, applied as a passive Basic technique to the Commercial task of Forage.[/ooc]</p><p><span style="color: #800000"><strong>Bolo</strong></span>: 28(sense) + 34(forage) = 62%</p><p><span style="color: #8b4513"><strong>Indigo</strong></span>: 27(sense) + 35(forage) = 62%</p><p></p><p>The two are able to locate 1 measure of Soothe Leaf, 1 measure of Mend Leaf, 1 measure of Leaves of Restoration, and 1 measure of leaves of Harmony.[/gm]</p><p>[gm]Turtle delights in swimming in the river and catches several fish.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7312646, member: 6855223"] [b]Y 0: D 168: Doldrums 40: The River[/b] [gm]Though every member of the party has crossed this river several times in the past, it has always been while traveling with a caravan, and no one has every given it much attention. Unlike Southroad Fair, the river, here, does not need to be forded. There is a double arched, stone bridge spanning its width. The bridge is extremely hold, possibly even constructed when the Yahdram yet walked the land. It is manufactured of cut stones that were, obviously, carried here from somewhere else. These stones are well fitted and mortared with a substance like that from with the bricks of Asylim are fired. Despite the passing of seasons and years, the bridge seems timeless. The river is three times as wide as the one in Southroad Fair and at least twice as deep. The bottom and banks are mostly sandy or covered in course gravel. The rocks are much fewer here in grassland than in the piney woods.[/gm] [gm]While Indigo works with Bolo and the cattle, Sheldon spends a couple of hours with Sannit walking the riverbank upstream, searching for usable minerals. [ooc][B]Mining[/B]: [LIST] [*]Sense / Perceive Mineral (Collegiate Task) + [*]Mind + Knowledge + Wisdom + [*]Commercial + Mercantile [/LIST] This active task is applied to the search for usable metal or stone. [B]Perceive Mineral[/B]: Range: [LIST] [*]Cohesion + Evocation + [*]Will + Discipline + [*]Divination [/LIST] Effectiveness: [LIST] [*]Essence + Cohesion + Evocation + [*]Collegiate + Divination [/LIST] This active task is used to determine if metal ore or crystalline stone exists within the effective range by sensing the item's particular proclivity of Way. The range also considers depth which may be unreachable. This perception may be augmented by the possession of the type of material desired. For example, a character who cannot naturally sense gold may search for it by holding a piece in hand. The types of material naturally sensed depends on the skill level of the Diviner. This may be applied as a passive technique to augment the Commercial task of Mining.[/ooc] [B][COLOR=#800000]Sannit[/COLOR][/B]: 27(sense) + 33(mining) = 60% [B][COLOR=#008000]Sheldon[/COLOR][/B]: 33(perceive) + 35(mining) = 68% The two are able to locate only a single ingot each of tin, zinc, and iron. They also find 1 bloodstone, 1 white stone, 1 yellow stone, and 1 orange stone.[/gm] [gm][ooc] [B]Forage[/B]: [LIST] [*]Sense Plant (Collegiate Task) [*]Mind + Knowledge + Wisdom + [*]Commercial + Mercantile [/LIST] This active task is used to locate usable plants within the area, whether medicinal or edible. [B]Sense Plant[/B]: Range: [LIST] [*]Adhesion + Will [/LIST] Effectiveness: [LIST] [*]Essence + Adhesion + [*]Collegiate [/LIST] This active Basic task is used to determine if an edible or medicinal plant exists within the effective range. Due to the inherent ability of the plant to augment healing or provide nourishment, a sample need not be possessed nor previously encountered in order to locate one in this manner. The complexity of the plant detectable depends upon the skill of the Diviner. A sample of a desired herb or food can be used to augment this ability to locate plants beyond the normal complexity. This is, also, applied as a passive Basic technique to the Commercial task of Forage.[/ooc] [COLOR=#800000][B]Bolo[/B][/COLOR]: 28(sense) + 34(forage) = 62% [COLOR=#8b4513][B]Indigo[/B][/COLOR]: 27(sense) + 35(forage) = 62% The two are able to locate 1 measure of Soothe Leaf, 1 measure of Mend Leaf, 1 measure of Leaves of Restoration, and 1 measure of leaves of Harmony.[/gm] [gm]Turtle delights in swimming in the river and catches several fish.[/gm] [/QUOTE]
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