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TUW: Boga City
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<blockquote data-quote="MacConnell" data-source="post: 7315731" data-attributes="member: 6855223"><p><strong>Y 0: D 191 - 197: Doldrums 41 - 47: Reaching the Destination</strong></p><p></p><p>[ooc]<strong>Some history the characters would know</strong>:</p><p>The legend goes that Boga City is being reconstructed upon the site of a former Yahdram city. Allegedly there was once only one race of being, called the Yahdram. In a war with the gods, the Yahdram was fractured into three new races, the Aedaman, Faethrin, and Mhytre, each retaining one exemplary physical trait instead of all three. The Aedaman have exceptional health, the Faethrin exceptional grace, and the Mhytre exceptional strength.</p><p></p><p>There are now 27 defined tribes of peoples, 9 for each race. One tribe of each of the races has retained the natural ability to manipulate way, the Kinamin of the Aedaman, the Da'Roneh of the Faethrin, and the Deviard of the Mhytre. These clans are all malevolent and use their gift to constantly cause conflict; therefor by association, those who could perform such paranormal tasks became termed as Blighters. Though ~50% of the general populace can sense the manipulation of Way, only ~10% can perform such. It has become a well-guarded secret because of the three malevolent tribes.[/ooc]</p><p>[gm]Traveling forward across the well-made bridge the following morning, the Seekers find themselves undisturbed from the remainder of the trip. Beginning almost a day before reaching the city itself, the countryside becomes populated with farms. Large expanses of the grassland has been partitioned to grow specific crops like grapes and beans. There are also domesticated herds of sheep tended by ranchers with dogs.</p><p></p><p>People close enough to see the faces of the travelers, wave and greet them in a friendly manner. About 3 hours before reaching the city, its walls can be seen and the sounds of construction heard. A great amount of work is being done around the walled city. The wall is being repaired in various places and a large, extensive pit is being dug around the city.</p><p></p><p>The pit is being lined with stones up its walls and in the bottom what appears to be liquid rock is being poured from buckets. The workers appear to be conducting such tasks of their own volition for there are no task masters lording over them.</p><p></p><p>As the party nears an entry-point, they are greeted by a city clerk. The clerk has paper pinned to a small board he is holding and begins scribing things upon it with a carbon stile as he approaches.[/gm]</p><p>"<span style="color: #800080">Greetings Travelers. You seem a mixed group. Do you speak Centrin or would you prefer Asylin</span>?"</p><p>[gm]Since Asylin is the more comfortable language for the Seekers, the clerk continues in that.[/gm]</p><p>"<span style="color: #800080">I will need some information from you, if you are here to conduct trade. If you are here for work or here for the upcoming games, I can provide you with some information</span>."</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7315731, member: 6855223"] [b]Y 0: D 191 - 197: Doldrums 41 - 47: Reaching the Destination[/b] [ooc][B]Some history the characters would know[/B]: The legend goes that Boga City is being reconstructed upon the site of a former Yahdram city. Allegedly there was once only one race of being, called the Yahdram. In a war with the gods, the Yahdram was fractured into three new races, the Aedaman, Faethrin, and Mhytre, each retaining one exemplary physical trait instead of all three. The Aedaman have exceptional health, the Faethrin exceptional grace, and the Mhytre exceptional strength. There are now 27 defined tribes of peoples, 9 for each race. One tribe of each of the races has retained the natural ability to manipulate way, the Kinamin of the Aedaman, the Da'Roneh of the Faethrin, and the Deviard of the Mhytre. These clans are all malevolent and use their gift to constantly cause conflict; therefor by association, those who could perform such paranormal tasks became termed as Blighters. Though ~50% of the general populace can sense the manipulation of Way, only ~10% can perform such. It has become a well-guarded secret because of the three malevolent tribes.[/ooc] [gm]Traveling forward across the well-made bridge the following morning, the Seekers find themselves undisturbed from the remainder of the trip. Beginning almost a day before reaching the city itself, the countryside becomes populated with farms. Large expanses of the grassland has been partitioned to grow specific crops like grapes and beans. There are also domesticated herds of sheep tended by ranchers with dogs. People close enough to see the faces of the travelers, wave and greet them in a friendly manner. About 3 hours before reaching the city, its walls can be seen and the sounds of construction heard. A great amount of work is being done around the walled city. The wall is being repaired in various places and a large, extensive pit is being dug around the city. The pit is being lined with stones up its walls and in the bottom what appears to be liquid rock is being poured from buckets. The workers appear to be conducting such tasks of their own volition for there are no task masters lording over them. As the party nears an entry-point, they are greeted by a city clerk. The clerk has paper pinned to a small board he is holding and begins scribing things upon it with a carbon stile as he approaches.[/gm] "[COLOR="#800080"]Greetings Travelers. You seem a mixed group. Do you speak Centrin or would you prefer Asylin[/COLOR]?" [gm]Since Asylin is the more comfortable language for the Seekers, the clerk continues in that.[/gm] "[COLOR="#800080"]I will need some information from you, if you are here to conduct trade. If you are here for work or here for the upcoming games, I can provide you with some information[/COLOR]." [/QUOTE]
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