Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
TUW: Out of the Maelstrom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 7548437" data-attributes="member: 6855223"><p><strong>Day 320: Landfall</strong></p><p></p><p>[ATTACH]104086[/ATTACH]</p><p></p><p></p><p>[gm]The Seekers find that they have reacquired all of their gear.[/gm]</p><p></p><p><span style="color: #008000"><strong>Sheldon</strong></span> and <span style="color: #daa520"><strong>Indigo</strong></span> will move in a different direction to look for game as well. While they are out, they will also see if any useful herbs, or minerals can be located. At this point, they are no longer concerned if the sailors realize that they have gone hunting without the benefit of a bow.</p><p></p><p>[gm]The western side of the river flowing from the jungle produces a considerably different flora than the eastern. While the eastern side sprawls into a deep jungle, the western side develops into a towering conifer forests. The difference is likely due to the nature of the soil. With less undergrowth to deal with and better timber to fell, the chosen location proves to be a good site for staking a camp and further developing into a regular homestead.</p><p></p><p>The river proves to be rather shallow and the collection of drinkable water becomes a simple matter of walking inland for a bit. The farther inland a person travels, the better the water quality. Some of the sailors busy themselves with making a camp while others return in the longboats to gather more supplies from the anchored ship. The ship is rather obvious, having to have been anchored outside the reef, but this is not a major concern at this distance from Asylim.[/gm]</p><p>[ooc][sblock=Hunting]Effectiveness:</p><ul> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial + Mercantile</li> </ul><p>This active task is applied to finding and identifying animals or people by their passage. The specificity of the information known is determined by the rarity of the creature. The base score without the addition of the random roll represents the passive knowledge to notice the presence of other creatures or the tendency of the area to contain such. The addition of the random roll represents an active search. Success is determined by meeting or exceeding the predetermined rank requirements of the Encounter Table, found under the Denizens of TUW section.</p><p><strong>Check</strong>: Effectiveness + Empathy (Collegiate) + d100[/sblock]</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: 35 + 28 + 50 = 113</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: 36 + 51 + 51 = 138</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: 36 + 38 + 42 = 116[/ooc]</p><p>[gm]The hunting expeditions produces two medium harvesters and one small peccary, which is enough meat to fill eight people. Since the sailors have casting nets and seines, they are able to provide fish, which seem to be plentiful.[/gm]</p><p>[ooc][sblock=Forage]<strong>Forage</strong>:</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial + Mercantile</li> </ul><p>This active task is used to locate usable plants within the area, whether medicinal or edible or toxic. The effectiveness without the addition of the random roll represents the passive ability to recognize useful plants in the vicinity. Also, the effectiveness of this task may be augmented by the passive Collegiate technique of Konokoro.</p><p><strong>Check</strong>: Effectiveness + Konokoro (Collegiate) + d100[/sblock]</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: 36 + 38 + 20 = 94[/ooc]</p><p>[gm]Indigo is able to locate a considerable variety of edible plants but nothing medicinal.[/gm]</p><p>[ooc][sblock=Prospecting]Effectiveness:</p><ul> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial + Mercantile</li> </ul><p>This active task is applied to the search for usable metal or stone. The results of the effectiveness are determined by terrain and availability of material. The base score without the addition of the random roll represents the passive knowledge to notice the presence of an ore or mineral or the tendency of the area to contain such. A minimum rank of 50 is need to passively notice the most base mineral, which is slate, and a minimum rank of 60 is needed to passively notice the most base ore, which is zinc. The addition of the random roll represents an active search. For those who can manipulate Way, holding a piece of the desired material while making an active search, increases the total score by 100. Also the total effectiveness may be augmented by the passive Collegiate technique of Konokoro. Success is determined by meeting or exceeding the predetermined rank requirements of the Minerals and Ores Availability Tables.</p><p><strong>Check</strong>: effectiveness + Konokoro (Collegiate) + d100[/sblock]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: 36 + 51 + 88 = 175[/ooc]</p><p>[gm]Following the river as it cuts between the pines and jungle, Sheldon and intriguing green rock and 3 ingots worth of magnesium.[/gm]</p><p>[ooc][sblock=Observation]Effectiveness:</p><ul> <li data-xf-list-type="ul">Mind + Knowledge +</li> <li data-xf-list-type="ul">Commercial + Mercantile</li> </ul><p>This active task represents watching and listening to the immediate area to determine patterns, anomalies, or dangers. It can also be used to determine a person's intentions or motivation. While animals tend to be motivated by fear, hunger, or preservation, people are more complicated and can be driven by greed, jealously, avarice, etc. This task may be countered by Blend, Introversion, or Stealth, whichever is most appropriate to the situation.</p><p><strong>Check</strong>: effectiveness + Empathy (Collegiate) + d100[/sblock]</p><p><span style="color: #800000"><strong>Sannit</strong></span>: 34 + 34 + 50 = 118[/ooc]</p><p>[gm]Circumnavigating the proposed development site, Sannit finds sign of various animals and even sign of some people having passed near, but he finds nothing that would indicate and immediate threat.[/gm]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 1123 clams</p><p>60 Plates: (platinum coin, 3000 clams)</p><p>10 Gold Ingots (200 clams)</p><p>50 Dublins: (gold coin, 1000 clams)</p><p>50 Rupees: (silver coin, 500 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7548437, member: 6855223"] [b]Day 320: Landfall[/b] [ATTACH]104086._xfImport[/ATTACH] [gm]The Seekers find that they have reacquired all of their gear.[/gm] [COLOR=#008000][B]Sheldon[/B][/COLOR] and [COLOR=#daa520][B]Indigo[/B][/COLOR] will move in a different direction to look for game as well. While they are out, they will also see if any useful herbs, or minerals can be located. At this point, they are no longer concerned if the sailors realize that they have gone hunting without the benefit of a bow. [gm]The western side of the river flowing from the jungle produces a considerably different flora than the eastern. While the eastern side sprawls into a deep jungle, the western side develops into a towering conifer forests. The difference is likely due to the nature of the soil. With less undergrowth to deal with and better timber to fell, the chosen location proves to be a good site for staking a camp and further developing into a regular homestead. The river proves to be rather shallow and the collection of drinkable water becomes a simple matter of walking inland for a bit. The farther inland a person travels, the better the water quality. Some of the sailors busy themselves with making a camp while others return in the longboats to gather more supplies from the anchored ship. The ship is rather obvious, having to have been anchored outside the reef, but this is not a major concern at this distance from Asylim.[/gm] [ooc][sblock=Hunting]Effectiveness: [LIST] [*]Mind + Knowledge + [*]Commercial + Mercantile [/LIST] This active task is applied to finding and identifying animals or people by their passage. The specificity of the information known is determined by the rarity of the creature. The base score without the addition of the random roll represents the passive knowledge to notice the presence of other creatures or the tendency of the area to contain such. The addition of the random roll represents an active search. Success is determined by meeting or exceeding the predetermined rank requirements of the Encounter Table, found under the Denizens of TUW section. [B]Check[/B]: Effectiveness + Empathy (Collegiate) + d100[/sblock] [COLOR=#8b4513][B]Bolo[/B][/COLOR]: 35 + 28 + 50 = 113 [COLOR=#008000][B]Sheldon[/B][/COLOR]: 36 + 51 + 51 = 138 [COLOR=#daa520][B]Indigo[/B][/COLOR]: 36 + 38 + 42 = 116[/ooc] [gm]The hunting expeditions produces two medium harvesters and one small peccary, which is enough meat to fill eight people. Since the sailors have casting nets and seines, they are able to provide fish, which seem to be plentiful.[/gm] [ooc][sblock=Forage][B]Forage[/B]: Effectiveness: [LIST] [*]Mind + Knowledge + [*]Commercial + Mercantile [/LIST] This active task is used to locate usable plants within the area, whether medicinal or edible or toxic. The effectiveness without the addition of the random roll represents the passive ability to recognize useful plants in the vicinity. Also, the effectiveness of this task may be augmented by the passive Collegiate technique of Konokoro. [B]Check[/B]: Effectiveness + Konokoro (Collegiate) + d100[/sblock] [COLOR=#daa520][B]Indigo[/B][/COLOR]: 36 + 38 + 20 = 94[/ooc] [gm]Indigo is able to locate a considerable variety of edible plants but nothing medicinal.[/gm] [ooc][sblock=Prospecting]Effectiveness: [LIST] [*]Mind + Knowledge + [*]Commercial + Mercantile [/LIST] This active task is applied to the search for usable metal or stone. The results of the effectiveness are determined by terrain and availability of material. The base score without the addition of the random roll represents the passive knowledge to notice the presence of an ore or mineral or the tendency of the area to contain such. A minimum rank of 50 is need to passively notice the most base mineral, which is slate, and a minimum rank of 60 is needed to passively notice the most base ore, which is zinc. The addition of the random roll represents an active search. For those who can manipulate Way, holding a piece of the desired material while making an active search, increases the total score by 100. Also the total effectiveness may be augmented by the passive Collegiate technique of Konokoro. Success is determined by meeting or exceeding the predetermined rank requirements of the Minerals and Ores Availability Tables. [B]Check[/B]: effectiveness + Konokoro (Collegiate) + d100[/sblock] [COLOR=#008000][B]Sheldon[/B][/COLOR]: 36 + 51 + 88 = 175[/ooc] [gm]Following the river as it cuts between the pines and jungle, Sheldon and intriguing green rock and 3 ingots worth of magnesium.[/gm] [ooc][sblock=Observation]Effectiveness: [LIST] [*]Mind + Knowledge + [*]Commercial + Mercantile [/LIST] This active task represents watching and listening to the immediate area to determine patterns, anomalies, or dangers. It can also be used to determine a person's intentions or motivation. While animals tend to be motivated by fear, hunger, or preservation, people are more complicated and can be driven by greed, jealously, avarice, etc. This task may be countered by Blend, Introversion, or Stealth, whichever is most appropriate to the situation. [B]Check[/B]: effectiveness + Empathy (Collegiate) + d100[/sblock] [COLOR=#800000][B]Sannit[/B][/COLOR]: 34 + 34 + 50 = 118[/ooc] [gm]Circumnavigating the proposed development site, Sannit finds sign of various animals and even sign of some people having passed near, but he finds nothing that would indicate and immediate threat.[/gm] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 1123 clams 60 Plates: (platinum coin, 3000 clams) 10 Gold Ingots (200 clams) 50 Dublins: (gold coin, 1000 clams) 50 Rupees: (silver coin, 500 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
TUW: Out of the Maelstrom
Top