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TUW: Out of the Maelstrom
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<blockquote data-quote="MacConnell" data-source="post: 7579658" data-attributes="member: 6855223"><p><strong>Y: 2, Day: 70, Seeding Season, Laying Wait</strong></p><p></p><p>[ooc]All characters who participated this past week receive 5 developmental points.[/ooc]</p><p>[sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock]</p><p></p><p></p><p>Merindell and Torvald have nothing more to add during the second discussion.</p><p></p><p>The Southroad Seekers take to their own guild house to discuss the mechanics of the operation and strategy in great detail. After a full day of deliberation, the group set out south. What would have taken 15 days by foot, or 5 days by normal horse, only requires 3 days by Windrunner. If pressed the adult horses could cover the distance in 1 day, a feat that weighs heavily into the future strategy of guerrilla warfare.</p><p></p><p>Water containers are staged at five different intervals of a day's walk, backward from the first strike point. The first point was chosen for its location and formation. The tail of the Spine splits as it nears the southern coast, walling the desert that surrounds Asylim. As the road passes through a gap in the lowered heights, it skirts the western edge of the main Spine for a five day's walk, northward. </p><p></p><p>Working with Turtle, Bolo comes to understand what Sheldon was trying to explain. No amount of manipulation can cause the bear to be able to travel at a speed any near that of the Windrunners. Unknown to any of the Seekers before, there is a detrimental side-effect of the Stimulation. All metabolic process are increased, not just motility, causes excessive fatigue if used too often concurrently. With the shorter life expectance of Turtle, the repeated stimulation might well kill him.</p><p></p><p>Leaving well ahead of the time necessary, the crew has ample opportunity to learn the lay of the land and to plan the actual assaults and exit strategy of the five beneficial staging locations. Everything is fully assessed, leaving the Seekers with 20 days to wait. Hunting expeditions are easily conducted eastward into the mountains so as to not create any chance to spoil the surprise.</p><p></p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p>Tunic: 60 - 2 = 58</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: full health</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: full health</p><p>Surcoat: 80 - 6 = 74</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p>Vest: 30 - 4 = 26</p><p><span style="color: #800000"><strong>Sannit</strong></span>: full health</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 = 36</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: full health</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health</p><p>Tunic: 60 - 6 = 54[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7579658, member: 6855223"] [b]Y: 2, Day: 70, Seeding Season, Laying Wait[/b] [ooc]All characters who participated this past week receive 5 developmental points.[/ooc] [sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock] Merindell and Torvald have nothing more to add during the second discussion. The Southroad Seekers take to their own guild house to discuss the mechanics of the operation and strategy in great detail. After a full day of deliberation, the group set out south. What would have taken 15 days by foot, or 5 days by normal horse, only requires 3 days by Windrunner. If pressed the adult horses could cover the distance in 1 day, a feat that weighs heavily into the future strategy of guerrilla warfare. Water containers are staged at five different intervals of a day's walk, backward from the first strike point. The first point was chosen for its location and formation. The tail of the Spine splits as it nears the southern coast, walling the desert that surrounds Asylim. As the road passes through a gap in the lowered heights, it skirts the western edge of the main Spine for a five day's walk, northward. Working with Turtle, Bolo comes to understand what Sheldon was trying to explain. No amount of manipulation can cause the bear to be able to travel at a speed any near that of the Windrunners. Unknown to any of the Seekers before, there is a detrimental side-effect of the Stimulation. All metabolic process are increased, not just motility, causes excessive fatigue if used too often concurrently. With the shorter life expectance of Turtle, the repeated stimulation might well kill him. Leaving well ahead of the time necessary, the crew has ample opportunity to learn the lay of the land and to plan the actual assaults and exit strategy of the five beneficial staging locations. Everything is fully assessed, leaving the Seekers with 20 days to wait. Hunting expeditions are easily conducted eastward into the mountains so as to not create any chance to spoil the surprise. [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: full health Tunic: 60 - 2 = 58 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: full health Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: full health Surcoat: 80 - 6 = 74 [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health Vest: 30 - 4 = 26 [COLOR=#800000][B]Sannit[/B][/COLOR]: full health Stone Bolts: 10 Tunic: 60 - 24 = 36 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: full health [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health Tunic: 60 - 6 = 54[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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