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<blockquote data-quote="Kwargrow" data-source="post: 7579981" data-attributes="member: 6855382"><p>At the first sign of distress on Turtle, Bolo will send him back to guard the guildhouse. Bears do not understand war anyway.</p><p></p><p>Sannit says, <span style="color: #800000">"For our strategy I was thinking we rest during the day, while the army is marching, and attack at night to disturb their rest. We should space out our targets, sometimes attack sleeping soldiers, and sometimes their supplies to force them to place extra guards around camp. Perhaps we could use paint and manipulate Way to alter our appearance and make it seem as though our ghosts are seeking vengeance against them. If we do destroy their supplies, we should ensure there are no settlements or places nearby the army will pillage in order to replace it. I don't think we can trust the timeline of the Magisters also. We should keep a watch on the road in case the army sets out early."</span></p></blockquote><p></p>
[QUOTE="Kwargrow, post: 7579981, member: 6855382"] At the first sign of distress on Turtle, Bolo will send him back to guard the guildhouse. Bears do not understand war anyway. Sannit says, [COLOR=#800000]"For our strategy I was thinking we rest during the day, while the army is marching, and attack at night to disturb their rest. We should space out our targets, sometimes attack sleeping soldiers, and sometimes their supplies to force them to place extra guards around camp. Perhaps we could use paint and manipulate Way to alter our appearance and make it seem as though our ghosts are seeking vengeance against them. If we do destroy their supplies, we should ensure there are no settlements or places nearby the army will pillage in order to replace it. I don't think we can trust the timeline of the Magisters also. We should keep a watch on the road in case the army sets out early."[/COLOR] [/QUOTE]
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