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<blockquote data-quote="MacConnell" data-source="post: 7584313" data-attributes="member: 6855223"><p><strong>Y: 2, Day: 85, The Approaching Army</strong></p><p></p><p></p><p></p><p style="text-align: center">[ATTACH]105605[/ATTACH]</p><p></p><p>The narrow pass where the road moves from the desert to the scrub is squeezed between two rises of peaks. The one on the east being part of the Dragon's Spine range than transverses the entire continent. The one on the west being part of a small offshoot that divides the western jungle from the Ansylin Desert. From this vantage point a very small force, such as the Southroad Seekers could reek havoc upon an approaching army.</p><p></p><p>To verify their suspicion that the Ansylin Magisters will hasten their desire of conquest, Sheldon and Sannit ride southward on their Windrunners, holding loose the reins and letting them fly across the easy terrain. The suspicion is confirmed. The army is a few days ahead of schedule. Deciding to give no indication of their presence, Sheldon and Sannit ride back to inform the others of their findings.</p><p></p><p>Back on the vantage point of the eastern peaks, the Seekers wait out the remaining time in relative leisure. When the dust of the approaching army is seen on the southern horizon, Bolo sends Turtle to the next way station, knowing he will not be needed for this first assault and wanting to protect him from even a chance of a stray arrow. Turtle, having traveled under the tutelage of Bolo for some time, understands far more complex instructions than any normal bear could. He feels a sense of pride as he departs to guard the party's future water supply. Turtle finds that small insects and reptiles have been attracted to and located the condensation that forms on the containers each morning, but sniffs out no sign that any people or larger animals have disturbed anything.</p><p></p><p>The front line of the army halts before crossing the pass. Two centurions on camels ride toward the cliffs on both sides of the road, showing some caution before proceeding through such an obvious ambush site. The Seekers, however, are far above any height to which the centurions can ride and well concealed from such a lackadaisical search. The riders return to their troops.</p><p></p><p>As the army marches forward, it is noted that there are two, camel mounted, centurions per troops formation. The first formation is comprised of 100 hoplites, armed with lances and shields. The second formation is comprised of 100 archers. The supply wagons, pulled by teams of donkeys, bring up the rear. For 200 soldiers plus 4 centurions, there needs be quite a bit of supplies. The wagons contain food stores, water, extra arrows, and cooking supplies. There are 20 cooks riding on the wagons.</p><p></p><p>It is mid-afternoon when the troops begin marching through the pass. It stands to reason that the army will be stopping for the night shortly after everyone is through.</p><p></p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p>Tunic: 60 - 2 = 58</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: full health</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: full health</p><p>Surcoat: 80 - 6 = 74</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p>Vest: 30 - 4 = 26</p><p><span style="color: #800000"><strong>Sannit</strong></span>: full health</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 = 36</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: full health</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health</p><p>Tunic: 60 - 6 = 54[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7584313, member: 6855223"] [b]Y: 2, Day: 85, The Approaching Army[/b] [CENTER][ATTACH]105605._xfImport[/ATTACH][/CENTER] The narrow pass where the road moves from the desert to the scrub is squeezed between two rises of peaks. The one on the east being part of the Dragon's Spine range than transverses the entire continent. The one on the west being part of a small offshoot that divides the western jungle from the Ansylin Desert. From this vantage point a very small force, such as the Southroad Seekers could reek havoc upon an approaching army. To verify their suspicion that the Ansylin Magisters will hasten their desire of conquest, Sheldon and Sannit ride southward on their Windrunners, holding loose the reins and letting them fly across the easy terrain. The suspicion is confirmed. The army is a few days ahead of schedule. Deciding to give no indication of their presence, Sheldon and Sannit ride back to inform the others of their findings. Back on the vantage point of the eastern peaks, the Seekers wait out the remaining time in relative leisure. When the dust of the approaching army is seen on the southern horizon, Bolo sends Turtle to the next way station, knowing he will not be needed for this first assault and wanting to protect him from even a chance of a stray arrow. Turtle, having traveled under the tutelage of Bolo for some time, understands far more complex instructions than any normal bear could. He feels a sense of pride as he departs to guard the party's future water supply. Turtle finds that small insects and reptiles have been attracted to and located the condensation that forms on the containers each morning, but sniffs out no sign that any people or larger animals have disturbed anything. The front line of the army halts before crossing the pass. Two centurions on camels ride toward the cliffs on both sides of the road, showing some caution before proceeding through such an obvious ambush site. The Seekers, however, are far above any height to which the centurions can ride and well concealed from such a lackadaisical search. The riders return to their troops. As the army marches forward, it is noted that there are two, camel mounted, centurions per troops formation. The first formation is comprised of 100 hoplites, armed with lances and shields. The second formation is comprised of 100 archers. The supply wagons, pulled by teams of donkeys, bring up the rear. For 200 soldiers plus 4 centurions, there needs be quite a bit of supplies. The wagons contain food stores, water, extra arrows, and cooking supplies. There are 20 cooks riding on the wagons. It is mid-afternoon when the troops begin marching through the pass. It stands to reason that the army will be stopping for the night shortly after everyone is through. [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: full health Tunic: 60 - 2 = 58 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: full health Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: full health Surcoat: 80 - 6 = 74 [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health Vest: 30 - 4 = 26 [COLOR=#800000][B]Sannit[/B][/COLOR]: full health Stone Bolts: 10 Tunic: 60 - 24 = 36 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: full health [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health Tunic: 60 - 6 = 54[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
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