Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
TUW: Out of the Maelstrom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 7637250" data-attributes="member: 6855223"><p><strong>Days 134 - 149: Safe Harbor to Southroad Fair</strong></p><p></p><p>[ooc]All characters receive 10 DP. Turtle receives 5.[/ooc]</p><p></p><p>Tor's father and the former Pilot listen intently to the tale. Bulywif responds by discussing the construction of the skiffs and the relocation of the ship and about the main sail being removed and strung in the trees to create a rain block in the center of the camp where the cooking is done. "<span style="color: purple">We have still been sleeping on the ship. It was convenient. We will need to start constructing sleeping structures for our new residents</span>."</p><p></p><p>Bulywif nods his head. "<span style="color: purple">We are not equipped to trade. It will likely be two more generations before that becomes viable. We are, however, quite self-sufficient. I cannot understand why several of the indigenous peoples are nomadic. The sea provides us with meat and salt. The river with water, and the jungle with wood and fruit. With the application of sails, we can extend our fishing range so that we do not risk shorting the local fish population. Outside of the reef, we can also hope for larger fish. We can offer some form of payment</span>."</p><p></p><p>Bulywif digs in a pouch he is carrying and pulls forth a palm-sized, bright red, piece of coral that has been rubbed smooth and even looks polished. It has a compelling beauty to it and may prove desirable to others for exchange of goods. "<span style="color: purple">We found this washed up on the beach to the east of the river outlet</span>."</p><p></p><p>Since no one else brooches the subject, Sheldon inquires about the disturbing totems.</p><p></p><p>Bulywif rolls his eyes and motions for the former Quartermaster. "His idea. I will let him explain."</p><p></p><p>The quartermaster grins sheepishly. "<span style="color: purple">It seems silly to us but it help deter several of the hostile peoples of the jungle. I do not know what superstitions they follow, but the cannibals do the same thing and are put off by the display. It is better than having to fight them</span>."</p><p></p><p></p><p>Sheldon and Indigo, both, join Bolo in the search, seeing that no help will be needed with fishing. The group is successful in acquiring small game and edible plants but does not happen across anything dangerous or medicinal.</p><p></p><p></p><p>Turtle, always a source of entertainment, enjoys splashing in the surf and catching fish. He elects to remain close to shore after once venturing too deep and seeing incomprehensible sights.</p><p></p><p>Vadin spends the week intermingling with the locals but takes no definitive acts of note.</p><p></p><p></p><p>After spending five days in Safe Harbor, the Seekers gather their horses, leaving the wagon and its supplies and wade/swim back across the river heading East. It is completely unknown if a more direct route could be taken through the jungle and not currently worth the delay if one cannot. After an additional 10 days of travel, the Seekers arrive at a peaceable and increasingly populated Southroad Fair.</p><p></p><p>[sblock=Character Statistics]</p><p><span style="color: #008000"><strong>Sheldon</strong></span>: full health</p><p>Tunic: 60 - 2 - 2 = 56</p><p><span style="color: #4b0082"><strong>Torvald</strong></span>: full health</p><p>Surcoat: 70 - 12 = 58</p><p><span style="color: #0000ff"><strong>Merindell</strong></span>: full health</p><p>Surcoat: 80 - 6 - 6 = 68</p><p><span style="color: #daa520"><strong>Indigo</strong></span>: full health</p><p>Vest: 30 - 4 - 4= 22</p><p><span style="color: #800000"><strong>Sannit</strong></span>: full health</p><p>Stone Bolts: 10</p><p>Tunic: 60 - 24 - 8 = 28</p><p><span style="color: #8b4513"><strong>Bolo</strong></span>: full health</p><p><strong>Turtle</strong>: full health</p><p><span style="color: #ff8c00"><strong>Vadin</strong></span>: full health</p><p>Tunic: 60 - 6 - 6 = 48[/sblock]</p><p>[sblock=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/sblock]</p><p>[sblock=Current Party Holdings][ooc]</p><p>2 Windrunner Stallions</p><p>8 Windrunner Mares</p><p>2 decorative saddles (San-Bolo)</p><p>5 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)</p><p>4 Windrunner Colts (with pack rigs)</p><p>2 Harnin Mining Mauls</p><p>2 Harnin Mining Spikes</p><p>2 Harnin Pick Axes</p><p>10 Iron Bricks</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/sblock]</p><p>[sblock=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Giant Eagle Hide: 100% cover (soak: 10, deflect: 10)</li> <li data-xf-list-type="ul">Giant Eagle Skull</li> <li data-xf-list-type="ul">Giant Eagle Talons: 10</li> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 2 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock]</p><p>[sblock=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7637250, member: 6855223"] [b]Days 134 - 149: Safe Harbor to Southroad Fair[/b] [ooc]All characters receive 10 DP. Turtle receives 5.[/ooc] Tor's father and the former Pilot listen intently to the tale. Bulywif responds by discussing the construction of the skiffs and the relocation of the ship and about the main sail being removed and strung in the trees to create a rain block in the center of the camp where the cooking is done. "[COLOR=purple]We have still been sleeping on the ship. It was convenient. We will need to start constructing sleeping structures for our new residents[/COLOR]." Bulywif nods his head. "[COLOR=purple]We are not equipped to trade. It will likely be two more generations before that becomes viable. We are, however, quite self-sufficient. I cannot understand why several of the indigenous peoples are nomadic. The sea provides us with meat and salt. The river with water, and the jungle with wood and fruit. With the application of sails, we can extend our fishing range so that we do not risk shorting the local fish population. Outside of the reef, we can also hope for larger fish. We can offer some form of payment[/COLOR]." Bulywif digs in a pouch he is carrying and pulls forth a palm-sized, bright red, piece of coral that has been rubbed smooth and even looks polished. It has a compelling beauty to it and may prove desirable to others for exchange of goods. "[COLOR=purple]We found this washed up on the beach to the east of the river outlet[/COLOR]." Since no one else brooches the subject, Sheldon inquires about the disturbing totems. Bulywif rolls his eyes and motions for the former Quartermaster. "His idea. I will let him explain." The quartermaster grins sheepishly. "[COLOR=purple]It seems silly to us but it help deter several of the hostile peoples of the jungle. I do not know what superstitions they follow, but the cannibals do the same thing and are put off by the display. It is better than having to fight them[/COLOR]." Sheldon and Indigo, both, join Bolo in the search, seeing that no help will be needed with fishing. The group is successful in acquiring small game and edible plants but does not happen across anything dangerous or medicinal. Turtle, always a source of entertainment, enjoys splashing in the surf and catching fish. He elects to remain close to shore after once venturing too deep and seeing incomprehensible sights. Vadin spends the week intermingling with the locals but takes no definitive acts of note. After spending five days in Safe Harbor, the Seekers gather their horses, leaving the wagon and its supplies and wade/swim back across the river heading East. It is completely unknown if a more direct route could be taken through the jungle and not currently worth the delay if one cannot. After an additional 10 days of travel, the Seekers arrive at a peaceable and increasingly populated Southroad Fair. [sblock=Character Statistics] [COLOR=#008000][B]Sheldon[/B][/COLOR]: full health Tunic: 60 - 2 - 2 = 56 [COLOR=#4b0082][B]Torvald[/B][/COLOR]: full health Surcoat: 70 - 12 = 58 [COLOR=#0000ff][B]Merindell[/B][/COLOR]: full health Surcoat: 80 - 6 - 6 = 68 [COLOR=#daa520][B]Indigo[/B][/COLOR]: full health Vest: 30 - 4 - 4= 22 [COLOR=#800000][B]Sannit[/B][/COLOR]: full health Stone Bolts: 10 Tunic: 60 - 24 - 8 = 28 [COLOR=#8b4513][B]Bolo[/B][/COLOR]: full health [B]Turtle[/B]: full health [COLOR=#ff8c00][B]Vadin[/B][/COLOR]: full health Tunic: 60 - 6 - 6 = 48[/sblock] [sblock=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/sblock] [sblock=Current Party Holdings][ooc] 2 Windrunner Stallions 8 Windrunner Mares 2 decorative saddles (San-Bolo) 5 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin) 4 Windrunner Colts (with pack rigs) 2 Harnin Mining Mauls 2 Harnin Mining Spikes 2 Harnin Pick Axes 10 Iron Bricks drawing of Assassins' Guild symbol parchment containing known message[/ooc][/sblock] [sblock=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Giant Eagle Hide: 100% cover (soak: 10, deflect: 10) [*]Giant Eagle Skull [*]Giant Eagle Talons: 10 [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 2 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/sblock] [sblock=Unknown Items][ooc]Bird Skull (Heron): 1[/ooc][/sblock] [sblock=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
TUW: Out of the Maelstrom
Top