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<blockquote data-quote="MacConnell" data-source="post: 7298550" data-attributes="member: 6855223"><p><strong>Y 0: Day 159: Doldrums 39: Carrion Beetles, part 6</strong></p><p></p><p></p><p>[gm]Taylar shakes the fuzzies from his head, breathing out heavily at the affront to his mental faculties. He whirls his granbaton back around at the stinking beetle. Having already hit this insect once before, it too is slightly dazed, already.</p><p>[ooc]<strong><span style="color: #8B4513">Taylar</span></strong>: 11(fury) + 18(lethality) + 21(attack) + 90(d100) - 40(daze) = 100</p><p><strong>Beetle</strong>: 2(defense) + 6(defend) + 87(d100) - 10(daze) = 85</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 100 - 85 = 15% * 10 = 2</p><p><span style="color: #ff0000">Mind</span>: 1 - 2 = -1: unconscious</p><p><span style="color: #ff0000">Body</span>: 4 - 1 = 3: hurt[/ooc]</p><p>Knocking the beetle aside for a second time seems to have done the trick. The insect does not right itself. It lays on its back with its legs twitching involuntarily.[/gm]</p><p>[gm]Vittero suddenly realizes that with the hardened carapaces covering the beetles backs, perhaps smacking at the insect with the flat of his blade might prove more effective.</p><p>[ooc]<span style="color: #008000"><strong>Vittero</strong></span>: 11(fury) + 20(lethality) + 19(attack) + 71(d100) = 121</p><p><strong>Beetle</strong>: 2(defense) + 6(defend) + 87(d100) = 95</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 121 - 95 = 26% * 5 = 1</p><p><span style="color: #ff0000">Mind</span>: 2 - 1 = 1: mildly dazed[/ooc]</p><p>Vittero does not hit the beetle as hard as he was hoping to, but it still had some effect.[/gm]</p><p>[ooc]This completes the second combat sequence:</p><ul> <li data-xf-list-type="ul">There are 3 remaining beetles.</li> <li data-xf-list-type="ul">There are 3 dead or incapacitated beetles</li> <li data-xf-list-type="ul">There is 1 dazed beetle</li> <li data-xf-list-type="ul">Taylar: Mind = 4: dazed</li> <li data-xf-list-type="ul">Maka: Mind = 7: mildly dazed</li> </ul><p>Sequencing needs to be re-determined. Everyone roll % and post results in LINE.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7298550, member: 6855223"] [b]Y 0: Day 159: Doldrums 39: Carrion Beetles, part 6[/b] [gm]Taylar shakes the fuzzies from his head, breathing out heavily at the affront to his mental faculties. He whirls his granbaton back around at the stinking beetle. Having already hit this insect once before, it too is slightly dazed, already. [ooc][B][COLOR=#8B4513]Taylar[/COLOR][/B]: 11(fury) + 18(lethality) + 21(attack) + 90(d100) - 40(daze) = 100 [B]Beetle[/B]: 2(defense) + 6(defend) + 87(d100) - 10(daze) = 85 [COLOR=#b22222][B]Damage[/B][/COLOR]: 100 - 85 = 15% * 10 = 2 [COLOR=#ff0000]Mind[/COLOR]: 1 - 2 = -1: unconscious [COLOR=#ff0000]Body[/COLOR]: 4 - 1 = 3: hurt[/ooc] Knocking the beetle aside for a second time seems to have done the trick. The insect does not right itself. It lays on its back with its legs twitching involuntarily.[/gm] [gm]Vittero suddenly realizes that with the hardened carapaces covering the beetles backs, perhaps smacking at the insect with the flat of his blade might prove more effective. [ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: 11(fury) + 20(lethality) + 19(attack) + 71(d100) = 121 [B]Beetle[/B]: 2(defense) + 6(defend) + 87(d100) = 95 [COLOR=#b22222][B]Damage[/B][/COLOR]: 121 - 95 = 26% * 5 = 1 [COLOR=#ff0000]Mind[/COLOR]: 2 - 1 = 1: mildly dazed[/ooc] Vittero does not hit the beetle as hard as he was hoping to, but it still had some effect.[/gm] [ooc]This completes the second combat sequence: [LIST=|INDENT=1] [*]There are 3 remaining beetles. [*]There are 3 dead or incapacitated beetles [*]There is 1 dazed beetle [*]Taylar: Mind = 4: dazed [*]Maka: Mind = 7: mildly dazed [/LIST] Sequencing needs to be re-determined. Everyone roll % and post results in LINE.[/ooc] [/QUOTE]
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