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<blockquote data-quote="MacConnell" data-source="post: 7356635" data-attributes="member: 6855223"><p><strong>Day 203: Doldrums 53: Maka Attacks</strong></p><p></p><p></p><p>[sblock=Reaction]<strong><span style="color: #0000FF">Maka</span></strong>: 14(Impetus) + 22(Sequence) + 81(d100) = 117</p><p>117 - 30(armor) - 100(strike & Way) = -13</p><p><strong>Beetle1</strong>: 20(Sequence) + 89(d100) = 109</p><p><strong>Beetle2</strong>: 109 - 10(dazed) = 99[/sblock]</p><p>[gm]Even with one slightly dazed, the beetles are able to act much more quickly than Maka, and each attempts to pinch at his legs with their mandibles.[/gm]</p><p>[sblock=Attacking]<strong>Beetle1</strong>: 20(Lethality) + 18(bite) + 89(d100) = 127</p><p><strong>Beetle2</strong>: 127 - 10(dazed) = 117</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: 12(Konokoro) + 10(Defense) + 81(d100) = 103</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 127 - 103 = 24% * 3 = 1 - 5(deflect): ineffective[/sblock]</p><p>[gm]Neither beetle is effective at biting through Maka's sheepskin pants. Maka instinctively adjusts his position to swing down with his bow as a club, aiming at the healthier of the 2 beetles while causing a rapid expansion of air around his bow as it strikes.[/gm]</p><p>[ooc]Unlike D&D where it is strategically advantageous to finish one opponent before moving to the next, as injury offers no combat penalty. In TUW, injury causes significant combat hindrance.[/ooc]</p><p>[sblock=Thump]</p><p>Range: Touch</p><p>Affect: Essence + Confluence</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Confluence +</li> <li data-xf-list-type="ul">Mind + Knowledge + Will +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>By actively manipulating Way, this causes a rapid expansion of air creating a loud thump in the target's ears which can inflict stunning damage (loss of Mind).</p><p><strong><span style="color: #0000FF">Maka</span></strong>: 24(effectiveness) + 81(d100) = 105</p><p><strong>Beetle</strong>: 12(Conditioning) + 89(d100) = 101[/sblock]</p><p>[sblock=Attacking]<strong><span style="color: #0000FF">Maka</span></strong>: 14(Fury) + 22(Lethality) + 23(strike) + 81(d100) = 140</p><p><strong>Beetle</strong>: 7(Defense) + 20(Defend) + 89(d100) = 116</p><p><strong><span style="color: #B22222">Damage</span></strong>: 140 - 116 = 24% * 10 = 2 - 2(soak) = 0[/sblock]</p><p>[gm]Frustratingly, Maka is not able to generate the resounding boom for which he was hoping. His strike was also slightly off target and merely glanced off the hardened elytra.[/gm]</p><p>[sblock=Battle Data]</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full health</p><p>1 beetle unconscious: 1 beetle dead</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: full health</p><p>1 beetle dazed: Mind = 2</p><p>1 beetle full health</p><p><span style="color: #008000"><strong>Vittero</strong></span>: full health</p><p>2 beetles dead</p><p><span style="color: #008080"><strong>Adisakti</strong></span>: full health</p><p>1 beetle dead, 1 beetle full health</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: dazed, Mind = 7</p><p>2 beetles stunned.[/sblock] [MENTION=6855195]Sylvar B.[/MENTION]</p><p><span style="color: #008080"><strong>Adisakti </strong></span>is next.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7356635, member: 6855223"] [b]Day 203: Doldrums 53: Maka Attacks[/b] [sblock=Reaction][B][COLOR=#0000FF]Maka[/COLOR][/B]: 14(Impetus) + 22(Sequence) + 81(d100) = 117 117 - 30(armor) - 100(strike & Way) = -13 [B]Beetle1[/B]: 20(Sequence) + 89(d100) = 109 [B]Beetle2[/B]: 109 - 10(dazed) = 99[/sblock] [gm]Even with one slightly dazed, the beetles are able to act much more quickly than Maka, and each attempts to pinch at his legs with their mandibles.[/gm] [sblock=Attacking][B]Beetle1[/B]: 20(Lethality) + 18(bite) + 89(d100) = 127 [B]Beetle2[/B]: 127 - 10(dazed) = 117 [COLOR=#0000ff][B]Maka[/B][/COLOR]: 12(Konokoro) + 10(Defense) + 81(d100) = 103 [COLOR=#b22222][B]Damage[/B][/COLOR]: 127 - 103 = 24% * 3 = 1 - 5(deflect): ineffective[/sblock] [gm]Neither beetle is effective at biting through Maka's sheepskin pants. Maka instinctively adjusts his position to swing down with his bow as a club, aiming at the healthier of the 2 beetles while causing a rapid expansion of air around his bow as it strikes.[/gm] [ooc]Unlike D&D where it is strategically advantageous to finish one opponent before moving to the next, as injury offers no combat penalty. In TUW, injury causes significant combat hindrance.[/ooc] [sblock=Thump] Range: Touch Affect: Essence + Confluence Effectiveness: [LIST] [*]Essence + Confluence + [*]Mind + Knowledge + Will + [*]Collegiate [/LIST] By actively manipulating Way, this causes a rapid expansion of air creating a loud thump in the target's ears which can inflict stunning damage (loss of Mind). [B][COLOR=#0000FF]Maka[/COLOR][/B]: 24(effectiveness) + 81(d100) = 105 [B]Beetle[/B]: 12(Conditioning) + 89(d100) = 101[/sblock] [sblock=Attacking][B][COLOR=#0000FF]Maka[/COLOR][/B]: 14(Fury) + 22(Lethality) + 23(strike) + 81(d100) = 140 [B]Beetle[/B]: 7(Defense) + 20(Defend) + 89(d100) = 116 [B][COLOR=#B22222]Damage[/COLOR][/B]: 140 - 116 = 24% * 10 = 2 - 2(soak) = 0[/sblock] [gm]Frustratingly, Maka is not able to generate the resounding boom for which he was hoping. His strike was also slightly off target and merely glanced off the hardened elytra.[/gm] [sblock=Battle Data] [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full health 1 beetle unconscious: 1 beetle dead [COLOR=#0000ff][B]Maka[/B][/COLOR]: full health 1 beetle dazed: Mind = 2 1 beetle full health [COLOR=#008000][B]Vittero[/B][/COLOR]: full health 2 beetles dead [COLOR=#008080][B]Adisakti[/B][/COLOR]: full health 1 beetle dead, 1 beetle full health [COLOR=#8b4513][B]Taylar[/B][/COLOR]: dazed, Mind = 7 2 beetles stunned.[/sblock] [MENTION=6855195]Sylvar B.[/MENTION] [COLOR=#008080][B]Adisakti [/B][/COLOR]is next. [/QUOTE]
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