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<blockquote data-quote="MacConnell" data-source="post: 7444871" data-attributes="member: 6855223"><p><strong>Day 223: Concluded Business</strong></p><p></p><p>[ooc]<strong>GM TIP</strong>:</p><p>While traveling, more animals are seen at distances that make them unapproachable than are close enough to identify or spark interest in pursuit. As each character becomes more proficient in observing others and making themselves less observable, a greater variety of encounters will occur.[/ooc]</p><p>Having all agreed to conclude the sale of the goats, the crew finds themselves in possession of more coin, yet also unemployed. All activities have pushed the time to midday. Vittero cracks his knuckles and draws in a deep breath.</p><p>"<span style="color: #008000">Well, what now? I am sure we could buy some supplies here, like more arrows, but I doubt we could find any job other than digging that big hole</span>."</p><p></p><p>[ooc]Boga City is designed for epic rank adventures. The City Guard take care of simple tasks for which the crew would be hired back in The Outpost.[/ooc]</p><p>[sblock=Inventory][ooc]<strong>Current Inventory</strong>:</p><ul> <li data-xf-list-type="ul">francs: 190</li> <li data-xf-list-type="ul">beetle carapaces: 13</li> <li data-xf-list-type="ul">spider fangs: 10 pair: {Cohesion +1}</li> <li data-xf-list-type="ul">Dove Tail Feathers: 1 set: {Cohesion +1}</li> <li data-xf-list-type="ul">Boar Tusk: 2 pair: {Confluence +1}</li> <li data-xf-list-type="ul">Rooster Tail Feathers: 1 sets: {Confluence +1}</li> <li data-xf-list-type="ul">Grouse Tail Feathers: 5 sets: {Cohesion +1}</li> <li data-xf-list-type="ul">Zinc Ingots: 13: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> <li data-xf-list-type="ul">Bloodstone: 1: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 1: {Confluence +1}</li> <li data-xf-list-type="ul">Lead Ingot: 1: {dissemble x2}</li> <li data-xf-list-type="ul">Piece of Slate: 1: {mechanical way x2}</li> <li data-xf-list-type="ul">Piece of Flint: 1 {heat x2}</li> <li data-xf-list-type="ul">Lodestone: 1: {shock x2}</li> <li data-xf-list-type="ul">dried leaves: 1 measure: {?}</li> <li data-xf-list-type="ul">Nightstone: 1: {?}</li> </ul><p><strong>New Collections</strong>:</p><ul> <li data-xf-list-type="ul">nothing new</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: full health</p><p>tunic: 58/60</p><p>arrows: 10</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full health</p><p>pants: 34/40</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: full health</p><p>tunic: 27/50</p><p>arrows: 10</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full health</p><p>tunic: 57/60</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full health[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7444871, member: 6855223"] [b]Day 223: Concluded Business[/b] [ooc][B]GM TIP[/B]: While traveling, more animals are seen at distances that make them unapproachable than are close enough to identify or spark interest in pursuit. As each character becomes more proficient in observing others and making themselves less observable, a greater variety of encounters will occur.[/ooc] Having all agreed to conclude the sale of the goats, the crew finds themselves in possession of more coin, yet also unemployed. All activities have pushed the time to midday. Vittero cracks his knuckles and draws in a deep breath. "[COLOR="#008000"]Well, what now? I am sure we could buy some supplies here, like more arrows, but I doubt we could find any job other than digging that big hole[/COLOR]." [ooc]Boga City is designed for epic rank adventures. The City Guard take care of simple tasks for which the crew would be hired back in The Outpost.[/ooc] [sblock=Inventory][ooc][B]Current Inventory[/B]: [LIST] [*]francs: 190 [*]beetle carapaces: 13 [*]spider fangs: 10 pair: {Cohesion +1} [*]Dove Tail Feathers: 1 set: {Cohesion +1} [*]Boar Tusk: 2 pair: {Confluence +1} [*]Rooster Tail Feathers: 1 sets: {Confluence +1} [*]Grouse Tail Feathers: 5 sets: {Cohesion +1} [*]Zinc Ingots: 13: {Health +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [*]Bloodstone: 1: {Confluence +1} [*]Sunstone: 1: {Persona +1, Muddle x2} [*]Heartstone: 1: {Confluence +1} [*]Lead Ingot: 1: {dissemble x2} [*]Piece of Slate: 1: {mechanical way x2} [*]Piece of Flint: 1 {heat x2} [*]Lodestone: 1: {shock x2} [*]dried leaves: 1 measure: {?} [*]Nightstone: 1: {?} [/LIST] [B]New Collections[/B]: [LIST] [*]nothing new [/LIST] .[/ooc][/sblock] [sblock=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: full health tunic: 58/60 arrows: 10 [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full health pants: 34/40 [COLOR=#0000ff][B]Maka[/B][/COLOR]: full health tunic: 27/50 arrows: 10 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full health tunic: 57/60 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full health[/ooc][/sblock] [/QUOTE]
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