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<blockquote data-quote="MacConnell" data-source="post: 7451116" data-attributes="member: 6855223"><p><strong>Days 241 - 243: While Traveling: Adisakti</strong></p><p></p><p></p><p><strong>Vittero responds</strong>.</p><p>"<span style="color: #008000">I think so, not only faster but more accurate as well. I am not sure exactly what I am doing as I do not feel overly more motile or stronger, but I am instinctively manipulating Way to augment combat, somehow. I will bet that all of us are doing so. It has just become second nature. Like breathing, we do it without thinking about it</span>."</p><p></p><p>[ooc]<strong>GM NOTE</strong>:</p><p><strong>Fury</strong>:</p><p>Affect: Self</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Confluence +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This passive technique is used to augment the outcome of Combat and various Commercial tasks and to resisting effects that are intended to damage Body. The specific use of this technique is listed under each Combat and Commercial Task to which it may be applied. There is no random aspect to this task.</p><p></p><p><strong>Inversion</strong>:</p><p>Affect: Self</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Adhesion +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This passive technique is used, mostly, to augment various Obscurative Commercial Tasks. The specific use of this technique is listed under each Task to which it may be applied. There is no random aspect to this task.</p><p></p><p><strong>Darken</strong>:</p><p>Range: Touch</p><p>Effectiveness:</p><ul> <li data-xf-list-type="ul">Essence + Adhesion +</li> <li data-xf-list-type="ul">Mind + Knowledge + Will +</li> <li data-xf-list-type="ul">Collegiate</li> </ul><p>This can dampen an area of illumination around the touched object, equal to a sphere with a radius of up to 1 stride. This cannot be used to generate an absence of light. It will only darken natural light by 1 category so that full sun can be made to appear shaded, shaded light to look like dust, dusk to full night. If used in an area that is already dark it will negate night vision. The duration of the darkness is equal to 1 minute per cumulative Will ability.</p><p></p><p><a href="http://www.enworld.org/forum/group.php?discussionid=2196&do=discuss" target="_blank">Basic Tasks</a></p><p>Once a character has reached 10 ranks in the Collegiate Skill, more techniques become available to augment combat and stealth.</p><p></p><p><strong>Novice Elemental Tasks</strong>:</p><p>The following active tasks involve the manipulation of Chemical, Electromagnetic, Mechanical, or Thermal Way. Unless otherwise stated the range of these tasks is measured in strides. 1 stride = ~3'.</p><table style='width: 100%'><tr><td>Buffer</td><td>Enhance Smell</td><td>Mask Scent</td><td>Camouflage</td></tr><tr><td>Enshroud</td><td>Brighten</td><td>Clairvoyance</td><td>Grounding</td></tr><tr><td>Repulse</td><td>Quietude</td><td>Dampen Sound</td><td>Clairaudience</td></tr><tr><td>Ventriloquism</td><td>Insulate</td><td>Night Vision</td><td></td></tr></table><p>[/ooc]</p><p>[sblock=Inventory][ooc]<strong>Current Inventory</strong>:</p><ul> <li data-xf-list-type="ul">francs: 121</li> <li data-xf-list-type="ul">Dove Tail Feathers: 1 set: {Cohesion +1}</li> <li data-xf-list-type="ul">Boar Tusk: 2 pair: {Confluence +1}</li> <li data-xf-list-type="ul">Rooster Tail Feathers: 1 sets: {Confluence +1}</li> <li data-xf-list-type="ul">Grouse Tail Feathers: 5 sets: {Cohesion +1}</li> <li data-xf-list-type="ul">Zinc Ingots: 13: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> <li data-xf-list-type="ul">Bloodstone: 1: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 1: {Confluence +1}</li> <li data-xf-list-type="ul">Lead Ingot: 1: {Rend x2}</li> <li data-xf-list-type="ul">Piece of Slate: 1: {mechanical way x2}</li> <li data-xf-list-type="ul">Piece of Flint: 1 {heat x2}</li> <li data-xf-list-type="ul">Lodestone: 1: {shock x2}</li> <li data-xf-list-type="ul">dried leaves: 1 measure: {?}</li> <li data-xf-list-type="ul">Nightstone: 1: {?}</li> </ul><p><strong>New Collections</strong>:</p><ul> <li data-xf-list-type="ul">beetle carapaces: 13</li> <li data-xf-list-type="ul">Flint: 2 {heat x2}</li> <li data-xf-list-type="ul">Lead Ingot: 2 {Rend x2}</li> <li data-xf-list-type="ul">Lodestone: 2 {shock x2}</li> <li data-xf-list-type="ul">Zinc Ingot: 2 {Health +1, Mend x2}</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: full health</p><p>arrows: 32</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full health</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: full health</p><p>arrows: 32</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full health</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full health[/ooc][/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7451116, member: 6855223"] [b]Days 241 - 243: While Traveling: Adisakti[/b] [B]Vittero responds[/B]. "[COLOR=#008000]I think so, not only faster but more accurate as well. I am not sure exactly what I am doing as I do not feel overly more motile or stronger, but I am instinctively manipulating Way to augment combat, somehow. I will bet that all of us are doing so. It has just become second nature. Like breathing, we do it without thinking about it[/COLOR]." [ooc][B]GM NOTE[/B]: [B]Fury[/B]: Affect: Self Effectiveness: [LIST] [*]Essence + Confluence + [*]Collegiate [/LIST] This passive technique is used to augment the outcome of Combat and various Commercial tasks and to resisting effects that are intended to damage Body. The specific use of this technique is listed under each Combat and Commercial Task to which it may be applied. There is no random aspect to this task. [B]Inversion[/B]: Affect: Self Effectiveness: [LIST] [*]Essence + Adhesion + [*]Collegiate [/LIST] This passive technique is used, mostly, to augment various Obscurative Commercial Tasks. The specific use of this technique is listed under each Task to which it may be applied. There is no random aspect to this task. [B]Darken[/B]: Range: Touch Effectiveness: [LIST] [*]Essence + Adhesion + [*]Mind + Knowledge + Will + [*]Collegiate [/LIST] This can dampen an area of illumination around the touched object, equal to a sphere with a radius of up to 1 stride. This cannot be used to generate an absence of light. It will only darken natural light by 1 category so that full sun can be made to appear shaded, shaded light to look like dust, dusk to full night. If used in an area that is already dark it will negate night vision. The duration of the darkness is equal to 1 minute per cumulative Will ability. [URL="http://www.enworld.org/forum/group.php?discussionid=2196&do=discuss"]Basic Tasks[/URL] Once a character has reached 10 ranks in the Collegiate Skill, more techniques become available to augment combat and stealth. [B]Novice Elemental Tasks[/B]: The following active tasks involve the manipulation of Chemical, Electromagnetic, Mechanical, or Thermal Way. Unless otherwise stated the range of these tasks is measured in strides. 1 stride = ~3'. [TABLE="class: grid, width: 500"] [TR] [TD="align: center"]Buffer[/TD] [TD="align: center"]Enhance Smell[/TD] [TD="align: center"]Mask Scent[/TD] [TD="align: center"]Camouflage[/TD] [/TR] [TR] [TD="align: center"]Enshroud[/TD] [TD="align: center"]Brighten[/TD] [TD="align: center"]Clairvoyance[/TD] [TD="align: center"]Grounding[/TD] [/TR] [TR] [TD="align: center"]Repulse[/TD] [TD="align: center"]Quietude[/TD] [TD="align: center"]Dampen Sound[/TD] [TD="align: center"]Clairaudience[/TD] [/TR] [TR] [TD="align: center"]Ventriloquism[/TD] [TD="align: center"]Insulate[/TD] [TD="align: center"]Night Vision[/TD] [TD="align: center"][/TD] [/TR] [/TABLE] [/ooc] [sblock=Inventory][ooc][B]Current Inventory[/B]: [LIST] [*]francs: 121 [*]Dove Tail Feathers: 1 set: {Cohesion +1} [*]Boar Tusk: 2 pair: {Confluence +1} [*]Rooster Tail Feathers: 1 sets: {Confluence +1} [*]Grouse Tail Feathers: 5 sets: {Cohesion +1} [*]Zinc Ingots: 13: {Health +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [*]Bloodstone: 1: {Confluence +1} [*]Sunstone: 1: {Persona +1, Muddle x2} [*]Heartstone: 1: {Confluence +1} [*]Lead Ingot: 1: {Rend x2} [*]Piece of Slate: 1: {mechanical way x2} [*]Piece of Flint: 1 {heat x2} [*]Lodestone: 1: {shock x2} [*]dried leaves: 1 measure: {?} [*]Nightstone: 1: {?} [/LIST] [B]New Collections[/B]: [LIST] [*]beetle carapaces: 13 [*]Flint: 2 {heat x2} [*]Lead Ingot: 2 {Rend x2} [*]Lodestone: 2 {shock x2} [*]Zinc Ingot: 2 {Health +1, Mend x2} [/LIST] .[/ooc][/sblock] [sblock=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: full health arrows: 32 [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full health [COLOR=#0000ff][B]Maka[/B][/COLOR]: full health arrows: 32 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full health [B][COLOR=#008080]Adisakti[/COLOR][/B]: full health[/ooc][/sblock] [/QUOTE]
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