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<blockquote data-quote="MacConnell" data-source="post: 7554521" data-attributes="member: 6855223"><p><strong>Days 262 - 264: During Travel</strong></p><p></p><p></p><p>[sblock=Prospecting]Effectiveness: Mind + Knowledge + Commercial</p><p></p><p>This active task is applied to the search for usable metal or stone. The results of the effectiveness are determined by terrain and availability of material. The base score without the addition of the random roll represents the passive knowledge to notice the presence of an ore or mineral or the tendency of the area to contain such. A minimum rank of 50 is need to passively notice the most base mineral, which is slate, and a minimum rank of 60 is needed to passively notice the most base ore, which is zinc. The addition of the random roll represents an active search. For those who can manipulate Way, holding a piece of the desired material while making an active search, increases the total score by 100. Also the total effectiveness may be augmented by the passive Collegiate technique of Konokoro. Success is determined by meeting or exceeding the predetermined rank requirements of the Minerals and Ores Availability Tables.</p><p><strong>Check</strong>: effectiveness + Konokoro (Collegiate) + d100</p><p><strong><span style="color: #8B4513">Taylar</span></strong>: 22 + 18 + 50 = 90[/sblock]</p><p>[gm]Though a conifer forest is not naturally a good location for the collection of ore or stone, Taylar manages to locate 1 Bloodstone and 1 Sunstone but no metal.[/gm]</p><p></p><p>[gm]The breeze coming off the ocean is almost constant. It is often quite strong and carries with it the scent of fish and seaweed.[/gm]</p><p></p><p><strong><span style="color: #008000">Vittero</span></strong> will take the opposite flank as Maka to, also, hunt for game.</p><p>[sblock=Hunting]Effectiveness: Mind + Knowledge + Commercial</p><p></p><p>This active task is applied to finding and identifying animals or people by their passage. The specificity of the information known is determined by the rarity of the creature. The base score without the addition of the random roll represents the passive knowledge to notice the presence of other creatures or the tendency of the area to contain such. The addition of the random roll represents an active search. Success is determined by meeting or exceeding the predetermined rank requirements of the Encounter Table, found under the Denizens of TUW section.</p><p><strong>Check</strong>: Effectiveness + Empathy (Collegiate) + d100</p><p><strong><span style="color: #0000FF">Maka</span></strong>: 27 + 19 + 50 = 96</p><p><strong><span style="color: #008000">Vittero</span></strong>: 23 + 23 + 50 = 96[/sblock]</p><p>[gm]Maka and Vittero are each able to be productive at hunting, though the collected game is a bit small in size. They each collect plenty of Harvesters, Rabbits, and Rodents to supplement the dried bear meat.[/gm]</p><p>[sblock=Forage]Effectiveness: Mind + Knowledge + Commercial</p><p></p><p>This active task is used to locate usable plants within the area, whether medicinal or edible or toxic. The effectiveness without the addition of the random roll represents the passive ability to recognize useful plants in the vicinity. Also, the effectiveness of this task may be augmented by the passive Collegiate technique of Konokoro.</p><p><strong>Check</strong>: Effectiveness + Konokoro (Collegiate) + d100</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 20 + 15 + 50 = 85[/sblock]</p><p>[gm]A conifer forest is not the best geographic location to forage for usable plants, but Adisakti is able to once find a vine whose root is edible, though he only locates enough for himself.[/gm]</p><p><strong>Days 265 - 268</strong>:</p><p>Since the crew has reached the coast, it is decided to turn southward, following it until somewhere recognizable is reached. After 4 more days of journey, the coast turns inland and the crew travels more in an easterly direction. As they near what should have been a small fishing village, they see the burned husks of residences and the smell of the smoke still hangs in the air. Some people, mostly elderly, wander around aimlessly.</p><p>[sblock=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>Coins:</p><ul> <li data-xf-list-type="ul">francs: 121</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Beetle Carapaces: 31</li> <li data-xf-list-type="ul">Large Beetle Carapaces: 11</li> <li data-xf-list-type="ul">Fisher Hides: 30% cover</li> <li data-xf-list-type="ul">Grizzly Hide: 360% cover</li> <li data-xf-list-type="ul">Dove Feathers: 10 sets: {Health +1}</li> <li data-xf-list-type="ul">Rock Pigeon Feathers: 3 sets: {Health +1}</li> <li data-xf-list-type="ul">Boar Tusk: 2 pair: {Confluence +1}</li> <li data-xf-list-type="ul">Running Bird Tail Feathers: 6 sets: {Confluence +1}</li> <li data-xf-list-type="ul">Mourning Bird Tail Feathers: 1 set: {Persona +2}(-Persona x2)</li> <li data-xf-list-type="ul">Grizzly Skull</li> <li data-xf-list-type="ul">Bear Meat: 450 bricks</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 64: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 2 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 19: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 13: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 13: {Rend x2}</li> <li data-xf-list-type="ul">Iron Ingot: 20 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Chromium Ingot: 1: {Strength +1}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Toxic Leaves: 1 measure {Muddle x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust:</li> <li data-xf-list-type="ul">Grizzly Claws: 20:</li> </ul><p>.[/ooc][/sblock]</p><p>[sblock=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: full health</p><p>harnin arrows: 23</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>:full health</p><p>Tunic = 60 - 2 = 58</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: full health</p><p>harnin arrows: 25</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full health</p><p>Tunic 60 - 2 = 58</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full health[/ooc][/sblock]</p><p>[sblock=Party Discovers]Slate Boulder: 76 stones worth, East Pass</p><p>Tin Vein: 43 stones worth, East Pass</p><p>Zinc Vein: 61 ingots worth, 7 days north East Pass</p><p>Keep of the Rising Sun[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7554521, member: 6855223"] [b]Days 262 - 264: During Travel[/b] [sblock=Prospecting]Effectiveness: Mind + Knowledge + Commercial This active task is applied to the search for usable metal or stone. The results of the effectiveness are determined by terrain and availability of material. The base score without the addition of the random roll represents the passive knowledge to notice the presence of an ore or mineral or the tendency of the area to contain such. A minimum rank of 50 is need to passively notice the most base mineral, which is slate, and a minimum rank of 60 is needed to passively notice the most base ore, which is zinc. The addition of the random roll represents an active search. For those who can manipulate Way, holding a piece of the desired material while making an active search, increases the total score by 100. Also the total effectiveness may be augmented by the passive Collegiate technique of Konokoro. Success is determined by meeting or exceeding the predetermined rank requirements of the Minerals and Ores Availability Tables. [B]Check[/B]: effectiveness + Konokoro (Collegiate) + d100 [B][COLOR=#8B4513]Taylar[/COLOR][/B]: 22 + 18 + 50 = 90[/sblock] [gm]Though a conifer forest is not naturally a good location for the collection of ore or stone, Taylar manages to locate 1 Bloodstone and 1 Sunstone but no metal.[/gm] [gm]The breeze coming off the ocean is almost constant. It is often quite strong and carries with it the scent of fish and seaweed.[/gm] [B][COLOR=#008000]Vittero[/COLOR][/B] will take the opposite flank as Maka to, also, hunt for game. [sblock=Hunting]Effectiveness: Mind + Knowledge + Commercial This active task is applied to finding and identifying animals or people by their passage. The specificity of the information known is determined by the rarity of the creature. The base score without the addition of the random roll represents the passive knowledge to notice the presence of other creatures or the tendency of the area to contain such. The addition of the random roll represents an active search. Success is determined by meeting or exceeding the predetermined rank requirements of the Encounter Table, found under the Denizens of TUW section. [B]Check[/B]: Effectiveness + Empathy (Collegiate) + d100 [B][COLOR=#0000FF]Maka[/COLOR][/B]: 27 + 19 + 50 = 96 [B][COLOR=#008000]Vittero[/COLOR][/B]: 23 + 23 + 50 = 96[/sblock] [gm]Maka and Vittero are each able to be productive at hunting, though the collected game is a bit small in size. They each collect plenty of Harvesters, Rabbits, and Rodents to supplement the dried bear meat.[/gm] [sblock=Forage]Effectiveness: Mind + Knowledge + Commercial This active task is used to locate usable plants within the area, whether medicinal or edible or toxic. The effectiveness without the addition of the random roll represents the passive ability to recognize useful plants in the vicinity. Also, the effectiveness of this task may be augmented by the passive Collegiate technique of Konokoro. [B]Check[/B]: Effectiveness + Konokoro (Collegiate) + d100 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 20 + 15 + 50 = 85[/sblock] [gm]A conifer forest is not the best geographic location to forage for usable plants, but Adisakti is able to once find a vine whose root is edible, though he only locates enough for himself.[/gm] [B]Days 265 - 268[/B]: Since the crew has reached the coast, it is decided to turn southward, following it until somewhere recognizable is reached. After 4 more days of journey, the coast turns inland and the crew travels more in an easterly direction. As they near what should have been a small fishing village, they see the burned husks of residences and the smell of the smoke still hangs in the air. Some people, mostly elderly, wander around aimlessly. [sblock=Inventory][ooc][B]Current Inventory[/B]: Coins: [LIST] [*]francs: 121 [/LIST] Animal Parts: [LIST] [*]Beetle Carapaces: 31 [*]Large Beetle Carapaces: 11 [*]Fisher Hides: 30% cover [*]Grizzly Hide: 360% cover [*]Dove Feathers: 10 sets: {Health +1} [*]Rock Pigeon Feathers: 3 sets: {Health +1} [*]Boar Tusk: 2 pair: {Confluence +1} [*]Running Bird Tail Feathers: 6 sets: {Confluence +1} [*]Mourning Bird Tail Feathers: 1 set: {Persona +2}(-Persona x2) [*]Grizzly Skull [*]Bear Meat: 450 bricks [/LIST] Minerals: [LIST] [*]Slate: 64: {Thump x2} [*]Flint: 10 {Heat x2} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 2 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 19: {Health +1, Mend x2} [*]Tin Ingot: 13: {Persona +1, Muddle x2} [*]Lead Ingot: 13: {Rend x2} [*]Iron Ingot: 20 {Confluence +1, Mend x2} [*]Chromium Ingot: 1: {Strength +1} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Toxic Leaves: 1 measure {Muddle x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: [*]Grizzly Claws: 20: [/LIST] .[/ooc][/sblock] [sblock=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: full health harnin arrows: 23 [COLOR=#8b4513][B]Taylar[/B][/COLOR]:full health Tunic = 60 - 2 = 58 [COLOR=#0000ff][B]Maka[/B][/COLOR]: full health harnin arrows: 25 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full health Tunic 60 - 2 = 58 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full health[/ooc][/sblock] [sblock=Party Discovers]Slate Boulder: 76 stones worth, East Pass Tin Vein: 43 stones worth, East Pass Zinc Vein: 61 ingots worth, 7 days north East Pass Keep of the Rising Sun[/sblock] [/QUOTE]
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