Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
TUW: The Outpost
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 7837676" data-attributes="member: 6855223"><p><strong>Days 320: The Situation Is Looking Bad</strong></p><p></p><p>[ooc]All characters receive 5 DP.[/ooc]</p><p></p><p>[spoiler=Throw]Taylar: 28(aggression) + 31(athletic) + 22(fury) + 95+74(d100) = 215</p><p>Acolyte3: 30(analysis) + 20(readiness) + 12(obscure) + 65(d100) = 127</p><p>damage: 215 - 127 = 88% - 12(contortion) = 76% *10 = 8</p><p>Mind = 10 - 8 = 2, injured[/spoiler]</p><p>[spoiler=Mystical Assault]Taylar: 35(bending) + 22(thump) = 57 x2(slate) = 114 + 98+11(d100) = 223</p><p>Acolyte3: 20(conditioning) + 30(clarity) + 65(d100) = 115</p><p>damage: 223 - 114 = 109% * 10 = 11</p><p>Mind = 2 - 11 = -9, unconscious</p><p>Acolyte3: 12(bending) + 30(heat) + 65(d100) = 107</p><p>Taylar: 36(conditioning) + 22(fury) + 53(d100) = 111, resisted</p><p>[/spoiler]</p><p>In an unprecedented change of tactics, Taylar throws his body weight into his opponent with a powerful kick that send him sprawling a good 8 strides backward. At the same time he makes contact, he generates a painful pulse of sound while resisting unnatural heating. The combination of the kick and the thump render the acolyte unconscious.</p><p></p><p>Taylar's second opponent reaches him after turning for a split second to observe his friend hit the ground. Perhaps it was the distraction, perhaps bad luck, but his attempt to use his short short proves unsuccessful.</p><p></p><p></p><p>[spoiler=Mystical Assault]Maka: 24(heat) + 39(bending) + 94(d100) + 100(luck) + 63(blessed) = 320</p><p>Acolyte1: <span style="color: rgb(235, 107, 86)">Body</span> = -1, incapacitated</p><p>Acolyte5: 20(conditioning) + 12(fury) + 65(d100) = 97</p><p>damage: 320 - 97 = 223% * 10 = 22</p><p><span style="color: rgb(235, 107, 86)">Body</span>: 10 - 22 = -12, dead</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Adisakti: 29(athletic) + 24(finesse) + 20(clarity) + 90(d100) + 55(luck) = 218</p><p>Acolyte2: 20(readiness) + 12(defense) + 30(analysis) + 65(d100) = 97</p><p>Damage: 218 - 97 = 121% * 20 = 24 - 7(deflect) = 17</p><p><span style="color: rgb(235, 107, 86)">Body</span>: 10 - 2 = 8 - 17 = -9, unconscious</p><p></p><p>Acolyte6: 97</p><p>Adi: 32(defense) + 24(defend) + 21(analysis) + 90(d100) + 55(luck) - 100(2nd) + 32(contortion) > 97[/spoiler]</p><p>The second opponent fares far worse despite the lack of flint. The flesh of his body begins to melt as the heat cooks him from the inside. He falls to the ground, a smoldering heap.</p><p></p><p>With some of that luck spreading around, Adisakti skewers his first opponent, spilling enough blood to cause him to lose consciousness. Even with the momentary advantage of doubling up, the second acolyte cannot capitalize to attack Adisakti.</p><p></p><p></p><p>[spoiler=Physical Assault]Acolyte4: 20(aggression) + 12(accuracy) + 30(fury) + 65(d100) = 132</p><p>Raven Elk: 21(readiness) + 17(defense) + 25(analysis) + 81(d100) = 143</p><p>Acolyte7: 132</p><p>Raven Elk: 143 - 100(2nd) + 22(contortion) = 65</p><p>damage: 132 - 65 = 67% * 20 = 13 - 12(deflect) = 1</p><p>tunic: 60 - 12 = 48</p><p><span style="color: rgb(235, 107, 86)">Body</span>: 10 - 1 = 9, hurt</p><p>[/spoiler]</p><p>[spoiler=Mystical Attack]Raven Elk: 25(thump) + 21(bending) + 90(d100) + 65(luck) = 201</p><p>Acolyte4: 30(clarity) + 20(conditioning) + 65(d100) = 115</p><p>Damage: 201 - 115 = 86% * 10 = 9</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 1 = 9 - 2 = 7 - 9 = -2, unconscious[/spoiler]</p><p></p><p>With the protection of his bearskin tunic, the second opponent can only just manage to hurt Raven Elk, as he, in turn, is able to just hurt the first acolyte. With the addition of a more powerful thump, the sonic damage to the head is enough to render the first opponent unconscious.</p><p></p><p>Vittero manages to even his odds as the two remaining acolytes try to pin-point his location. Arrows are extremely damaging at such close range. After dropping one, the second is able to see through the false shadow to inflict a minor wound. The acolytes all realize the futility of their mantra with regard to mystically aware opponents and cease to speak it.</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins</li> <li data-xf-list-type="ul">francs: 121</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 63: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 2: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 4 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 13: {Rend x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Mend Leaves: 1 measure {Mend x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {Muddle x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 1 measure {Soothe x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust:</li> <li data-xf-list-type="ul">Grizzly Claws: 20:</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: hurt</p><p>Bracers: 20 - 1 = 19</p><p>tunic: 60 - 12 = 48</p><p>harnin arrows: 19</p><p><span style="color: rgb(235, 107, 86)">Body</span>: 10 - 1 = 9</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: hurt</p><p>Spaulders: 20 - 6 - 6 = 8</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: full health</p><p>harnin arrows: 23</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full health</p><p>Buckler: 20 - 1 = 19</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full health</p><p>javelins: 3[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]Acolyte Avery's Ledger</p><p>Slate Boulder: 76 stones worth, East Pass</p><p>Tin Vein: 43 stones worth, East Pass</p><p>Zinc Vein: 61 ingots worth, 7 days north East Pass</p><p>Keep of the Rising Sun[/spoiler]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7837676, member: 6855223"] [B]Days 320: The Situation Is Looking Bad[/B] [ooc]All characters receive 5 DP.[/ooc] [spoiler=Throw]Taylar: 28(aggression) + 31(athletic) + 22(fury) + 95+74(d100) = 215 Acolyte3: 30(analysis) + 20(readiness) + 12(obscure) + 65(d100) = 127 damage: 215 - 127 = 88% - 12(contortion) = 76% *10 = 8 Mind = 10 - 8 = 2, injured[/spoiler] [spoiler=Mystical Assault]Taylar: 35(bending) + 22(thump) = 57 x2(slate) = 114 + 98+11(d100) = 223 Acolyte3: 20(conditioning) + 30(clarity) + 65(d100) = 115 damage: 223 - 114 = 109% * 10 = 11 Mind = 2 - 11 = -9, unconscious Acolyte3: 12(bending) + 30(heat) + 65(d100) = 107 Taylar: 36(conditioning) + 22(fury) + 53(d100) = 111, resisted [/spoiler] In an unprecedented change of tactics, Taylar throws his body weight into his opponent with a powerful kick that send him sprawling a good 8 strides backward. At the same time he makes contact, he generates a painful pulse of sound while resisting unnatural heating. The combination of the kick and the thump render the acolyte unconscious. Taylar's second opponent reaches him after turning for a split second to observe his friend hit the ground. Perhaps it was the distraction, perhaps bad luck, but his attempt to use his short short proves unsuccessful. [spoiler=Mystical Assault]Maka: 24(heat) + 39(bending) + 94(d100) + 100(luck) + 63(blessed) = 320 Acolyte1: [COLOR=rgb(235, 107, 86)]Body[/COLOR] = -1, incapacitated Acolyte5: 20(conditioning) + 12(fury) + 65(d100) = 97 damage: 320 - 97 = 223% * 10 = 22 [COLOR=rgb(235, 107, 86)]Body[/COLOR]: 10 - 22 = -12, dead [/spoiler] [spoiler=Physical Assault] Adisakti: 29(athletic) + 24(finesse) + 20(clarity) + 90(d100) + 55(luck) = 218 Acolyte2: 20(readiness) + 12(defense) + 30(analysis) + 65(d100) = 97 Damage: 218 - 97 = 121% * 20 = 24 - 7(deflect) = 17 [COLOR=rgb(235, 107, 86)]Body[/COLOR]: 10 - 2 = 8 - 17 = -9, unconscious Acolyte6: 97 Adi: 32(defense) + 24(defend) + 21(analysis) + 90(d100) + 55(luck) - 100(2nd) + 32(contortion) > 97[/spoiler] The second opponent fares far worse despite the lack of flint. The flesh of his body begins to melt as the heat cooks him from the inside. He falls to the ground, a smoldering heap. With some of that luck spreading around, Adisakti skewers his first opponent, spilling enough blood to cause him to lose consciousness. Even with the momentary advantage of doubling up, the second acolyte cannot capitalize to attack Adisakti. [spoiler=Physical Assault]Acolyte4: 20(aggression) + 12(accuracy) + 30(fury) + 65(d100) = 132 Raven Elk: 21(readiness) + 17(defense) + 25(analysis) + 81(d100) = 143 Acolyte7: 132 Raven Elk: 143 - 100(2nd) + 22(contortion) = 65 damage: 132 - 65 = 67% * 20 = 13 - 12(deflect) = 1 tunic: 60 - 12 = 48 [COLOR=rgb(235, 107, 86)]Body[/COLOR]: 10 - 1 = 9, hurt [/spoiler] [spoiler=Mystical Attack]Raven Elk: 25(thump) + 21(bending) + 90(d100) + 65(luck) = 201 Acolyte4: 30(clarity) + 20(conditioning) + 65(d100) = 115 Damage: 201 - 115 = 86% * 10 = 9 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 1 = 9 - 2 = 7 - 9 = -2, unconscious[/spoiler] With the protection of his bearskin tunic, the second opponent can only just manage to hurt Raven Elk, as he, in turn, is able to just hurt the first acolyte. With the addition of a more powerful thump, the sonic damage to the head is enough to render the first opponent unconscious. Vittero manages to even his odds as the two remaining acolytes try to pin-point his location. Arrows are extremely damaging at such close range. After dropping one, the second is able to see through the false shadow to inflict a minor wound. The acolytes all realize the futility of their mantra with regard to mystically aware opponents and cease to speak it. [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys Coins: [LIST] [*]chest of various coins [*]francs: 121 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull [/LIST] Minerals: [LIST] [*]Slate: 63: {Thump x2} [*]Flint: 10 {Heat x2} [*]Coal: 2: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 4 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 13: {Rend x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Mend Leaves: 1 measure {Mend x2} [*]Muddle Leaves: 2 measure {Muddle x2} [*]Soothe Leaf: 1 measure {Soothe x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: [*]Grizzly Claws: 20: [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: hurt Bracers: 20 - 1 = 19 tunic: 60 - 12 = 48 harnin arrows: 19 [COLOR=rgb(235, 107, 86)]Body[/COLOR]: 10 - 1 = 9 [COLOR=#8b4513][B]Taylar[/B][/COLOR]: hurt Spaulders: 20 - 6 - 6 = 8 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8 [COLOR=#0000ff][B]Maka[/B][/COLOR]: full health harnin arrows: 23 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full health Buckler: 20 - 1 = 19 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full health javelins: 3[/ooc][/spoiler] [spoiler=Party Discoveries]Acolyte Avery's Ledger Slate Boulder: 76 stones worth, East Pass Tin Vein: 43 stones worth, East Pass Zinc Vein: 61 ingots worth, 7 days north East Pass Keep of the Rising Sun[/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
TUW: The Outpost
Top