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<blockquote data-quote="MacConnell" data-source="post: 7982676" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys</p><p>harnin short swords: 14</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins</li> <li data-xf-list-type="ul">marks: 271</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Mend Leaves: 1 measure {Mend x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {Muddle x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 1 measure {Soothe x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]<span style="color: #008000"><strong>Vittero</strong></span>: hurt</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7</p><p>Bracers: 20 - 1 = 19</p><p>tunic: 60 - 12 = 48 - 6 = 42 - 10 = 32</p><p>harnin arrows: 17</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: injured</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 7 = 3 - 5 = -2 + 3 = 1</p><p>Spaulders: 20 - 6 - 6 = 8</p><p>Tunic: 60 - 12 - 12 - 12 = 24</p><p><span style="color: #0000ff"><strong>Maka</strong></span>: hurt</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6</p><p>harnin arrows: 41</p><p>Tunic: 60 - 6 = 54</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: injured</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 - 5 = 0 + 2 = 2 + 1 = 3</p><p>Buckler: 20 - 1 = 19</p><p>tunic: 60 - 12 - 12 - 6 = 30</p><p><strong><span style="color: #008080">Adisakti</span></strong>: injured</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 - 1 - 1 = 2</p><p>Tunic: 48 - 12 - 12 = 24</p><p>javelins: 3[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]Acolyte Avery's Ledger</p><p>Slate Boulder: 76 stones worth, East Pass</p><p>Tin Vein: 43 stones worth, East Pass</p><p>Zinc Vein: 61 ingots worth, 7 days north East Pass</p><p>Keep of the Rising Sun[/spoiler]</p><p></p><p></p><p></p><p></p><p>Taylar removes an arrow from his abdomen, nearly costing him his regained capacity to do so. The woman who last prodded Taylar is still closest to him. In six second's time, he drains the remaining life from her. The others, including the standing prisoner, see the wounds miraculously close and heal. There will be some scarring, but Taylar is as able as he was before the fight began. The prisoner gasps, but says nothing.</p><p></p><p>Adisakti commands the woman to drop her weapons including the knife at her belt. She does so, then continues to hold her injured arm.</p><p></p><p>As he appears to disarm and search the fallen foe beside him, Raven Elk requires longer to restore his lifeforce, but he is able to do so, with the same end result as Taylar.</p><p></p><p>Seeing the expression on Raven Elk's face and deducing the internal conflict, Vittero speaks, as best he can, in Maldrog, suspecting that the conscious enemy will not understand. Not yet looking after his own wounds, he moves about the archers, taking their bows and confiscating their arrows as he talks, not wanting to give any semblance of argument or dissension. He does not speak emphatically.</p><p></p><p>"<span style="color: green">Wait. We keep doing the same thing, and we are getting nothing for the effort. We keep chasing after the rumors of war, always trying to catch up. We can eliminate the offenders, but we are not learning who is pulling the strings or why."</span></p><p><span style="color: green"></span></p><p><span style="color: green">"I know we are fighting zealots, but they were not born this way. Someone is putting these ideas in their heads and making them stick, hard. We are guessing it is the Divine Praetor, but there has to be some hierarchy to this movement. We need a middleman for a target to disrupt the flow of information. I say we try talking to this girl."</span></p><p><span style="color: green"></span></p><p><span style="color: green">"Look around. We are about 1000 strides from the nearest farmstead and no one else is about. I do not hear any voices. Look at these women. They are all girls, barely out of adolescence, if that. They are being recruited and trained as children. They have to be. That is something we need to put an end to</span>."</p><p>[gm]Language acquisition was not updated when this campaign began. Because it is important to the plot, Maldrog will be the common second language for the party, as Markidian is the default. Taylar is, of course, fluent, but everyone else will have 50% proficiency.[/gm]</p><p>[ooc]Only two additional enemies have been killed at this point. Search findings and further mechanics for healing have not been forgotten. They will be interlaced with the plot-impending conversation. Designate language with dialogue or Markidian is assumed for this setting. Some knowledge of Shimadow and Rheini is available to all characters, but not enough for full conversation.</p><p></p><p>Each character receives 7 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7982676, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys harnin short swords: 14 Coins: [LIST] [*]chest of various coins [*]marks: 271 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 10 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Mend Leaves: 1 measure {Mend x2} [*]Muddle Leaves: 2 measure {Muddle x2} [*]Soothe Leaf: 1 measure {Soothe x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc][COLOR=#008000][B]Vittero[/B][/COLOR]: hurt [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7 Bracers: 20 - 1 = 19 tunic: 60 - 12 = 48 - 6 = 42 - 10 = 32 harnin arrows: 17 [COLOR=#8b4513][B]Taylar[/B][/COLOR]: injured [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 7 = 3 - 5 = -2 + 3 = 1 Spaulders: 20 - 6 - 6 = 8 Tunic: 60 - 12 - 12 - 12 = 24 [COLOR=#0000ff][B]Maka[/B][/COLOR]: hurt [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 harnin arrows: 41 Tunic: 60 - 6 = 54 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: injured [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 - 5 = 0 + 2 = 2 + 1 = 3 Buckler: 20 - 1 = 19 tunic: 60 - 12 - 12 - 6 = 30 [B][COLOR=#008080]Adisakti[/COLOR][/B]: injured [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 - 1 - 1 = 2 Tunic: 48 - 12 - 12 = 24 javelins: 3[/ooc][/spoiler] [spoiler=Party Discoveries]Acolyte Avery's Ledger Slate Boulder: 76 stones worth, East Pass Tin Vein: 43 stones worth, East Pass Zinc Vein: 61 ingots worth, 7 days north East Pass Keep of the Rising Sun[/spoiler] Taylar removes an arrow from his abdomen, nearly costing him his regained capacity to do so. The woman who last prodded Taylar is still closest to him. In six second's time, he drains the remaining life from her. The others, including the standing prisoner, see the wounds miraculously close and heal. There will be some scarring, but Taylar is as able as he was before the fight began. The prisoner gasps, but says nothing. Adisakti commands the woman to drop her weapons including the knife at her belt. She does so, then continues to hold her injured arm. As he appears to disarm and search the fallen foe beside him, Raven Elk requires longer to restore his lifeforce, but he is able to do so, with the same end result as Taylar. Seeing the expression on Raven Elk's face and deducing the internal conflict, Vittero speaks, as best he can, in Maldrog, suspecting that the conscious enemy will not understand. Not yet looking after his own wounds, he moves about the archers, taking their bows and confiscating their arrows as he talks, not wanting to give any semblance of argument or dissension. He does not speak emphatically. "[COLOR=green]Wait. We keep doing the same thing, and we are getting nothing for the effort. We keep chasing after the rumors of war, always trying to catch up. We can eliminate the offenders, but we are not learning who is pulling the strings or why." "I know we are fighting zealots, but they were not born this way. Someone is putting these ideas in their heads and making them stick, hard. We are guessing it is the Divine Praetor, but there has to be some hierarchy to this movement. We need a middleman for a target to disrupt the flow of information. I say we try talking to this girl." "Look around. We are about 1000 strides from the nearest farmstead and no one else is about. I do not hear any voices. Look at these women. They are all girls, barely out of adolescence, if that. They are being recruited and trained as children. They have to be. That is something we need to put an end to[/COLOR]." [gm]Language acquisition was not updated when this campaign began. Because it is important to the plot, Maldrog will be the common second language for the party, as Markidian is the default. Taylar is, of course, fluent, but everyone else will have 50% proficiency.[/gm] [ooc]Only two additional enemies have been killed at this point. Search findings and further mechanics for healing have not been forgotten. They will be interlaced with the plot-impending conversation. Designate language with dialogue or Markidian is assumed for this setting. Some knowledge of Shimadow and Rheini is available to all characters, but not enough for full conversation. Each character receives 7 DP.[/ooc] [/QUOTE]
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