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<blockquote data-quote="MacConnell" data-source="post: 8017530" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57</p><p>javelins: 3[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p></p><p>[gm]The current age of technology is the Iron Age, though the word, harnin, is used instead of the word steel. The function of life and worlds is controlled by gods using magic. Any concept of science is yet to be developed and will not be so for a millennium or two.[/gm]</p><p>[spoiler=Negotiate]negotiate + various collegiate + d100</p><p><span style="color: brown">Taylar</span>: 36 + 110 = 146, excellent</p><p>[/spoiler]</p><p>Adisakti looks at Taylar and says, "<span style="color: rgb(26, 188, 156)">Molecules!? Atmosphere</span>!?"</p><p></p><p>The Sioliri elder says, "<span style="color: rgb(147, 101, 184)">We know our gods are not the rain or the wind, but they are in them and actions can be... pare' through them. A god is an... i pakuptueshem. Religion uses symbols to explain gods. We use rain and wind. We need to visit Outpost, yes. We need to see Pelimonra Village</span>."</p><p></p><p>Adisakti then clarifies. "<span style="color: rgb(26, 188, 156)">Citadel soldiers. Watch for Citadel Soldiers. There is some power struggle in the Kingdom of West Cove. Citadel soldiers wear a blazing sun symbol on their armor</span>."</p><p></p><p>The coin is handed over and the three men board their canoe, heading downstream. Travel is much faster by boat than it could be overland. An odd quiet reaches the ears of the men before anything can really be seen of the community. Pulling alongside a wooden dock, the boat is exited and secured.</p><p></p><p>The village is completely void of people, and likely has been for some time. The forest has begun to encroach upon the former civilization. The buildings are all intact and no sign of trouble can be seen. The village appears to have simply been abandoned. Wandering around, it is noted that varmints seem to making use of the empty structures.</p><p></p><p>After several hours of just wandering around town and looking at things, a few anomalies stand out. A path from the dock to a certain building in town appears to have been used by people, not just animals. A similar path leads from that same building away from town to the northwest and another due west.</p><p>[ooc]Each character receives 5 DP and improves in Sioliri by 1%.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8017530, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 10 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 javelins: 3[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [gm]The current age of technology is the Iron Age, though the word, harnin, is used instead of the word steel. The function of life and worlds is controlled by gods using magic. Any concept of science is yet to be developed and will not be so for a millennium or two.[/gm] [spoiler=Negotiate]negotiate + various collegiate + d100 [COLOR=brown]Taylar[/COLOR]: 36 + 110 = 146, excellent [/spoiler] Adisakti looks at Taylar and says, "[COLOR=rgb(26, 188, 156)]Molecules!? Atmosphere[/COLOR]!?" The Sioliri elder says, "[COLOR=rgb(147, 101, 184)]We know our gods are not the rain or the wind, but they are in them and actions can be... pare' through them. A god is an... i pakuptueshem. Religion uses symbols to explain gods. We use rain and wind. We need to visit Outpost, yes. We need to see Pelimonra Village[/COLOR]." Adisakti then clarifies. "[COLOR=rgb(26, 188, 156)]Citadel soldiers. Watch for Citadel Soldiers. There is some power struggle in the Kingdom of West Cove. Citadel soldiers wear a blazing sun symbol on their armor[/COLOR]." The coin is handed over and the three men board their canoe, heading downstream. Travel is much faster by boat than it could be overland. An odd quiet reaches the ears of the men before anything can really be seen of the community. Pulling alongside a wooden dock, the boat is exited and secured. The village is completely void of people, and likely has been for some time. The forest has begun to encroach upon the former civilization. The buildings are all intact and no sign of trouble can be seen. The village appears to have simply been abandoned. Wandering around, it is noted that varmints seem to making use of the empty structures. After several hours of just wandering around town and looking at things, a few anomalies stand out. A path from the dock to a certain building in town appears to have been used by people, not just animals. A similar path leads from that same building away from town to the northwest and another due west. [ooc]Each character receives 5 DP and improves in Sioliri by 1%.[/ooc] [/QUOTE]
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