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<blockquote data-quote="MacConnell" data-source="post: 8041107" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57</p><p>javelins: 3[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Active Search]ecology + clarity + d100</p><p><span style="color: brown">Taylar</span>: 32 + 24 + 144 = 200</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 29 + 24 + 97 = 150</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 22 + 26 + 50 = 98</p><p>[/spoiler]</p><p>Not only does it not appear that anyone else is about, it appears that no one else has ever been about, at least not for a very long time. The path that the Outliers took to arrive appears to be the only one to and from the hovel. Though anyone could easily slip in and out of the forests, there is no other path.</p><p></p><p>The elder man nods his head and smiles. Even at 10 strides distance, the smile, while showing amusement, does not seem friendly. It is also obvious that the man notices the wariness. "<span style="color: rgb(147, 101, 184)">Well I guess that about ends the idle banter. I would say we each have exchanged enough words to gauge the acuity of one another. No, I do not have anyone lurking in the bushes. Even if I could not hurt or kill the lot of you three, I will trust my skill to escape. It is a big forest out there</span>."</p><p></p><p>"<span style="color: rgb(147, 101, 184)">So you killed some soldiers, did you? Just based on your phraseology, it would not be a unit for whom I make armor. You would have said it differently. I am quite the proficient leatherworker, but the fabric ones are made right there in West Cove</span>."</p><p></p><p>At this point Adisakti decides to get involved. "<span style="color: rgb(26, 188, 156)">Okay clever man. You talk a good game, but you are not getting all of these skins by yourself. That is what you are doing in the one used building in town. Why all the subterfuge? Why would making armor need to be a secret</span>?"</p><p></p><p>The man sneers. "<span style="color: rgb(147, 101, 184)">Secret!? Maybe like you big friend here says, I am across the bay because of the stink. I trade with some locals for the hides</span>."</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8041107, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 10 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 javelins: 3[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [spoiler=Active Search]ecology + clarity + d100 [COLOR=brown]Taylar[/COLOR]: 32 + 24 + 144 = 200 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 29 + 24 + 97 = 150 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 22 + 26 + 50 = 98 [/spoiler] Not only does it not appear that anyone else is about, it appears that no one else has ever been about, at least not for a very long time. The path that the Outliers took to arrive appears to be the only one to and from the hovel. Though anyone could easily slip in and out of the forests, there is no other path. The elder man nods his head and smiles. Even at 10 strides distance, the smile, while showing amusement, does not seem friendly. It is also obvious that the man notices the wariness. "[COLOR=rgb(147, 101, 184)]Well I guess that about ends the idle banter. I would say we each have exchanged enough words to gauge the acuity of one another. No, I do not have anyone lurking in the bushes. Even if I could not hurt or kill the lot of you three, I will trust my skill to escape. It is a big forest out there[/COLOR]." "[COLOR=rgb(147, 101, 184)]So you killed some soldiers, did you? Just based on your phraseology, it would not be a unit for whom I make armor. You would have said it differently. I am quite the proficient leatherworker, but the fabric ones are made right there in West Cove[/COLOR]." At this point Adisakti decides to get involved. "[COLOR=rgb(26, 188, 156)]Okay clever man. You talk a good game, but you are not getting all of these skins by yourself. That is what you are doing in the one used building in town. Why all the subterfuge? Why would making armor need to be a secret[/COLOR]?" The man sneers. "[COLOR=rgb(147, 101, 184)]Secret!? Maybe like you big friend here says, I am across the bay because of the stink. I trade with some locals for the hides[/COLOR]." [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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