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<blockquote data-quote="MacConnell" data-source="post: 8050343" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 10 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57</p><p>javelins: 3[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p></p><p>Adisakti does indeed move to flank. He always moves to flank. It is his instinctual nature, even though he no longer fights with javelins. He glances toward Taylar as he moves, having heard the quiet words. He says back a Shimadow idiom, probably more for his own benefit, "<span style="color: rgb(26, 188, 156)"><em>O logos den einai panta eftheia</em>. Reason is not always a straight line</span>."</p><p></p><p>Raven Elk paces the movement of Taylar.</p><p>[spoiler=Reaction]readiness + speed + clarity + d100</p><p><span style="color: brown">Taylar</span>: 43 + 35 + 24 + 60 = 162</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 21 + 22 + 26 + 50 = 119</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 28 + 31 + 23 + 61 = 143</p><p>Amiradtha: 58 + 68 + 39 + 71 = 236</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]hindrance - reaction</p><p><span style="color: brown">Taylar</span>: 90(armor) - 26(strength) + 300(movement) - 162 = 202</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 91(armor) - 14(strength) + 300(movement) - 119 = 258</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 70(armor) - 19(strength) + 300(movement) - 143 = 208</p><p>Amiradtha: 42(armor) - 19(strength) + 100(projectile) - 236 = ~0, 100, 200</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Amiradtha: 236 - 50, 0, +50(range) = 186, 236, 286</p><p>[/spoiler]</p><p>[spoiler=Projectile Avoidance]Avoidance + Analysis + d100</p><p><span style="color: brown">Taylar</span>: 47 + 24 + 77 = 148</p><p>damage: 186 - 148 = 38% * 7 = 3 - 12(tunic), ineffective</p><p>Tunic: 57 - 2 = 55</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 27 + 26 + 50 + 30(shield) = 133</p><p>damage: 236 - 133 = 103% * 7 = 7 - 12(tunic), ineffective</p><p>Tunic: 57 - 4 = 53</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 40 + 24 + 61 + 10(2nd weapon) = 135</p><p>damage: 286 - 135 = 146% * 7 = 10 - 12(tunic), ineffective</p><p>Tunic: 57 - 5 = 52</p><p>[/spoiler]</p><p>[spoiler=Melee Assault]Aggression or Finesse + Accuracy + Fury or Clarity + d100</p><p><span style="color: brown">Taylar</span>: 44 + 35 + 27 + 46 = 152</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 21 + 22 + 26 + 50 = 119 + 100 = 219</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 34 + 31 + 22 + 61 = 148</p><p>[/spoiler]</p><p>[spoiler=Physical Defense]</p><p>Amiradtha: 48 + 39 + 39 + 71 = 197, - 100(multi) + 49(kilter) = 146, 146</p><p>damage: 219 - 146 = 73% * 20 = 14 - 10(tunic) = 4</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, injured</p><p>[/spoiler]</p><p>The man circles to his left as the three men close. Though deceptively quick, he cannot keep completely away from three competent opponents. The tiny metal rings on his belt are finger holes for balanced throwing knives, of which he launches three before Taylar can reach him. The blades strike true but non can penetrate the protective armor of the men. The man dodges the attack of Taylar, who reaches him first, and norrowly avoids the saber of Adisakti, who reaches him second, but the spear of Raven Elk strike home, piercing the man's well-made tunic and injuring him.</p><p></p><p>The agile foe does not seem ready to yield with the one injury and continuously moves to try to avoid melee.</p><p>[ooc]Each character receives 5 DP and improves 1% in Shimadow.</p><p></p><p>Provide at least 1 roll for the next intended action.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8050343, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 10 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 javelins: 3[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] Adisakti does indeed move to flank. He always moves to flank. It is his instinctual nature, even though he no longer fights with javelins. He glances toward Taylar as he moves, having heard the quiet words. He says back a Shimadow idiom, probably more for his own benefit, "[COLOR=rgb(26, 188, 156)][I]O logos den einai panta eftheia[/I]. Reason is not always a straight line[/COLOR]." Raven Elk paces the movement of Taylar. [spoiler=Reaction]readiness + speed + clarity + d100 [COLOR=brown]Taylar[/COLOR]: 43 + 35 + 24 + 60 = 162 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 21 + 22 + 26 + 50 = 119 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 28 + 31 + 23 + 61 = 143 Amiradtha: 58 + 68 + 39 + 71 = 236 [/spoiler] [spoiler=Speed of Action]hindrance - reaction [COLOR=brown]Taylar[/COLOR]: 90(armor) - 26(strength) + 300(movement) - 162 = 202 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 91(armor) - 14(strength) + 300(movement) - 119 = 258 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 70(armor) - 19(strength) + 300(movement) - 143 = 208 Amiradtha: 42(armor) - 19(strength) + 100(projectile) - 236 = ~0, 100, 200 [/spoiler] [spoiler=Projectile Assault] Amiradtha: 236 - 50, 0, +50(range) = 186, 236, 286 [/spoiler] [spoiler=Projectile Avoidance]Avoidance + Analysis + d100 [COLOR=brown]Taylar[/COLOR]: 47 + 24 + 77 = 148 damage: 186 - 148 = 38% * 7 = 3 - 12(tunic), ineffective Tunic: 57 - 2 = 55 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 27 + 26 + 50 + 30(shield) = 133 damage: 236 - 133 = 103% * 7 = 7 - 12(tunic), ineffective Tunic: 57 - 4 = 53 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 40 + 24 + 61 + 10(2nd weapon) = 135 damage: 286 - 135 = 146% * 7 = 10 - 12(tunic), ineffective Tunic: 57 - 5 = 52 [/spoiler] [spoiler=Melee Assault]Aggression or Finesse + Accuracy + Fury or Clarity + d100 [COLOR=brown]Taylar[/COLOR]: 44 + 35 + 27 + 46 = 152 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 21 + 22 + 26 + 50 = 119 + 100 = 219 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 34 + 31 + 22 + 61 = 148 [/spoiler] [spoiler=Physical Defense] Amiradtha: 48 + 39 + 39 + 71 = 197, - 100(multi) + 49(kilter) = 146, 146 damage: 219 - 146 = 73% * 20 = 14 - 10(tunic) = 4 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, injured [/spoiler] The man circles to his left as the three men close. Though deceptively quick, he cannot keep completely away from three competent opponents. The tiny metal rings on his belt are finger holes for balanced throwing knives, of which he launches three before Taylar can reach him. The blades strike true but non can penetrate the protective armor of the men. The man dodges the attack of Taylar, who reaches him first, and norrowly avoids the saber of Adisakti, who reaches him second, but the spear of Raven Elk strike home, piercing the man's well-made tunic and injuring him. The agile foe does not seem ready to yield with the one injury and continuously moves to try to avoid melee. [ooc]Each character receives 5 DP and improves 1% in Shimadow. Provide at least 1 roll for the next intended action.[/ooc] [/QUOTE]
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