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<blockquote data-quote="MacConnell" data-source="post: 8058875" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57 - 2 = 55</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 = 53</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57 - 5 = 52</p><p>javelins: 3[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]</p><p><span style="color: brown">Taylar</span>: 200(bending), 250(move) + 10(irritated) = 210, 260</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 100(bending), 250(move) + 10(irritated) = 110, 260</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 200(bending), 250(move) + 20(hurt) = 220, 270</p><p>Amiradtha: 100(throw), 250(move) + 80(injured) = 180, 330</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Amiradtha: 58 + 68 + 39 + 60 = 227 + 100(PB) = 327</p><p>[/spoiler]</p><p>[spoiler=Projectile Avoidance]Avoidance + Analysis + d100</p><p><span style="color: brown">Taylar</span>: 47 + 24 + 10(2nd weapon) + 79 = 160</p><p>damage: 327 - 160 = 167% * 7 = 12 - 12(tunic), ineffective</p><p>damage: 327 - 160 = 167% * 12 = 20 - 12(tunic) = 8</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9 - 8 = 1, injured</p><p>Tunic: 55 - 6 = 49 - 2 = 47 - 6 = 41</p><p></p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 27 + 26 + 30(shield) + 50</p><p>damage: 197 - 175 = 22% * 7 = 2 - 12(tunic), ineffective</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, irritated</p><p>Tunic: 53 - 6 = 47 - 1 = 46</p><p></p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 40 + 24 + 10(2nd weapon) + 65</p><p>197 - 151 = 46% * 7 = 3 - 12(tunic), ineffective</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, hurt</p><p>Tunic: 52 - 6 = 46 - 2 = 44</p><p>[/spoiler]</p><p>[spoiler=Melee Assault]Aggression or Finesse + Accuracy + Fury or Clarity + d100</p><p><span style="color: brown">Taylar</span>: 44 + 35 + 27 + 79 = 185 + 100(2nd) = 285</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 21 + 22 + 26 + 50 = 119</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 34 + 31 + 22 + 65 = 152 + 100(multi) = 252</p><p>[/spoiler]</p><p>[spoiler=Physical Defense]</p><p>Amiradtha: 48 + 39 + 39 + 39 + 60 = 225 - 100(multi) + 39(kilter) = 164</p><p>damage: 285 - 225 = 60% * 10 = 6 - 2(soak) = 4</p><p>damage: 252 - 164 = 88% * 22 = 19 - 6(deflect) = 13</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 4 = 6, dazed</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 1 - 13 = -12, incapacitated, unconscious</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]Bending + various + d100</p><p><span style="color: brown">Taylar</span>: 41 + 27(combust) x2(flint) + 79 = 164</p><p><span style="color: rgb(243, 121, 52)">Raven Elk</span>: 26 + 26(heat) x2(flint) + 50 = 122</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 40 + 22(heat) x2(flint) + 65 = 149</p><p>[/spoiler]</p><p>[spoiler=Mystical Resistance]</p><p>Amiradtha: 58(conditioning) + 30(fury) + 60(d100) = 148</p><p>damage: 164 - 148 = 16% * 4 = 1</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 6 - 4 = 2 - 1 = 1, severely injured</p><p>[/spoiler]</p><p></p><p>[gm]NOTE: All characters in this campaign are fluent in Markidian and 50% proficient in Maldrog. The character record for Raven Elk is not up to date. It was decided in LINE chat that Maldrog made the most sensible second language, rather than Shimadow or Rheini.[/gm]</p><p>"<span style="color: rgb(147, 101, 184)">Secret!? Ha! Only the mundane know not what you are. Half the world can sense you, though so few can do what you do</span>."</p><p></p><p>The man suddenly become much more difficult to focus upon, as if one's eyes simply want to slip away and look at something else. Taylar and Adisakti realize what the man has done, for both can do so as well; albeit, not nearly so effectively. The man may not be able to manipulate waylines but he certainly has the talent affect himself. For the path being followed by Raven Elk, he will eventually be able to do something similar but using different waylines.</p><p></p><p>The man was about 10 strides away in a stooped position. He is definitely moving, no longer stooped, but he is injured. It will take 250 tics to cover the current distance.</p><p></p><p>Knowing exactly where the man is located is not necessary since he is not among the Outliers and cannot move fast enough to escape the affective range. There is no other living thing in the vicinity of the man to wrongfully allocate the heat. Raven Elk and Adisakti are both weaker at manipulating thermal waylines and neither can affect the man. Taylar manages to again cause the enemy harm and almost suffers damage from a throwing knife but is, again, protected by his tunic.</p><p></p><p>Though pin pointing the man seems impossible, it is readily evident that he is moving back under the closest tanning shed. Raven Elk and Taylar reach the man's location at the same time, but Raven Elk has reach, giving Taylar the advantage of second opponent, who manages to hit something solid, provoking a grunt from the man.</p><p></p><p>In the process of Adisakti closing, the man had retrieved a bow and arrow, strategically placed under the canopy and fires it at Taylar, point blank, has Adisakti manages to land a near fatal blow. The inability to focus on the man ceases as his incapacitated and unconscious form lays on the ground. Taylar is significantly injured.</p><p></p><p>There is only one hut. The other three structures are covered but have open sides. The open air structures are all used in the manufacture of leather armor. One is for tanning and dying, one is for prepping material and one is for finishing. Each of these structures also has strategically placed bows arrows and balanced throwing knives. All weapons are of a fair quality.</p><p></p><p>Finishing the man and dragging him into the main hut takes two people. The dead always seem so much heavier than the living. Once inside, kindling material is plentiful, but before Taylar ignites the place, everyone stops moving for it sounds distinctly like someone or something is moving upstairs, moving quietly. IT is not a small animal.</p><p>[ooc]Each character receives 5 DP and improves in Amiradtha by 1% and Maldrog by 1%. State intentions concerning the new development. Collection of anything valuable or anything from the man's body will be handled in a later post.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8058875, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 - 2 = 55 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 = 53 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 - 5 = 52 javelins: 3[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [spoiler=Speed of Action] [COLOR=brown]Taylar[/COLOR]: 200(bending), 250(move) + 10(irritated) = 210, 260 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 100(bending), 250(move) + 10(irritated) = 110, 260 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 200(bending), 250(move) + 20(hurt) = 220, 270 Amiradtha: 100(throw), 250(move) + 80(injured) = 180, 330 [/spoiler] [spoiler=Projectile Assault] Amiradtha: 58 + 68 + 39 + 60 = 227 + 100(PB) = 327 [/spoiler] [spoiler=Projectile Avoidance]Avoidance + Analysis + d100 [COLOR=brown]Taylar[/COLOR]: 47 + 24 + 10(2nd weapon) + 79 = 160 damage: 327 - 160 = 167% * 7 = 12 - 12(tunic), ineffective damage: 327 - 160 = 167% * 12 = 20 - 12(tunic) = 8 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9 - 8 = 1, injured Tunic: 55 - 6 = 49 - 2 = 47 - 6 = 41 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 27 + 26 + 30(shield) + 50 damage: 197 - 175 = 22% * 7 = 2 - 12(tunic), ineffective [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, irritated Tunic: 53 - 6 = 47 - 1 = 46 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 40 + 24 + 10(2nd weapon) + 65 197 - 151 = 46% * 7 = 3 - 12(tunic), ineffective [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, hurt Tunic: 52 - 6 = 46 - 2 = 44 [/spoiler] [spoiler=Melee Assault]Aggression or Finesse + Accuracy + Fury or Clarity + d100 [COLOR=brown]Taylar[/COLOR]: 44 + 35 + 27 + 79 = 185 + 100(2nd) = 285 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 21 + 22 + 26 + 50 = 119 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 34 + 31 + 22 + 65 = 152 + 100(multi) = 252 [/spoiler] [spoiler=Physical Defense] Amiradtha: 48 + 39 + 39 + 39 + 60 = 225 - 100(multi) + 39(kilter) = 164 damage: 285 - 225 = 60% * 10 = 6 - 2(soak) = 4 damage: 252 - 164 = 88% * 22 = 19 - 6(deflect) = 13 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 4 = 6, dazed [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 1 - 13 = -12, incapacitated, unconscious [/spoiler] [spoiler=Mystical Assault]Bending + various + d100 [COLOR=brown]Taylar[/COLOR]: 41 + 27(combust) x2(flint) + 79 = 164 [COLOR=rgb(243, 121, 52)]Raven Elk[/COLOR]: 26 + 26(heat) x2(flint) + 50 = 122 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 40 + 22(heat) x2(flint) + 65 = 149 [/spoiler] [spoiler=Mystical Resistance] Amiradtha: 58(conditioning) + 30(fury) + 60(d100) = 148 damage: 164 - 148 = 16% * 4 = 1 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 4 = 2 - 1 = 1, severely injured [/spoiler] [gm]NOTE: All characters in this campaign are fluent in Markidian and 50% proficient in Maldrog. The character record for Raven Elk is not up to date. It was decided in LINE chat that Maldrog made the most sensible second language, rather than Shimadow or Rheini.[/gm] "[COLOR=rgb(147, 101, 184)]Secret!? Ha! Only the mundane know not what you are. Half the world can sense you, though so few can do what you do[/COLOR]." The man suddenly become much more difficult to focus upon, as if one's eyes simply want to slip away and look at something else. Taylar and Adisakti realize what the man has done, for both can do so as well; albeit, not nearly so effectively. The man may not be able to manipulate waylines but he certainly has the talent affect himself. For the path being followed by Raven Elk, he will eventually be able to do something similar but using different waylines. The man was about 10 strides away in a stooped position. He is definitely moving, no longer stooped, but he is injured. It will take 250 tics to cover the current distance. Knowing exactly where the man is located is not necessary since he is not among the Outliers and cannot move fast enough to escape the affective range. There is no other living thing in the vicinity of the man to wrongfully allocate the heat. Raven Elk and Adisakti are both weaker at manipulating thermal waylines and neither can affect the man. Taylar manages to again cause the enemy harm and almost suffers damage from a throwing knife but is, again, protected by his tunic. Though pin pointing the man seems impossible, it is readily evident that he is moving back under the closest tanning shed. Raven Elk and Taylar reach the man's location at the same time, but Raven Elk has reach, giving Taylar the advantage of second opponent, who manages to hit something solid, provoking a grunt from the man. In the process of Adisakti closing, the man had retrieved a bow and arrow, strategically placed under the canopy and fires it at Taylar, point blank, has Adisakti manages to land a near fatal blow. The inability to focus on the man ceases as his incapacitated and unconscious form lays on the ground. Taylar is significantly injured. There is only one hut. The other three structures are covered but have open sides. The open air structures are all used in the manufacture of leather armor. One is for tanning and dying, one is for prepping material and one is for finishing. Each of these structures also has strategically placed bows arrows and balanced throwing knives. All weapons are of a fair quality. Finishing the man and dragging him into the main hut takes two people. The dead always seem so much heavier than the living. Once inside, kindling material is plentiful, but before Taylar ignites the place, everyone stops moving for it sounds distinctly like someone or something is moving upstairs, moving quietly. IT is not a small animal. [ooc]Each character receives 5 DP and improves in Amiradtha by 1% and Maldrog by 1%. State intentions concerning the new development. Collection of anything valuable or anything from the man's body will be handled in a later post.[/ooc] [/QUOTE]
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