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<blockquote data-quote="MacConnell" data-source="post: 8068696" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57 - 2 - 6 - 2 - 6 = 41</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 -6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57 - 5 - 6 - 2 = 44</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p></p><p>The girls is only marginally still showing injury, despite the scarring, which mends within minutes after being attended. She is otherwise healthy and hydrated. She has lost some of the puffiness that is normally associated with a child due to laboring to carry things for her captor. During the course of travel it occurs to the Outliers that the scarring on this girls reminds them of some scarring seen on one of the Daughters of Dawn. Nothing was much thought of it at the time, since soldiers tend to earn scars, but now it seems more notable that something sinister is going on and that psychotic hermit was much more involved than he would admit.</p><p></p><p>Quite possibly expecting the same disappointment as with the previous attempts to teach people to help themselves, Taylar finds it refreshing that the girl is receptive and attentive to instruction. She does not yet have the size or strength to use the bow efficiently, but she show potential. Additionally, Adisakti gives her two of the balanced throwing knives, and teaches her some close-quarter defensive combat. He explains.</p><p></p><p>"<span style="color: rgb(26, 188, 156)">People who want to kill you will keep their distance. Do not throw these. Use the bow. You will improve. People who want to hurt you will want to get in close, make it personal. Save the knives for those moments</span>."</p><p></p><p>Refuge shows some improvement when the three men and the girl arrive. Many of the burnt structure have been removed and new one are going up. A construction crew has come from West Cove and one new family has taken residence. Vittero is giving direction to the carpenters. Maka is speaking with an unfamiliar clan of young Rheini, who are providing meat for the developing village. Fish traps have been placed in the river and are showing productivity. The girls is welcomed. Vittero says that her mind has been subjected to some malevolent training and that he hopes time and care may reverse it.</p><p></p><p>An entire cycle passes with nothing untoward having occurred in the kingdom, even with questions being applied to the occasionally less than wary soldier in hopes of gaining pertinent information. That cycle stretches into two, then five, with the Outliers having to take to hunting forays to prevent sheer boredom from the mundane. In that time, Refuge grows and establishes trade with the Sioliri Village, though discretely.</p><p></p><p>All is bland until one day it isn't. Raven Elk wakes in a cold sweat. He has had one of those dreams again, a dream of fire and death and a man on a horse. Both man and horse have eyes like portals to some place mortals were not meant to go. Late that evening a retinue of Cathedral soldiers with a prisoner passes through town heading back toward West Cove. Refuge lies on the only road and these six soldiers were never seen passing north, indicating that they must have passes around through the forest. These soldiers are mounted. None has ever had horses before. Raven Elk takes one look at the leader and says, "<span style="color: rgb(243, 121, 52)">That is the man from my dream</span>."</p><p></p><p>The leader leans from his saddle and speaks briefly with Vittero before continuing on toward West Cove, despite the late hour. Vittero gathers his friends. "<span style="color: green">That man calls himself the Sword of Justice. The other five he called the Hand of Justice. He used a lot of ceremony when he spoke; so, forget the words. That prisoner is from the Centrin Village that is north of the mines above Outpost. I did not know there even was a Centrin Village</span>."</p><p></p><p>"<span style="color: green">I can tell you this: I have a much greater sensitivity to waylines than I ever had when we traveled together. If that man and his horse were not standing right in front of me, I would swear that they did not exist, either of them! He thinks he is beyond reproach... He wants to be circumspect... I can play that game. He talked around the subject like some soldiers are still in the Centrin Village, something about heretics. What say you to checking it out? I would also recommend that you keep no definitive souvenirs. That way this Sword has no idea who he is up against. I do not care if he comes for me, but I do not want him questioning these villagers</span>."</p><p></p><p>"<span style="color: green">I know a little something of the Centrin people. Their belief system is similar to that of the Sioliri but less structured. I think that the Cathedral is motivated by power and greed to expand its sphere of influence. I am glad we have been discrete in our relations with the Sioliri</span>."</p><p></p><p>[ATTACH=full]124861[/ATTACH]</p><p>[ooc]Each character needs to be aged 5 cycles (years). Each receives 10 DP and improves in Sioliri and Rheini by 10% each.[/ooc]</p><p>[gm]OOPS: I made a mistake in my notes and mixed the Pelimonra and Sioliri. I have back tracked to correct this. The Pelimonra are gone. Their village is now Refuge. The Sioliri is who was met across the river and sold a canoe to the Outliers.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8068696, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 - 2 - 6 - 2 - 6 = 41 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 -6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 - 5 - 6 - 2 = 44 [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] The girls is only marginally still showing injury, despite the scarring, which mends within minutes after being attended. She is otherwise healthy and hydrated. She has lost some of the puffiness that is normally associated with a child due to laboring to carry things for her captor. During the course of travel it occurs to the Outliers that the scarring on this girls reminds them of some scarring seen on one of the Daughters of Dawn. Nothing was much thought of it at the time, since soldiers tend to earn scars, but now it seems more notable that something sinister is going on and that psychotic hermit was much more involved than he would admit. Quite possibly expecting the same disappointment as with the previous attempts to teach people to help themselves, Taylar finds it refreshing that the girl is receptive and attentive to instruction. She does not yet have the size or strength to use the bow efficiently, but she show potential. Additionally, Adisakti gives her two of the balanced throwing knives, and teaches her some close-quarter defensive combat. He explains. "[COLOR=rgb(26, 188, 156)]People who want to kill you will keep their distance. Do not throw these. Use the bow. You will improve. People who want to hurt you will want to get in close, make it personal. Save the knives for those moments[/COLOR]." Refuge shows some improvement when the three men and the girl arrive. Many of the burnt structure have been removed and new one are going up. A construction crew has come from West Cove and one new family has taken residence. Vittero is giving direction to the carpenters. Maka is speaking with an unfamiliar clan of young Rheini, who are providing meat for the developing village. Fish traps have been placed in the river and are showing productivity. The girls is welcomed. Vittero says that her mind has been subjected to some malevolent training and that he hopes time and care may reverse it. An entire cycle passes with nothing untoward having occurred in the kingdom, even with questions being applied to the occasionally less than wary soldier in hopes of gaining pertinent information. That cycle stretches into two, then five, with the Outliers having to take to hunting forays to prevent sheer boredom from the mundane. In that time, Refuge grows and establishes trade with the Sioliri Village, though discretely. All is bland until one day it isn't. Raven Elk wakes in a cold sweat. He has had one of those dreams again, a dream of fire and death and a man on a horse. Both man and horse have eyes like portals to some place mortals were not meant to go. Late that evening a retinue of Cathedral soldiers with a prisoner passes through town heading back toward West Cove. Refuge lies on the only road and these six soldiers were never seen passing north, indicating that they must have passes around through the forest. These soldiers are mounted. None has ever had horses before. Raven Elk takes one look at the leader and says, "[COLOR=rgb(243, 121, 52)]That is the man from my dream[/COLOR]." The leader leans from his saddle and speaks briefly with Vittero before continuing on toward West Cove, despite the late hour. Vittero gathers his friends. "[COLOR=green]That man calls himself the Sword of Justice. The other five he called the Hand of Justice. He used a lot of ceremony when he spoke; so, forget the words. That prisoner is from the Centrin Village that is north of the mines above Outpost. I did not know there even was a Centrin Village[/COLOR]." "[COLOR=green]I can tell you this: I have a much greater sensitivity to waylines than I ever had when we traveled together. If that man and his horse were not standing right in front of me, I would swear that they did not exist, either of them! He thinks he is beyond reproach... He wants to be circumspect... I can play that game. He talked around the subject like some soldiers are still in the Centrin Village, something about heretics. What say you to checking it out? I would also recommend that you keep no definitive souvenirs. That way this Sword has no idea who he is up against. I do not care if he comes for me, but I do not want him questioning these villagers[/COLOR]." "[COLOR=green]I know a little something of the Centrin people. Their belief system is similar to that of the Sioliri but less structured. I think that the Cathedral is motivated by power and greed to expand its sphere of influence. I am glad we have been discrete in our relations with the Sioliri[/COLOR]." [ATTACH type="full" alt="0CE85E92-FFB8-4233-A43F-A39B2FA66AFF.jpeg"]124861[/ATTACH] [ooc]Each character needs to be aged 5 cycles (years). Each receives 10 DP and improves in Sioliri and Rheini by 10% each.[/ooc] [gm]OOPS: I made a mistake in my notes and mixed the Pelimonra and Sioliri. I have back tracked to correct this. The Pelimonra are gone. Their village is now Refuge. The Sioliri is who was met across the river and sold a canoe to the Outliers.[/gm] [/QUOTE]
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