Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
TUW: The Outpost
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8089266" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57 - 2 - 6 - 2 - 6 = 41</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 -6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57 - 5 - 6 - 2 = 44</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p></p><p></p><p></p><p></p><p style="text-align: center">[ATTACH=full]126281[/ATTACH]</p><p></p><p>It is a day's walk to Outpost from Refuge (Pelimonra Village). In the past five years the Outliers have made the journey many times, visiting family and friends and establishing regular contact and the trade of information, but they have never had any reason to go to the mines, another two hours north. They have always come and gone from the south. This time is no different. The visit is kept to a day, then the three men head back south toward Refuge, or so everyone would think.</p><p></p><p>Once out of sight, the direction changes. The men move from the road to the wood, away from the river. It is fairly simple to keep the proper direction. When reaching the road that runs west to east from Outpost to Boga City, no one is on it, and it is quickly crossed in the dark. There is almost always enough moonlight to travel at night, though not sufficient for much else. It is about the middle of the night when the fire lights of the mining area come into view. Activity is nil and the men enter the roadway to continue on northward.</p><p></p><p>Entering the forest again, everyone is able to get a little rest before dawn. Traveling on, the faint sounds of an unfamiliar language indicate the nearness of the Centrin village. The early light still casts long shadows upon the ground and the men are able to get close despite the thinning trees.</p><p></p><p>Taking a day to spy the community from outside. It is noted that tactics have changed dramatically since the destruction of the Pelimonra Village. The Centrin people seem to be going about their usual lives, though Cathedral Soldiers do occupy the town and occasionally give directive to a villager. The language barrier is an inhibitor. As is typical, most people just ignore the intruders unless it is unavoidable; but some, older ones with greater skepticism, leer and sneer, grumbling under their breath.</p><p></p><p>At midday a bell is sounded and everyone moves toward the center of the village. Cover must be broken to close, but all attention, even that of the soldiers, is focused inward, making the task doable. Some young priest-want-to-be. is pointing, with a slender reed, at the chard remains of a person who had been burned at a stake, while speaking to the people in Markidian. The people do not understand what is being said, but they have obviously been conditioned to listen. The Outliers understand the propaganda perfectly. The young man is admonishing the people and speaking ill of the dead. It is basically the same mantra about 'living under the Light.' At the end of the speech, small trinkets, probably some indicators of commerce, are left in a bowl for the 'priest,' then people go on about their day.</p><p></p><p>It grates on Adisakti who later says, "<span style="color: rgb(26, 188, 156)">These people are being conditioned to change their way of life. Most of them are not going to care because they cannot for see the implications</span>."</p><p></p><p>There are 10 soldiers in all, but they usually wander about in pairs, and one young priest, who does not seem to venture much from one house.</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8089266, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 - 2 - 6 - 2 - 6 = 41 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 -6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 - 5 - 6 - 2 = 44 [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [CENTER][ATTACH type="full"]126281[/ATTACH][/CENTER] It is a day's walk to Outpost from Refuge (Pelimonra Village). In the past five years the Outliers have made the journey many times, visiting family and friends and establishing regular contact and the trade of information, but they have never had any reason to go to the mines, another two hours north. They have always come and gone from the south. This time is no different. The visit is kept to a day, then the three men head back south toward Refuge, or so everyone would think. Once out of sight, the direction changes. The men move from the road to the wood, away from the river. It is fairly simple to keep the proper direction. When reaching the road that runs west to east from Outpost to Boga City, no one is on it, and it is quickly crossed in the dark. There is almost always enough moonlight to travel at night, though not sufficient for much else. It is about the middle of the night when the fire lights of the mining area come into view. Activity is nil and the men enter the roadway to continue on northward. Entering the forest again, everyone is able to get a little rest before dawn. Traveling on, the faint sounds of an unfamiliar language indicate the nearness of the Centrin village. The early light still casts long shadows upon the ground and the men are able to get close despite the thinning trees. Taking a day to spy the community from outside. It is noted that tactics have changed dramatically since the destruction of the Pelimonra Village. The Centrin people seem to be going about their usual lives, though Cathedral Soldiers do occupy the town and occasionally give directive to a villager. The language barrier is an inhibitor. As is typical, most people just ignore the intruders unless it is unavoidable; but some, older ones with greater skepticism, leer and sneer, grumbling under their breath. At midday a bell is sounded and everyone moves toward the center of the village. Cover must be broken to close, but all attention, even that of the soldiers, is focused inward, making the task doable. Some young priest-want-to-be. is pointing, with a slender reed, at the chard remains of a person who had been burned at a stake, while speaking to the people in Markidian. The people do not understand what is being said, but they have obviously been conditioned to listen. The Outliers understand the propaganda perfectly. The young man is admonishing the people and speaking ill of the dead. It is basically the same mantra about 'living under the Light.' At the end of the speech, small trinkets, probably some indicators of commerce, are left in a bowl for the 'priest,' then people go on about their day. It grates on Adisakti who later says, "[COLOR=rgb(26, 188, 156)]These people are being conditioned to change their way of life. Most of them are not going to care because they cannot for see the implications[/COLOR]." There are 10 soldiers in all, but they usually wander about in pairs, and one young priest, who does not seem to venture much from one house. [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
TUW: The Outpost
Top