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<blockquote data-quote="MacConnell" data-source="post: 8096817" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57 - 2 - 6 - 2 - 6 = 41</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 -6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57 - 5 - 6 - 2 = 44</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Active Search]Ecology + Clarity + d100</p><p><span style="color: brown">Taylar</span>: 35 + 24 + 72 > 100</p><p>[/spoiler]</p><p>Moving north and west of the village, an excellent camp location is established near the river. Further examination does not indicate that the Centrin people specifically travel here. Any occurrence would have to be a fluke.</p><p></p><p>Adisakti, who is the only one who has the talent to camouflage his skin is able to make it appear gray, giving him the semblance of an Amiradthae, which could be mistaken for a thin Markidian.</p><p></p><p>"<span style="color: rgb(26, 188, 156)">I know that you two have some talent to mask your presence that I do not, but I can accommodate a disguise effort to match a different person instead of blending in with the environment. We still need to not be seen. I like your idea about the priest, but we may inadvertently run across a soldier patrol. If we catch a pair of them, I was thinking that we should take them out and hide the bodies east of town.</span></p><p><span style="color: rgb(26, 188, 156)"></span></p><p><span style="color: rgb(26, 188, 156)">Would you want to go ahead and cut that corpse down or do you want to wait until we capture the priest</span>?"</p><p>[gm]No peoples in the game setting bury the dead. The customs of the Centrin people with regard to the dead are unknown to the party. The Markidian people and therefore Outpost do burn the dead. It is part of the religion, but this is background on the setting. The intention of the characters to remove the insulting display of the corpse is what is important to actual play.[/gm]</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8096817, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 - 2 - 6 - 2 - 6 = 41 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 -6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 - 5 - 6 - 2 = 44 [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [spoiler=Active Search]Ecology + Clarity + d100 [COLOR=brown]Taylar[/COLOR]: 35 + 24 + 72 > 100 [/spoiler] Moving north and west of the village, an excellent camp location is established near the river. Further examination does not indicate that the Centrin people specifically travel here. Any occurrence would have to be a fluke. Adisakti, who is the only one who has the talent to camouflage his skin is able to make it appear gray, giving him the semblance of an Amiradthae, which could be mistaken for a thin Markidian. "[COLOR=rgb(26, 188, 156)]I know that you two have some talent to mask your presence that I do not, but I can accommodate a disguise effort to match a different person instead of blending in with the environment. We still need to not be seen. I like your idea about the priest, but we may inadvertently run across a soldier patrol. If we catch a pair of them, I was thinking that we should take them out and hide the bodies east of town. Would you want to go ahead and cut that corpse down or do you want to wait until we capture the priest[/COLOR]?" [gm]No peoples in the game setting bury the dead. The customs of the Centrin people with regard to the dead are unknown to the party. The Markidian people and therefore Outpost do burn the dead. It is part of the religion, but this is background on the setting. The intention of the characters to remove the insulting display of the corpse is what is important to actual play.[/gm] [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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