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<blockquote data-quote="MacConnell" data-source="post: 8101269" data-attributes="member: 6855223"><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Character Data][ooc]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Spaulders: 18</p><p>Tunic: 57 - 2 - 6 - 2 - 6 = 41</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 -6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Tunic: 57 - 5 - 6 - 2 = 44</p><p>[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p></p><p>[spoiler=active search]<span style="color: brown">Taylar</span>: 35(ecology) + 24(clarity) + 73(d100) = 132</p><p>[/spoiler]</p><p>Using the advantage of having previously determined the priest's routine, the Outliers spend the afternoon scouting the area the priest visits each morning. There is no real discernible pattern to his behavior, but he has been increasing his distance from town with each trip. Taylar and Adisakti both take up likely positions for the morning arrival while Raven Elk takes an adjacent hide to be able to interfere with the guards should something go wrong.</p><p>[spoiler=Concealment]<span style="color: brown">Taylar</span>: 51(stealth) + 27(soullessness) + 117(d100) = 195</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 40(stealth) + 23(camo) + 86(d100) = 149</p><p></p><p>Priest: 30(perception) + 29(clarity) = 59</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]<span style="color: brown">Taylar</span>: 44(aggression) + 36(accuracy) + 27(fury) + 117(d100) = 224 + 195(conceal) - 59(wariness) = 360</p><p></p><p>Priest: 15(readiness) + 30(avoidance) + 29(analysis) + 76(d100) = 150</p><p>damage: 360 - 150 = 210% * 10 = 21, <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 21 = -11, unconscious</p><p>[/spoiler]</p><p>The meticulous plan sets into motion without a hitch. At the moment the priest has finished his business and is paying particular attention to redressing himself, Taylar very quickly closes the two steps necessary to club the man in the head. The blow is hard, not hard enough to kill but hard enough to cause physical damage and drive consciousness from the body. Adisakti rushes forward and catches the priests legs as Taylar catches his upper body. Using the same tree behind which the priest took cover to obscure their possible notice from the guards, the two walk carefully toward the river with the body.</p><p></p><p>Raven Elk is in a position to see this and waits, as planned. The guards make some crude jokes at the faint squeal the priest emitted when clubbed, thinking it nothing more than his usual sounds of strain. After another two minutes pass, they become concerned and begin searching for the now missing priest. Raven Elk manipulates mechanical waylines at that moment to generate the sound of someone walking through the area toward the south. The two guards give instant pursuit, and Raven Elk circles the other way to meet his friends.</p><p></p><p>After an hour has passed with the guards searching the wrong area, an alarm cry is given to call other to join the search. This is of great benefit to the Outliers. By midday the entire party of soldiers is searching the area west of the village. It takes a matter of minutes for the Outliers to enter town from the north, cut the corpse loose, tie the priest, who is now dead having been stabbed by Adisakti to make sure, in his place, and depart again north.</p><p></p><p>The Centrin corpse is respectfully returned to the earth. As the men look up from completing their deed, they notice an elderly Centrin woman standing some distance away through the tall grass. Even at the distance, she can be seen to smile and nod at the young men. She quickly turns and leaves, becoming lost from sight in a matter of seconds.</p><p></p><p>Adisakti speaks quietly. "<span style="color: rgb(26, 188, 156)">She may not know us specifically at this time, but I am willing to bet we just made some reputation points with this this village. I am really curious what those soldiers are going to do now. That priest on a stake is going to give the villagers some much needed courage, but the soldiers are better equipped and probably better trained. If they start hurting villagers, I say we get involved. What say you</span>?"</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8101269, member: 6855223"] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Character Data][ooc] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Spaulders: 18 Tunic: 57 - 2 - 6 - 2 - 6 = 41 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 -6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Tunic: 57 - 5 - 6 - 2 = 44 [/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [spoiler=active search][COLOR=brown]Taylar[/COLOR]: 35(ecology) + 24(clarity) + 73(d100) = 132 [/spoiler] Using the advantage of having previously determined the priest's routine, the Outliers spend the afternoon scouting the area the priest visits each morning. There is no real discernible pattern to his behavior, but he has been increasing his distance from town with each trip. Taylar and Adisakti both take up likely positions for the morning arrival while Raven Elk takes an adjacent hide to be able to interfere with the guards should something go wrong. [spoiler=Concealment][COLOR=brown]Taylar[/COLOR]: 51(stealth) + 27(soullessness) + 117(d100) = 195 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 40(stealth) + 23(camo) + 86(d100) = 149 Priest: 30(perception) + 29(clarity) = 59 [/spoiler] [spoiler=Physical Assault][COLOR=brown]Taylar[/COLOR]: 44(aggression) + 36(accuracy) + 27(fury) + 117(d100) = 224 + 195(conceal) - 59(wariness) = 360 Priest: 15(readiness) + 30(avoidance) + 29(analysis) + 76(d100) = 150 damage: 360 - 150 = 210% * 10 = 21, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 21 = -11, unconscious [/spoiler] The meticulous plan sets into motion without a hitch. At the moment the priest has finished his business and is paying particular attention to redressing himself, Taylar very quickly closes the two steps necessary to club the man in the head. The blow is hard, not hard enough to kill but hard enough to cause physical damage and drive consciousness from the body. Adisakti rushes forward and catches the priests legs as Taylar catches his upper body. Using the same tree behind which the priest took cover to obscure their possible notice from the guards, the two walk carefully toward the river with the body. Raven Elk is in a position to see this and waits, as planned. The guards make some crude jokes at the faint squeal the priest emitted when clubbed, thinking it nothing more than his usual sounds of strain. After another two minutes pass, they become concerned and begin searching for the now missing priest. Raven Elk manipulates mechanical waylines at that moment to generate the sound of someone walking through the area toward the south. The two guards give instant pursuit, and Raven Elk circles the other way to meet his friends. After an hour has passed with the guards searching the wrong area, an alarm cry is given to call other to join the search. This is of great benefit to the Outliers. By midday the entire party of soldiers is searching the area west of the village. It takes a matter of minutes for the Outliers to enter town from the north, cut the corpse loose, tie the priest, who is now dead having been stabbed by Adisakti to make sure, in his place, and depart again north. The Centrin corpse is respectfully returned to the earth. As the men look up from completing their deed, they notice an elderly Centrin woman standing some distance away through the tall grass. Even at the distance, she can be seen to smile and nod at the young men. She quickly turns and leaves, becoming lost from sight in a matter of seconds. Adisakti speaks quietly. "[COLOR=rgb(26, 188, 156)]She may not know us specifically at this time, but I am willing to bet we just made some reputation points with this this village. I am really curious what those soldiers are going to do now. That priest on a stake is going to give the villagers some much needed courage, but the soldiers are better equipped and probably better trained. If they start hurting villagers, I say we get involved. What say you[/COLOR]?" [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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