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<blockquote data-quote="MacConnell" data-source="post: 8134570" data-attributes="member: 6855223"><p>Adisakti sees no reason to change his tactics.</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(163, 143, 132)">Taylar</span>: 46(bending) + 27(thump) + 71(d100) = 144</p><p><span style="color: rgb(251, 160, 38)">Raven Elk</span>: 37(bending) + 40(acidity) + 103(d100) = 180</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 26(soullessness) + 26(athletics)</p><p></p><p>Soldiers: 30(conditioning) + 11(clarity) + 82(d100) = 123</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(163, 143, 132)">Taylar</span>: 44(aggression) + 39(accuracy) + 27(fury) + 199(d100) = 309</p><p><span style="color: rgb(251, 160, 38)">Raven Elk</span>: 42 + 29 + 35 + 32(d100) = 138</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 40 + 31 + 23 + 92 = 186 + 26(athletics) = 212</p><p>Soldiers: 30 + 17 + 11 + 82 = 140</p><p></p><p><span style="color: rgb(163, 143, 132)">Taylar</span>: 43(defense) + 38(block) + 23(analysis) + 199(d100) = 303 + 10(2nd weapon) = 313</p><p><span style="color: rgb(26, 188, 156)">Adisakti</span>: 32 + 37 + 24 + 92 = 185 + 10(2nd weapon) + 26(soullessness) = 221</p><p>Soldiers: 30 + 17 + 11 + 82 = 140 + 20(shield) = 160</p><p>[/spoiler]</p><p>[spoiler=Combat Results]</p><p>S1: <span style="color: rgb(44, 130, 201)">Mind</span>: 9 - 1 = 8 - 7 = 1 - 5 = -4, unconscious</p><p></p><p>S3: <span style="color: rgb(44, 130, 201)">Mind</span>: 7 - 2 = 5 + 1 = 6, dazed</p><p>damage: 144 - 123 = 19% * 4 = ~1, <span style="color: rgb(44, 130, 201)">Mind</span>: 6 - 1 = 5, dazed</p><p>damage: 309 - 140 = 169 * 10 = 17 - 1(soak) = 16, <span style="color: rgb(44, 130, 201)">Mind</span>: 5 - 16 = -11, dying</p><p></p><p>S5: damage: 180 - 123 = 57% * 4 = 2, Mind: 10 - 2 = 8, dazed</p><p></p><p>S2: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 = 1 - 2 = -1 - 2 = -3, incapacitated</p><p></p><p>S4: <span style="color: rgb(226, 80, 65)">Body</span> 2 - 5 = -3, incapacitated</p><p></p><p>S6: <span style="color: rgb(226, 80, 65)">Body</span> 8 - 1 = 7, hurt</p><p>damage: 221 - 140 = 81% * 10 = 8 - 2(deflect) = 6, <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 6 = 1, injured</p><p>damage: 212 - 160 = 52% * 10 = 5 - 2(deflect) = 3, <span style="color: rgb(226, 80, 65)">Body</span>: 1 - 3 = -2, incapacitated</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>:</p><p>Bracers: 20 - 1 = 19</p><p>Spaulders: 18 - 2 = 16 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 -6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, irritated</p><p>Bracers: 20 - 1 = 19 - 2 = 17</p><p>Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32</p><p>[/spoiler]</p><p>Before Raven Elk manages to close to melee, Taylar, aided by some serious luck, brains one of the soldiers with enough force to crack his skull. That soldiers goes down immediately, not to be recovering. Fortune being with him, Taylar successfully defends against his opponents, as well. When Raven Elk arrives, it becomes two on one in favor of the Outliers and the soldier is quickly killed.</p><p></p><p>Being down to a single opponent, the soldier is no mach for Adisakti. He counters the assault sticking him with his knife, then finishes him with his own saber strike.</p><p></p><p>Being extremely limited in verbal communication with the townsfolk. gesture is used to convince some of them to help carry the bodies outside of the village, including to two live soldiers who are bound. The townsfolk are sent away with the understanding that the Outliers are not leaving just yet.</p><p></p><p>The soldiers are dispatched, stripped of their belongings, and left for the animals of the region to dismember. Adisakti says, "<span style="color: rgb(97, 189, 109)">While I think we should keep these weapons, I think we should burn the armor and bucklers. What say you</span>?"</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8134570, member: 6855223"] Adisakti sees no reason to change his tactics. [spoiler=Mystical Assault] [COLOR=rgb(163, 143, 132)]Taylar[/COLOR]: 46(bending) + 27(thump) + 71(d100) = 144 [COLOR=rgb(251, 160, 38)]Raven Elk[/COLOR]: 37(bending) + 40(acidity) + 103(d100) = 180 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 26(soullessness) + 26(athletics) Soldiers: 30(conditioning) + 11(clarity) + 82(d100) = 123 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(163, 143, 132)]Taylar[/COLOR]: 44(aggression) + 39(accuracy) + 27(fury) + 199(d100) = 309 [COLOR=rgb(251, 160, 38)]Raven Elk[/COLOR]: 42 + 29 + 35 + 32(d100) = 138 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 40 + 31 + 23 + 92 = 186 + 26(athletics) = 212 Soldiers: 30 + 17 + 11 + 82 = 140 [COLOR=rgb(163, 143, 132)]Taylar[/COLOR]: 43(defense) + 38(block) + 23(analysis) + 199(d100) = 303 + 10(2nd weapon) = 313 [COLOR=rgb(26, 188, 156)]Adisakti[/COLOR]: 32 + 37 + 24 + 92 = 185 + 10(2nd weapon) + 26(soullessness) = 221 Soldiers: 30 + 17 + 11 + 82 = 140 + 20(shield) = 160 [/spoiler] [spoiler=Combat Results] S1: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 9 - 1 = 8 - 7 = 1 - 5 = -4, unconscious S3: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 7 - 2 = 5 + 1 = 6, dazed damage: 144 - 123 = 19% * 4 = ~1, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 6 - 1 = 5, dazed damage: 309 - 140 = 169 * 10 = 17 - 1(soak) = 16, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 5 - 16 = -11, dying S5: damage: 180 - 123 = 57% * 4 = 2, Mind: 10 - 2 = 8, dazed S2: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 = 1 - 2 = -1 - 2 = -3, incapacitated S4: [COLOR=rgb(226, 80, 65)]Body[/COLOR] 2 - 5 = -3, incapacitated S6: [COLOR=rgb(226, 80, 65)]Body[/COLOR] 8 - 1 = 7, hurt damage: 221 - 140 = 81% * 10 = 8 - 2(deflect) = 6, [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 6 = 1, injured damage: 212 - 160 = 52% * 10 = 5 - 2(deflect) = 3, [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 1 - 3 = -2, incapacitated [/spoiler] [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: Bracers: 20 - 1 = 19 Spaulders: 18 - 2 = 16 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 -6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, irritated Bracers: 20 - 1 = 19 - 2 = 17 Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32 [/spoiler] Before Raven Elk manages to close to melee, Taylar, aided by some serious luck, brains one of the soldiers with enough force to crack his skull. That soldiers goes down immediately, not to be recovering. Fortune being with him, Taylar successfully defends against his opponents, as well. When Raven Elk arrives, it becomes two on one in favor of the Outliers and the soldier is quickly killed. Being down to a single opponent, the soldier is no mach for Adisakti. He counters the assault sticking him with his knife, then finishes him with his own saber strike. Being extremely limited in verbal communication with the townsfolk. gesture is used to convince some of them to help carry the bodies outside of the village, including to two live soldiers who are bound. The townsfolk are sent away with the understanding that the Outliers are not leaving just yet. The soldiers are dispatched, stripped of their belongings, and left for the animals of the region to dismember. Adisakti says, "[COLOR=rgb(97, 189, 109)]While I think we should keep these weapons, I think we should burn the armor and bucklers. What say you[/COLOR]?" [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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