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<blockquote data-quote="MacConnell" data-source="post: 8141060" data-attributes="member: 6855223"><p>Adisakti agrees with with logic. "<span style="color: rgb(26, 188, 156)">You have a point. We cannot really talk with these people, but we can sure try to communicate</span>."</p><p></p><p>The bodies are still removed from town, just for the sake of it. The weaponry is collected, just for the metal. The swords are not really distinctive. They are standard fare, wether manufactured in West Cove or Outpost.</p><p>[spoiler=Negotiate]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 51(negotiate) + 25(muddle) + 59(d100) = 135</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 35(negotiate) + 29(muddle) + 59(d100) = 114</p><p>[/spoiler]</p><p>Using a lot of gesture and props, it is conveyed to the Centrin villagers that they need to move. The village leaders gather for the conversation. They respond with words, gesture, and props, intending to convey their thoughts and desires.</p><p></p><p>Some discussion follows among the Centrin people, who, surprisingly, pack up their belongings in very short order. It is obvious by the assimilation, that some of the villagers intend to follow the Outliers, but some intend to go their own way. No one shows any sign of remaining in town. This nature is unique to the Centrin people and previously unknown to any outside of their culture. Though they will settle, they remain unafraid of nomadic necessity should a cause arise. It is learned that some were able to sneak away earlier, despite the occupation by the Cathedral soldiers.</p><p>[ATTACH=full]129645[/ATTACH]</p><p></p><p>Travel with such a group is much slower than travel alone. At the junction of the river with the mining camp, it is necessary to break for the night. Unaware of the full scope of the previous situation, the few miners who engage the party in conversation because of the proximity, all convey that they think it is a right and good thing that three competent guards are escorting families to live in a newly forming village. They even like the name Refuge and ask of its priest. When Vittero Plascimon is given for the name, the reputation of his father wins approving nods and encouragement.</p><p></p><p>It takes two more days to reach Refuge, instead of one. It is late when the group walks into the village proper. Sentries have been established along the road and conversation is necessary to maintain peaceableness.</p><p></p><p>Vittero comes to meet the group as they are walking in. He communicates welcome to the Centrin people with gesture, as best he can. He sends for Maka and Retinia. He explains that Retinia is what the rescued girl had decided to call herself.</p><p></p><p>When she arrives, she greets the three reservedly at first, then more warmly. She is still physically harder than a child of her age should be, but her psyche has somewhat improved, being around better people. She tells Taylar that he will have to watch her shoot the next day. Maka says that she is quite good.</p><p></p><p>Pleasantries aside, Vittero says that he has some information about the Daughters of Dawn but that it can wait until the morrow when everyone is rested.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 20 - 1 = 19</p><p>Spaulders: 18 - 2 = 16 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 -6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Bracers: 20 - 1 = 19 - 2 = 17</p><p>Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero)</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><ul> <li data-xf-list-type="ul">Grizzly Skull (In Refuge)</li> </ul><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> <li data-xf-list-type="ul">Grizzly Claws: 20: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP and improves in Centrin by 2%.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8141060, member: 6855223"] Adisakti agrees with with logic. "[COLOR=rgb(26, 188, 156)]You have a point. We cannot really talk with these people, but we can sure try to communicate[/COLOR]." The bodies are still removed from town, just for the sake of it. The weaponry is collected, just for the metal. The swords are not really distinctive. They are standard fare, wether manufactured in West Cove or Outpost. [spoiler=Negotiate] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 51(negotiate) + 25(muddle) + 59(d100) = 135 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 35(negotiate) + 29(muddle) + 59(d100) = 114 [/spoiler] Using a lot of gesture and props, it is conveyed to the Centrin villagers that they need to move. The village leaders gather for the conversation. They respond with words, gesture, and props, intending to convey their thoughts and desires. Some discussion follows among the Centrin people, who, surprisingly, pack up their belongings in very short order. It is obvious by the assimilation, that some of the villagers intend to follow the Outliers, but some intend to go their own way. No one shows any sign of remaining in town. This nature is unique to the Centrin people and previously unknown to any outside of their culture. Though they will settle, they remain unafraid of nomadic necessity should a cause arise. It is learned that some were able to sneak away earlier, despite the occupation by the Cathedral soldiers. [ATTACH type="full" alt="7227E3DE-97E3-4317-888E-72D547360E80.jpeg"]129645[/ATTACH] Travel with such a group is much slower than travel alone. At the junction of the river with the mining camp, it is necessary to break for the night. Unaware of the full scope of the previous situation, the few miners who engage the party in conversation because of the proximity, all convey that they think it is a right and good thing that three competent guards are escorting families to live in a newly forming village. They even like the name Refuge and ask of its priest. When Vittero Plascimon is given for the name, the reputation of his father wins approving nods and encouragement. It takes two more days to reach Refuge, instead of one. It is late when the group walks into the village proper. Sentries have been established along the road and conversation is necessary to maintain peaceableness. Vittero comes to meet the group as they are walking in. He communicates welcome to the Centrin people with gesture, as best he can. He sends for Maka and Retinia. He explains that Retinia is what the rescued girl had decided to call herself. When she arrives, she greets the three reservedly at first, then more warmly. She is still physically harder than a child of her age should be, but her psyche has somewhat improved, being around better people. She tells Taylar that he will have to watch her shoot the next day. Maka says that she is quite good. Pleasantries aside, Vittero says that he has some information about the Daughters of Dawn but that it can wait until the morrow when everyone is rested. [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 20 - 1 = 19 Spaulders: 18 - 2 = 16 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 -6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Bracers: 20 - 1 = 19 - 2 = 17 Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: 4-Wheeled Cart pulled by 2 donkeys (In Refuge with Vittero) harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: [LIST] [*]Grizzly Skull (In Refuge) [/LIST] Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [*]Grizzly Claws: 20: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP and improves in Centrin by 2%.[/ooc] [/QUOTE]
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