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<blockquote data-quote="MacConnell" data-source="post: 8176515" data-attributes="member: 6855223"><p>Moving inland, eastward, away from the river, the three men give the wolverines a wide passage, having concluded that there is no reason to engage them. After an appropriate distance has been decided the journey continues back toward the road for the remainder of the day. By late afternoon, enough distance should have been covered to leave the road for good and attempt to locate the training area near the active quarry used by West Cove.</p><p></p><p>In the morning, using their best judgement, the three men attempt to walk due East, slowly, for half of the day before venturing a bit southward and back tracking. This pattern will be followed until reaching the quarry. If the desired location is not discovered, the search will then be moved to the east side of the quarry.</p><p>[spoiler=Wariness]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 40(perception) + 24(analysis) + 170 = 234</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: 31 + 21 + 75 = 127</p><p><strong><span style="color: #008080">Adisakti</span></strong>: 37 + 22 + 123 = 182</p><p>[/spoiler]</p><p>Fortune smiles on the prepared mind. The strategy works as planned. A secluded set of three cabins is discovered to the northwest of the quarry. It is Raven Elk who first notices the wooden structure. Separating to gain better surveillance, Adisakti is able to learn that the building farthest East is housing the girls. Their are six female adolescents digging a trench to fill in another trench. Taylar happens upon a constructed obstacle course due north of the building and has to avoid being seen by the person working there. A single man, perhaps 30 to 40 cycles in age, is making adjustments to the course. He is wary and periodically stops what he is doing to check his environment.</p><p></p><p>He is dressed well, in a manner not before witnessed. His torso is covered in well made leather armor that has been dyed a very dark green. It has some ensignia, one of which is recognizable as belonging to the Cathedral. He has a wooden shield set within easy reach and is wearing an arm length sword strapped at his left hip. His forearms and shins are also covered with leather armoring. He is also wearing pants rather than a kilt, an article of clothing unique to West Cove soldiers.</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 20 - 1 = 19</p><p>Spaulders: 18 - 2 = 16 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 -6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Bracers: 20 - 1 = 19 - 2 = 17</p><p>Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 14 (In Refuge)</p><p>Coins:</p><ul> <li data-xf-list-type="ul">chest of various coins (In Refuge)</li> <li data-xf-list-type="ul">marks: 171</li> </ul><p>Animal Parts:</p><p>Grizzly Claws: 20. ??</p><p></p><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Itch Weed: 1 measure {acidity x2}</li> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> <li data-xf-list-type="ul">Soothe Leaf: 2 measure {+ Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State passive activity during travel, intention toward the people or buildings, and provide two random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8176515, member: 6855223"] Moving inland, eastward, away from the river, the three men give the wolverines a wide passage, having concluded that there is no reason to engage them. After an appropriate distance has been decided the journey continues back toward the road for the remainder of the day. By late afternoon, enough distance should have been covered to leave the road for good and attempt to locate the training area near the active quarry used by West Cove. In the morning, using their best judgement, the three men attempt to walk due East, slowly, for half of the day before venturing a bit southward and back tracking. This pattern will be followed until reaching the quarry. If the desired location is not discovered, the search will then be moved to the east side of the quarry. [spoiler=Wariness] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 40(perception) + 24(analysis) + 170 = 234 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: 31 + 21 + 75 = 127 [B][COLOR=#008080]Adisakti[/COLOR][/B]: 37 + 22 + 123 = 182 [/spoiler] Fortune smiles on the prepared mind. The strategy works as planned. A secluded set of three cabins is discovered to the northwest of the quarry. It is Raven Elk who first notices the wooden structure. Separating to gain better surveillance, Adisakti is able to learn that the building farthest East is housing the girls. Their are six female adolescents digging a trench to fill in another trench. Taylar happens upon a constructed obstacle course due north of the building and has to avoid being seen by the person working there. A single man, perhaps 30 to 40 cycles in age, is making adjustments to the course. He is wary and periodically stops what he is doing to check his environment. He is dressed well, in a manner not before witnessed. His torso is covered in well made leather armor that has been dyed a very dark green. It has some ensignia, one of which is recognizable as belonging to the Cathedral. He has a wooden shield set within easy reach and is wearing an arm length sword strapped at his left hip. His forearms and shins are also covered with leather armoring. He is also wearing pants rather than a kilt, an article of clothing unique to West Cove soldiers. [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 20 - 1 = 19 Spaulders: 18 - 2 = 16 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 = 41 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 -6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Bracers: 20 - 1 = 19 - 2 = 17 Tunic: 57 - 5 - 6 - 2 = 44 - 6 = 38 - 6 = 32 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 14 (In Refuge) Coins: [LIST] [*]chest of various coins (In Refuge) [*]marks: 171 [/LIST] Animal Parts: Grizzly Claws: 20. ?? Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Itch Weed: 1 measure {acidity x2} [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [*]Soothe Leaf: 2 measure {+ Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State passive activity during travel, intention toward the people or buildings, and provide two random rolls.[/ooc] [/QUOTE]
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