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<blockquote data-quote="MacConnell" data-source="post: 8240699" data-attributes="member: 6855223"><p>Adisakti looks for a leather worker, as well. He hopes to have find a replacement for his ruined tunic. He also speaks with the others about keeping the odd, bronze colored sword.</p><p>[spoiler=Negotiate]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: 51(coerce) + 25(muddle) + 68(d100) = 144</p><p>[/spoiler]</p><p>With the nature of such a public display, there is always a risk of uninvolved observers to get the wrong impression. Taylar's words go a long way to prevent that from happening. Vittero listen to what is said and then expounds upon it for the benefit of his two students and the locals who have gathered to watch. He hopes that this all bolsters the idea that Refuge is a place to stand for its name.</p><p></p><p>The party learns that the clan of Rheini, of which Maka is a member, have moved from Outpost to Refuge. It is the Rheini who offer their services for leather work, and there is a newly opened shop for such commercial business. Common tunics of light leather can be made for anyone in question for 60 marks, each, but there is not enough raw material for so many. There is currently only enough leather to make a tunic for Adisakti and another for one of the girls. It is communicated that Barking Squirrel will be happy to complete the items when enough material is collected. In the mean time, the girls have clothing, but it is not protective.[ooc]120 marks has been deducted for the two purchased items.[/ooc]</p><p>In some private time, Vittero speaks with his friends and explains that while Cathedral soldiers seem to have replaced Kingdom soldiers in the general duties of kingdom protectorate, no further trouble has been noticed or reported. The resident soldiers answer to his authority and have shown themselves to be friendly and helpful with the other townspeople, of any tribe. The one unit of Daughter's of Dawn that the Outliers spared, still reports to Vittero when they pass through town, but they are not under his command. He did, however, have the symbol on their armor corrected, and nothing untoward had yet come of it. He takes the training ledger to see if he can discern any useful information from it.</p><p></p><p>"<span style="color: rgb(97, 189, 109)">So here is the hidden malevolence as I am understanding it. Someone within the Cathedral is having young girls kidnaped and their families killed. These girls are held in captivity and conditioned to withstand abuse, though fortunately not sexual. A group of six girls is then trained together in hidden locations, being subjected to indoctrination and likely more abuse. You have eliminated one captor and one trainer. Obviously there must be more captors than trainers. All of these need to be eliminated. I have no idea who is behind this but it must be one of the members of the College of Philosophers</span>."</p><p></p><p>"<span style="color: rgb(97, 189, 109)">The Divine Praetor is just a spokesperson, a face, chosen by the eight Sages, and he is not chosen from among the eight. My money is on one of the Sages being subversive, but he will be extremely smart and extremely dangerous. I think you should continue to whittle away at his pawn until the man behind the veil is forced to show his hand</span>."</p><p>[spoiler=Character Data]</p><p><span style="color: #8b4513"><strong>Taylar</strong></span>: full wellness</p><p>Bracers: 16</p><p>Spaulders: 18 - 2 - 1 = 15</p><p>Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35</p><p><span style="color: #ff8c00"><strong>Raven Elk</strong></span>: full wellness</p><p>Buckler: 19</p><p>tunic: 57 - 4 - 6 - 1 = 46</p><p><strong><span style="color: #008080">Adisakti</span></strong>: full wellness</p><p>Bracers: 19 - 2 = 17</p><p>[/spoiler]</p><p>[spoiler=Inventory][ooc]<strong>Current Inventory</strong>:</p><p>harnin short swords: 14 (In Refuge)</p><p>bronze colored Dancer's Spike</p><p>harnin Longsword</p><p>halarin throwing knives: 24</p><p>Coins:</p><p>marks: 85</p><p></p><p>Animal Parts:</p><p>Feline Leg Bone: 1. ??</p><p></p><p>Minerals:</p><ul> <li data-xf-list-type="ul">Slate: 62: {Thump x2}</li> <li data-xf-list-type="ul">Flint: 4 {Heat x2}</li> <li data-xf-list-type="ul">Coal: 1: {Heat x3}</li> <li data-xf-list-type="ul">Bloodstone: 2: {Confluence +1}</li> <li data-xf-list-type="ul">Sunstone: 9: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Heartstone: 5: {Confluence +1}</li> <li data-xf-list-type="ul">Lodestone: 1 {shock x2}</li> </ul><p>Ores:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 1: {Health +1, Mend x2}</li> <li data-xf-list-type="ul">Tin Ingot: 1: {Persona +1, Muddle x2}</li> <li data-xf-list-type="ul">Lead Ingot: 10: {- Body x2}</li> <li data-xf-list-type="ul">Iron Ingot: 1 {Confluence +1, Mend x2}</li> <li data-xf-list-type="ul">Calcium Ingot: 1: {Cohesion +1, Restore x2}</li> </ul><p>Plants:</p><ul> <li data-xf-list-type="ul">Lighter Pine: 8 measures {heat x2}</li> <li data-xf-list-type="ul">Mend Leaves: 3 measure {+ Body x2}</li> <li data-xf-list-type="ul">Muddle Leaves: 2 measure {- Mind x2}</li> </ul><p><strong>Unknown Items</strong>:</p><ul> <li data-xf-list-type="ul">Angry Spirit Dust: ??</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Acolyte Avery's Ledger (In Refuge)</p><p>DoD Training Ledger (In Refuge)</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions, other town business, and inquiries. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8240699, member: 6855223"] Adisakti looks for a leather worker, as well. He hopes to have find a replacement for his ruined tunic. He also speaks with the others about keeping the odd, bronze colored sword. [spoiler=Negotiate] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: 51(coerce) + 25(muddle) + 68(d100) = 144 [/spoiler] With the nature of such a public display, there is always a risk of uninvolved observers to get the wrong impression. Taylar's words go a long way to prevent that from happening. Vittero listen to what is said and then expounds upon it for the benefit of his two students and the locals who have gathered to watch. He hopes that this all bolsters the idea that Refuge is a place to stand for its name. The party learns that the clan of Rheini, of which Maka is a member, have moved from Outpost to Refuge. It is the Rheini who offer their services for leather work, and there is a newly opened shop for such commercial business. Common tunics of light leather can be made for anyone in question for 60 marks, each, but there is not enough raw material for so many. There is currently only enough leather to make a tunic for Adisakti and another for one of the girls. It is communicated that Barking Squirrel will be happy to complete the items when enough material is collected. In the mean time, the girls have clothing, but it is not protective.[ooc]120 marks has been deducted for the two purchased items.[/ooc] In some private time, Vittero speaks with his friends and explains that while Cathedral soldiers seem to have replaced Kingdom soldiers in the general duties of kingdom protectorate, no further trouble has been noticed or reported. The resident soldiers answer to his authority and have shown themselves to be friendly and helpful with the other townspeople, of any tribe. The one unit of Daughter's of Dawn that the Outliers spared, still reports to Vittero when they pass through town, but they are not under his command. He did, however, have the symbol on their armor corrected, and nothing untoward had yet come of it. He takes the training ledger to see if he can discern any useful information from it. "[COLOR=rgb(97, 189, 109)]So here is the hidden malevolence as I am understanding it. Someone within the Cathedral is having young girls kidnaped and their families killed. These girls are held in captivity and conditioned to withstand abuse, though fortunately not sexual. A group of six girls is then trained together in hidden locations, being subjected to indoctrination and likely more abuse. You have eliminated one captor and one trainer. Obviously there must be more captors than trainers. All of these need to be eliminated. I have no idea who is behind this but it must be one of the members of the College of Philosophers[/COLOR]." "[COLOR=rgb(97, 189, 109)]The Divine Praetor is just a spokesperson, a face, chosen by the eight Sages, and he is not chosen from among the eight. My money is on one of the Sages being subversive, but he will be extremely smart and extremely dangerous. I think you should continue to whittle away at his pawn until the man behind the veil is forced to show his hand[/COLOR]." [spoiler=Character Data] [COLOR=#8b4513][B]Taylar[/B][/COLOR]: full wellness Bracers: 16 Spaulders: 18 - 2 - 1 = 15 Tunic: 57 - 2 - 6 - 2 - 6 - 6 = 35 [COLOR=#ff8c00][B]Raven Elk[/B][/COLOR]: full wellness Buckler: 19 tunic: 57 - 4 - 6 - 1 = 46 [B][COLOR=#008080]Adisakti[/COLOR][/B]: full wellness Bracers: 19 - 2 = 17 [/spoiler] [spoiler=Inventory][ooc][B]Current Inventory[/B]: harnin short swords: 14 (In Refuge) bronze colored Dancer's Spike harnin Longsword halarin throwing knives: 24 Coins: marks: 85 Animal Parts: Feline Leg Bone: 1. ?? Minerals: [LIST] [*]Slate: 62: {Thump x2} [*]Flint: 4 {Heat x2} [*]Coal: 1: {Heat x3} [*]Bloodstone: 2: {Confluence +1} [*]Sunstone: 9: {Persona +1, Muddle x2} [*]Heartstone: 5: {Confluence +1} [*]Lodestone: 1 {shock x2} [/LIST] Ores: [LIST] [*]Zinc Ingots: 1: {Health +1, Mend x2} [*]Tin Ingot: 1: {Persona +1, Muddle x2} [*]Lead Ingot: 10: {- Body x2} [*]Iron Ingot: 1 {Confluence +1, Mend x2} [*]Calcium Ingot: 1: {Cohesion +1, Restore x2} [/LIST] Plants: [LIST] [*]Lighter Pine: 8 measures {heat x2} [*]Mend Leaves: 3 measure {+ Body x2} [*]Muddle Leaves: 2 measure {- Mind x2} [/LIST] [B]Unknown Items[/B]: [LIST] [*]Angry Spirit Dust: ?? [/LIST] .[/ooc][/spoiler] [spoiler=Party Discoveries] Acolyte Avery's Ledger (In Refuge) DoD Training Ledger (In Refuge) [/spoiler] [ooc]Each character receives 5 DP. State nominal actions, other town business, and inquiries. Provide a random roll.[/ooc] [/QUOTE]
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